catchingcontextbase.c 7.5 KB

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  1. class BaitData
  2. {
  3. float m_BaseProbability;
  4. EntityAI m_Owner;
  5. void BaitData(float value, EntityAI owner)
  6. {
  7. m_BaseProbability = value;
  8. m_Owner = owner;
  9. }
  10. }
  11. class CatchingContextBase
  12. {
  13. protected EntityAI m_MainItem;
  14. protected YieldsMap m_YieldsMapAll;
  15. protected bool m_IsValid;
  16. protected int m_MethodMask;
  17. protected int m_EnviroMask;
  18. protected float m_QualityBaseMod; //base quality
  19. protected float m_QualityDispersionMinMod; //extra added quality, min
  20. protected float m_QualityDispersionMaxMod; //extra added quality, max
  21. protected ref map<int,ref BaitData> m_BaitCompatibilityMap;
  22. protected ref array<YieldItemBase> m_CompatibleItems; //list of all useful yields (initial evaluation based on masks)
  23. protected ref array<YieldItemBase> m_ExcludedItems;
  24. protected ref array<int> m_ProbabilityArray; //actual probability list
  25. protected ref CatchingResultBasic m_Result;
  26. void CatchingContextBase(Param par)
  27. {
  28. Init(par);
  29. }
  30. protected void Init(Param par)
  31. {
  32. m_IsValid = true;
  33. m_YieldsMapAll = GetGame().GetMission().GetWorldData().GetCatchYieldBank().GetYieldsMap();
  34. DeserializeData(par);
  35. CreateResultDataStructure();
  36. InitCatchingItemData();
  37. InitCatchMasks();
  38. SetupInitialTypes();
  39. SetupProbabilityArray();
  40. }
  41. protected void DeserializeData(Param par);
  42. protected void InitBaitCompatibilityMap()
  43. {
  44. if (!m_BaitCompatibilityMap)
  45. m_BaitCompatibilityMap = new map<int,ref BaitData>();
  46. else
  47. m_BaitCompatibilityMap.Clear();
  48. }
  49. protected void SetupInitialTypes()
  50. {
  51. if (!m_CompatibleItems)
  52. m_CompatibleItems = new array<YieldItemBase>();
  53. else
  54. m_CompatibleItems.Clear();
  55. if (!m_ExcludedItems)
  56. m_ExcludedItems = new array<YieldItemBase>();
  57. else
  58. m_ExcludedItems.Clear();
  59. ParseYieldItemsForCompatibility({ECatchingBaitCategories.BAIT_TYPE_EMPTY});
  60. if (m_CompatibleItems.Count() == 0)
  61. ParseYieldItemsForCompatibility();
  62. if (m_CompatibleItems.Count() == 0)
  63. {
  64. ErrorEx("Empty m_CompatibleItems for item: " + m_MainItem,ErrorExSeverity.INFO);
  65. m_IsValid = false;
  66. }
  67. }
  68. protected void ParseYieldItemsForCompatibility(array<ECatchingBaitCategories> excludedTypes = null)
  69. {
  70. YieldItemBase yItem;
  71. int count = m_YieldsMapAll.Count();
  72. for (int i = 0; i < count; i++)
  73. {
  74. yItem = m_YieldsMapAll.GetElement(i);
  75. if (m_ExcludedItems.Find(yItem) != -1) //skip already excluded yitems
  76. continue;
  77. if (CheckMaskCompatibility(yItem) && CheckBaitCompatibility(yItem,excludedTypes))
  78. {
  79. m_CompatibleItems.Insert(yItem);
  80. }
  81. }
  82. }
  83. protected void SetupProbabilityArray()
  84. {
  85. if (!m_ProbabilityArray)
  86. m_ProbabilityArray = new array<int>();
  87. m_ProbabilityArray.Clear();
  88. int count = m_CompatibleItems.Count();
  89. YieldItemBase yItem;
  90. for (int i = 0; i < count; i++)
  91. {
  92. yItem = m_CompatibleItems[i];
  93. string type = yItem.GetType();
  94. int weight = yItem.GetYieldWeight(this);
  95. for (int j = 0; j < weight; j++)
  96. {
  97. m_ProbabilityArray.Insert(type.Hash());
  98. }
  99. }
  100. if (m_ProbabilityArray.Count() == 0)
  101. {
  102. ErrorEx("Empty m_ProbabilityArray for item: " + m_MainItem,ErrorExSeverity.INFO);
  103. m_IsValid = false;
  104. }
  105. }
  106. YieldsMap GetYieldsMap()
  107. {
  108. return m_YieldsMapAll;
  109. }
  110. //! override if using another result
  111. protected void CreateResultDataStructure()
  112. {
  113. //m_Result = new CatchingResultSomethingSomethingCustom(someItem);
  114. if (!m_Result)
  115. {
  116. ErrorEx("Failed to create 'm_Result' structure for item: " + m_MainItem,ErrorExSeverity.INFO);
  117. m_IsValid = false;
  118. }
  119. }
  120. protected void InitCatchMasks()
  121. {
  122. InitCatchMethodMask();
  123. InitCatchEnviroMask();
  124. }
  125. protected void InitCatchMethodMask()
  126. {
  127. m_MethodMask = 0;
  128. }
  129. protected void InitCatchEnviroMask()
  130. {
  131. m_EnviroMask = 0;
  132. }
  133. //! override using 'ECatchMethodMask'
  134. protected int GetCatchMethodMask()
  135. {
  136. return m_MethodMask;
  137. }
  138. protected int GetCatchEnviroMask()
  139. {
  140. return m_EnviroMask;
  141. }
  142. protected bool CheckMaskCompatibility(YieldItemBase yItem)
  143. {
  144. return (yItem.GetMethodMask() & GetCatchMethodMask()) && (yItem.GetEnviroMask() & GetCatchEnviroMask());
  145. }
  146. protected bool CheckBaitCompatibility(YieldItemBase yItem, array<ECatchingBaitCategories> excludedTypes = null)
  147. {
  148. float highestSensitivity = 0.0;
  149. float sensitivity = 0.0;
  150. int count = m_BaitCompatibilityMap.Count();
  151. ECatchingBaitCategories baitCategoryType;
  152. for (int i = 0; i < count; i++)
  153. {
  154. baitCategoryType = m_BaitCompatibilityMap.GetKey(i);
  155. if (excludedTypes && excludedTypes.Find(baitCategoryType) != -1) //skip ignored bait types in the first run
  156. continue;
  157. sensitivity = yItem.GetBaitTypeSensitivity(baitCategoryType);
  158. if (sensitivity < 0)
  159. {
  160. if (m_ExcludedItems.Find(yItem) != -1)
  161. m_ExcludedItems.Insert(yItem);
  162. return false;
  163. }
  164. highestSensitivity = Math.Max(highestSensitivity,sensitivity);
  165. }
  166. #ifdef DEVELOPER
  167. if (IsCLIParam("catchingLogs"))
  168. {
  169. if (count == 0)
  170. Print("dbgTrapz | " + yItem + " compatible due to unspecified bait compatibility!");
  171. else if (highestSensitivity > 0.0)
  172. Print("dbgTrapz | " + yItem + " compatible with highestSensitivity: " + highestSensitivity);
  173. }
  174. #endif
  175. return count == 0 || highestSensitivity > 0.0;
  176. }
  177. void UpdateCatchingItemData()
  178. {
  179. InitCatchingItemData();
  180. RecalculateProcessingData();
  181. }
  182. protected void InitCatchingItemData()
  183. {
  184. if (!m_MainItem)
  185. {
  186. ErrorEx("No item defined for 'InitCatchingItemData'. Skipping.");
  187. m_IsValid = false;
  188. return;
  189. }
  190. ClearCatchingItemData();
  191. InitBaitCompatibilityMap();
  192. //bruteforce, but should be done sparingly enough..
  193. array<EntityAI> children = new array<EntityAI>();
  194. m_MainItem.GetInventory().EnumerateInventory(InventoryTraversalType.PREORDER,children);
  195. foreach (EntityAI child: children)
  196. {
  197. InitItemValues(child);
  198. }
  199. }
  200. //! override to init context-specific values
  201. protected void InitItemValues(EntityAI item);
  202. //! called before actual item data initialization
  203. protected void ClearCatchingItemData()
  204. {
  205. m_QualityBaseMod = 0.0;
  206. m_QualityDispersionMinMod = 0.0;
  207. m_QualityDispersionMaxMod = 0.0;
  208. }
  209. //! Calculates and sets all data used in ongoing calculations
  210. protected void RecalculateProcessingData();
  211. bool IsValid()
  212. {
  213. return m_IsValid;
  214. }
  215. //result-related methods
  216. void GenerateResult()
  217. {
  218. YieldItemBase yItem;
  219. if (m_IsValid)
  220. {
  221. Class.CastTo(yItem,m_YieldsMapAll.Get(m_ProbabilityArray.GetRandomElement()));
  222. m_Result.SetYieldItem(yItem);
  223. UpdateBaseProbability(yItem);
  224. }
  225. }
  226. //! updates base probability when catching the specific item (some context subclasses only)
  227. void UpdateBaseProbability(YieldItemBase yItem);
  228. bool ModifySignalProbability(inout float probability)
  229. {
  230. return false;
  231. }
  232. float GetQualityModifier()
  233. {
  234. float ret = m_QualityBaseMod + Math.RandomFloatInclusive(m_QualityDispersionMinMod,m_QualityDispersionMaxMod);//server only, this is fine
  235. return ret;
  236. }
  237. void SetResultChanceOverride(bool ovrd, float val = 0.0)
  238. {
  239. m_Result.SetCatchChanceOverride(ovrd,val);
  240. }
  241. void SetResultQualityOverride(bool ovrd, float val = 0.0)
  242. {
  243. m_Result.SetQualityOverride(ovrd,val);
  244. }
  245. //done independently to help guide fishing action flow
  246. bool RollCatch()
  247. {
  248. m_Result.UpdateCatchChance(this);
  249. return m_Result.RollChance();
  250. }
  251. //done independently to help guide fishing action flow
  252. EntityAI SpawnAndSetupCatch(out int yItemIdx, vector v = vector.Zero)
  253. {
  254. if (!m_IsValid)
  255. {
  256. ErrorEx("Could not spawn catch for item: " + m_MainItem,ErrorExSeverity.INFO);
  257. return null;
  258. }
  259. m_Result.UpdateCatchQuality(this);
  260. return m_Result.SpawnAndSetup(yItemIdx,v);
  261. }
  262. };