dynamicmusicplayerregistry.c 7.9 KB

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  1. class DynamicMusicPlayerRegistry
  2. {
  3. ref map<EDynamicMusicPlayerCategory, ref DynamicMusicPlayerSettings> m_SettingsByCategory;
  4. ref array<ref DynamicMusicTrackData> m_TracksMenu;
  5. ref array<ref DynamicMusicTrackData> m_TracksTime;
  6. ref array<ref DynamicMusicTrackData> m_TracksLocationStatic;
  7. ref array<ref DynamicMusicTrackData> m_TracksLocationStaticPrioritized;
  8. ref array<ref DynamicMusicTrackData> m_TracksLocationDynamic;
  9. protected string m_WorldName = "";
  10. void DynamicMusicPlayerRegistry()
  11. {
  12. PreloadData();
  13. }
  14. protected void PreloadData()
  15. {
  16. m_WorldName.ToLower();
  17. RegisterCategorySettings();
  18. RegisterTracksMenu();
  19. RegisterTracksTime();
  20. RegisterTracksLocationStatic();
  21. RegisterTracksLocationDynamic();
  22. }
  23. //! --------------------------------------------------------------------------------
  24. protected void RegisterCategorySettings()
  25. {
  26. if (!m_SettingsByCategory)
  27. m_SettingsByCategory = new map<EDynamicMusicPlayerCategory, ref DynamicMusicPlayerSettings>();
  28. RegisterGlobalSettings();
  29. RegisterMenuSettings();
  30. RegisterTimeSettings();
  31. RegisterLocationStaticSettings();
  32. RegisterLocationDynamicSettings();
  33. }
  34. //! --------------------------------------------------------------------------------
  35. private void RegisterGlobalSettings()
  36. {
  37. DynamicMusicPlayerSettings settings = new DynamicMusicPlayerSettings();
  38. settings.m_MinWaitTimeSeconds = 3.0;
  39. settings.m_MaxWaitTimeSeconds = 5.0;
  40. m_SettingsByCategory[EDynamicMusicPlayerCategory.NONE] = settings;
  41. }
  42. private void RegisterMenuSettings()
  43. {
  44. DynamicMusicPlayerSettings settings = new DynamicMusicPlayerSettings();
  45. settings.m_MinWaitTimeSeconds = 1.0;
  46. settings.m_MaxWaitTimeSeconds = 3.0;
  47. m_SettingsByCategory[EDynamicMusicPlayerCategory.MENU] = settings;
  48. }
  49. private void RegisterTimeSettings()
  50. {
  51. DynamicMusicPlayerSettings settings = new DynamicMusicPlayerSettings();
  52. settings.m_MinWaitTimeSeconds = 360.0; //360 = 6 min
  53. settings.m_MaxWaitTimeSeconds = 600.0; //600 = 10 min
  54. m_SettingsByCategory[EDynamicMusicPlayerCategory.TIME] = settings;
  55. }
  56. private void RegisterLocationStaticSettings()
  57. {
  58. DynamicMusicPlayerSettings settings = new DynamicMusicPlayerSettings();
  59. settings.m_MinWaitTimeSeconds = 360.0; //360 = 6 min
  60. settings.m_MaxWaitTimeSeconds = 600.0; //600 = 10 min
  61. m_SettingsByCategory[EDynamicMusicPlayerCategory.LOCATION_STATIC] = settings;
  62. settings.m_PreviousTrackFadeoutSeconds = 15.0;
  63. m_SettingsByCategory[EDynamicMusicPlayerCategory.LOCATION_STATIC_PRIORITY] = settings;
  64. }
  65. private void RegisterLocationDynamicSettings()
  66. {
  67. DynamicMusicPlayerSettings settings = new DynamicMusicPlayerSettings();
  68. settings.m_MinWaitTimeSeconds = 3.0;
  69. settings.m_MaxWaitTimeSeconds = 5.0;
  70. settings.m_PreviousTrackFadeoutSeconds = 20.0;
  71. m_SettingsByCategory[EDynamicMusicPlayerCategory.LOCATION_DYNAMIC] = settings;
  72. }
  73. //======================================================================== MENU =================================================================
  74. //===============================================================================================================================================
  75. protected void RegisterTracksMenu()
  76. {
  77. m_TracksMenu = new array<ref DynamicMusicTrackData>();
  78. RegisterTrackMenu("Music_Menu_SoundSet", true);
  79. RegisterTrackMenu("Music_Menu_2_SoundSet");
  80. RegisterTrackMenu("Music_Menu_3_SoundSet");
  81. RegisterTrackMenu("Music_Menu_4_SoundSet");
  82. }
  83. //____________________________________________Day Time setup___________________________________________
  84. protected void RegisterTracksTime()
  85. {
  86. m_TracksTime = new array<ref DynamicMusicTrackData>();
  87. //DAY
  88. RegisterTrackTime("Music_time_day_1_SoundSet", DynamicMusicPlayerTimeOfDay.DAY);
  89. RegisterTrackTime("Music_time_day_2_SoundSet", DynamicMusicPlayerTimeOfDay.DAY);
  90. RegisterTrackTime("Music_time_day_3_SoundSet", DynamicMusicPlayerTimeOfDay.DAY);
  91. RegisterTrackTime("Music_time_day_4_SoundSet", DynamicMusicPlayerTimeOfDay.DAY);
  92. RegisterTrackTime("Music_time_day_5_SoundSet", DynamicMusicPlayerTimeOfDay.DAY);
  93. RegisterTrackTime("Music_time_day_6_SoundSet", DynamicMusicPlayerTimeOfDay.DAY);
  94. RegisterTrackTime("Music_time_day_7_SoundSet", DynamicMusicPlayerTimeOfDay.DAY);
  95. //NIGHT
  96. RegisterTrackTime("Music_time_night_1_SoundSet", DynamicMusicPlayerTimeOfDay.NIGHT);
  97. RegisterTrackTime("Music_time_night_2_SoundSet", DynamicMusicPlayerTimeOfDay.NIGHT);
  98. //DAWN
  99. RegisterTrackTime("Music_time_dawn_1_SoundSet", DynamicMusicPlayerTimeOfDay.DAWN);
  100. RegisterTrackTime("Music_time_dawn_2_SoundSet", DynamicMusicPlayerTimeOfDay.DAWN);
  101. //DUSK
  102. RegisterTrackTime("Music_time_dusk_1_SoundSet", DynamicMusicPlayerTimeOfDay.DUSK);
  103. RegisterTrackTime("Music_time_dusk_2_SoundSet", DynamicMusicPlayerTimeOfDay.DUSK);
  104. //UNSORTED
  105. //RegisterTrackTime("Music_time_based_new_6_SoundSet", DynamicMusicPlayerTimeOfDay.ANY);
  106. }
  107. protected void RegisterTracksLocationStatic()
  108. {
  109. m_TracksLocationStatic = new array<ref DynamicMusicTrackData>();
  110. m_TracksLocationStaticPrioritized = new array<ref DynamicMusicTrackData>();
  111. }
  112. protected void RegisterTracksLocationDynamic()
  113. {
  114. m_TracksLocationDynamic = new array<ref DynamicMusicTrackData>();
  115. RegisterTrackLocationDynamic("Music_loc_contaminated_day_SoundSet", DynamicMusicLocationTypes.CONTAMINATED_ZONE, DynamicMusicPlayerTimeOfDay.DAY);
  116. RegisterTrackLocationDynamic("Music_loc_contaminated_night_SoundSet", DynamicMusicLocationTypes.CONTAMINATED_ZONE, DynamicMusicPlayerTimeOfDay.NIGHT);
  117. }
  118. //! --------------------------------------------------------------------------------
  119. protected void RegisterTrackMenu(string soundSetName, bool hasPriority = false, int timeOfDay = DynamicMusicPlayerTimeOfDay.ANY)
  120. {
  121. DynamicMusicTrackData track = new DynamicMusicTrackData();
  122. track.m_Category = EDynamicMusicPlayerCategory.MENU;
  123. track.m_SoundSet = soundSetName;
  124. track.m_TimeOfDay = timeOfDay;
  125. track.m_HasPriority = hasPriority;
  126. m_TracksMenu.Insert(track);
  127. }
  128. protected void RegisterTrackTime(string soundSetName, int timeOfDay = DynamicMusicPlayerTimeOfDay.ANY)
  129. {
  130. DynamicMusicTrackData track = new DynamicMusicTrackData();
  131. track.m_Category = EDynamicMusicPlayerCategory.TIME;
  132. track.m_SoundSet = soundSetName;
  133. track.m_TimeOfDay = timeOfDay;
  134. m_TracksTime.Insert(track);
  135. }
  136. protected void RegisterTrackLocationStatic(string soundSetName, vector start, vector end, int timeOfDay = DynamicMusicPlayerTimeOfDay.ANY, bool runImmediately = false)
  137. {
  138. DynamicMusicTrackData track = new DynamicMusicTrackData();
  139. track.m_SoundSet = soundSetName;
  140. track.m_TimeOfDay = timeOfDay;
  141. track.InsertLocation(start, end);
  142. if (!runImmediately)
  143. {
  144. track.m_Category = EDynamicMusicPlayerCategory.LOCATION_STATIC;
  145. m_TracksLocationStatic.Insert(track);
  146. }
  147. else
  148. {
  149. track.m_Category = EDynamicMusicPlayerCategory.LOCATION_STATIC_PRIORITY;
  150. m_TracksLocationStaticPrioritized.Insert(track);
  151. }
  152. }
  153. protected void RegisterTrackLocationStaticMultiRectangle(string soundSetName, ref array<ref TVectorArray> locationBoundaries, int timeOfDay = DynamicMusicPlayerTimeOfDay.ANY, bool runImmediately = false)
  154. {
  155. DynamicMusicTrackData track = new DynamicMusicTrackData();
  156. track.m_SoundSet = soundSetName;
  157. track.m_TimeOfDay = timeOfDay;
  158. track.locationBoundaries = locationBoundaries;
  159. if (!runImmediately)
  160. {
  161. track.m_Category = EDynamicMusicPlayerCategory.LOCATION_STATIC;
  162. m_TracksLocationStatic.Insert(track);
  163. }
  164. else
  165. {
  166. track.m_Category = EDynamicMusicPlayerCategory.LOCATION_STATIC_PRIORITY;
  167. m_TracksLocationStaticPrioritized.Insert(track);
  168. }
  169. }
  170. protected void RegisterTrackLocationDynamic(string soundSetName, int locationType = DynamicMusicLocationTypes.NONE, int timeOfDay = DynamicMusicPlayerTimeOfDay.ANY)
  171. {
  172. DynamicMusicTrackData track = new DynamicMusicTrackData();
  173. track.m_Category = EDynamicMusicPlayerCategory.LOCATION_DYNAMIC;
  174. track.m_SoundSet = soundSetName;
  175. track.m_LocationType = locationType;
  176. track.m_TimeOfDay = timeOfDay;
  177. m_TracksLocationDynamic.Insert(track);
  178. }
  179. }