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- class WorldLighting
- {
- string lighting_default = "dz\\data\\lighting\\lighting_default.txt";
- string lighting_darknight = "dz\\data\\lighting\\lighting_darknight.txt";
- string lighting_sakhal = "DZ\\worlds\\sakhal\\data\\lighting\\lighting_sakhal.txt";
-
- void WorldLighting() {}
- void ~WorldLighting() {}
-
- // sets global lighting config by given value (sent from server, defined in server config)
- void SetGlobalLighting( int lightingID )
- {
- switch ( lightingID )
- {
- case 0:
- GetGame().GetWorld().LoadNewLightingCfg( lighting_default );
- break;
-
- case 1:
- GetGame().GetWorld().LoadNewLightingCfg( lighting_darknight );
- break;
-
- case 2:
- GetGame().GetWorld().LoadNewLightingCfg( lighting_sakhal );
- break;
- }
- }
- }
- /*modded class WorldLighting
- {
- protected string lighting_modded = "your\\path\\to\\lighting\\cfg.txt";
-
- override void SetGlobalLighting( int lightingID )
- {
- switch ( lightingID )
- {
- case 3:
- GetGame().GetWorld().LoadNewLightingCfg( lighting_modded );
- break;
- }
- }
- }*/
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