areadamagetrigger.c 2.6 KB

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  1. // DEPRECATED: Left for backwards compatibility with mods
  2. // This file is NOT AN EXAMPLE of how to use triggers
  3. // As overriding UpdateInsiders should ideally no longer be done
  4. // Look at "AreaDamageTriggerBase.c" instead and use that as base
  5. class AreaDamageTrigger extends AreaDamageTriggerBase
  6. {
  7. protected ref AreaDamageBase m_AreaDamageType;
  8. protected vector m_ExtentMin;
  9. protected vector m_ExtentMax;
  10. protected float m_InnerDistance;
  11. protected int m_TriggerUpdateMs;
  12. void AreaDamageTrigger()
  13. {
  14. // Backwards compat, revert the flags back to what they used to be
  15. ClearEventMask(EntityEvent.ENTER | EntityEvent.LEAVE);
  16. SetEventMask(EntityEvent.TOUCH);
  17. m_AreaDamageType = null;
  18. m_ExtentMin = vector.Zero;
  19. m_ExtentMax = vector.Zero;
  20. m_InnerDistance = 0;
  21. m_TriggerUpdateMs = 100;
  22. }
  23. // Backwards compat
  24. override void EOnTouch(IEntity other, int extra)
  25. {
  26. Object obj;
  27. if (Class.CastTo(obj, other))
  28. AddInsider(obj);
  29. }
  30. override void SetExtents( vector mins, vector maxs )
  31. {
  32. m_ExtentMax = maxs;
  33. m_ExtentMin = mins;
  34. m_InnerDistance = (GetRadius(m_ExtentMin, m_ExtentMax) * 0.5) + 0.2;
  35. super.SetExtents(mins, maxs);
  36. }
  37. override void SetAreaDamageManager( AreaDamageManager adType )
  38. {
  39. super.SetAreaDamageManager( adType );
  40. m_AreaDamageType = AreaDamageBase.Cast(adType);
  41. }
  42. void SetAreaDamageType( AreaDamageBase adType )
  43. {
  44. super.SetAreaDamageManager( adType );
  45. m_AreaDamageType = adType;
  46. }
  47. override void OnEnter( Object obj )
  48. {
  49. super.OnEnter( obj );
  50. if ( GetGame().IsServer() && m_AreaDamageType )
  51. m_AreaDamageType.OnEnter( obj );
  52. }
  53. override void OnLeave( Object obj )
  54. {
  55. super.OnLeave( obj );
  56. if ( GetGame().IsServer() && m_AreaDamageType )
  57. m_AreaDamageType.OnLeave( obj );
  58. }
  59. override protected void UpdateInsiders(int timeout)
  60. {
  61. if ( GetGame().IsServer() )
  62. {
  63. for (int n = 0; n < m_insiders.Count(); )
  64. {
  65. TriggerInsider ins = m_insiders.Get(n);
  66. if ( ins.GetObject() == null )
  67. {
  68. //object has been deleted. Remove it
  69. m_insiders.Remove(n);
  70. continue;
  71. }
  72. Object insObj = ins.GetObject();
  73. if ( insObj && ( !insObj.IsAlive() || vector.DistanceSq(insObj.GetPosition(), GetPosition()) > (m_InnerDistance * m_InnerDistance) ) )
  74. {
  75. int timeDiff = g_Game.GetTime() - ins.timeStamp;
  76. if (timeDiff > 500)
  77. {
  78. //object left. Remove it
  79. OnLeave(ins.GetObject());
  80. m_insiders.Remove(n);
  81. continue;
  82. }
  83. else
  84. {
  85. //Print("" + this + " :: " + insObj + " :: " + timeDiff);
  86. }
  87. }
  88. ++n;
  89. }
  90. //!DEBUG
  91. #ifdef DEVELOPER
  92. DebugSendDmgTrigger();
  93. #endif
  94. }
  95. }
  96. }