123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773 |
- class EmoteGreeting extends EmoteBase
- {
- void EmoteGreeting()
- {
- m_ID = EmoteConstants.ID_EMOTE_GREETING;
- m_InputActionName = "EmoteGreeting";
- m_StanceMaskAdditive = DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT;
- m_StanceMaskFullbody = DayZPlayerConstants.STANCEMASK_PRONE;
- m_AdditiveCallbackUID = DayZPlayerConstants.CMD_GESTUREMOD_GREETING;
- m_FullbodyCallbackUID = DayZPlayerConstants.CMD_GESTUREFB_GREETING;
- m_HideItemInHands = false;
- }
- }
- class EmoteSOS extends EmoteBase
- {
- void EmoteSOS()
- {
- m_ID = EmoteConstants.ID_EMOTE_SOS;
- m_InputActionName = "EmoteSOS";
- m_StanceMaskAdditive = 0;
- m_StanceMaskFullbody = DayZPlayerConstants.STANCEMASK_ERECT;
- m_AdditiveCallbackUID = 0;
- m_FullbodyCallbackUID = DayZPlayerConstants.CMD_GESTUREFB_SOS;
- m_HideItemInHands = true;
- }
-
- override bool EmoteCondition(int stancemask)
- {
- return !m_Player.GetItemInHands();
- }
- }
- class EmoteHeart extends EmoteBase
- {
- void EmoteHeart()
- {
- m_ID = EmoteConstants.ID_EMOTE_HEART;
- m_InputActionName = "EmoteHeart";
- m_StanceMaskAdditive = DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT;
- m_StanceMaskFullbody = DayZPlayerConstants.STANCEMASK_PRONE;
- m_AdditiveCallbackUID = DayZPlayerConstants.CMD_GESTUREMOD_HEART;
- m_FullbodyCallbackUID = DayZPlayerConstants.CMD_GESTUREFB_HEART;
- m_HideItemInHands = true;
- }
-
- override bool EmoteCondition(int stancemask)
- {
- return !m_Player.GetItemInHands();
- }
- }
- class EmoteTaunt extends EmoteBase
- {
- void EmoteTaunt()
- {
- m_ID = EmoteConstants.ID_EMOTE_TAUNT;
- m_InputActionName = "EmoteTaunt";
- m_StanceMaskAdditive = DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT;
- m_StanceMaskFullbody = DayZPlayerConstants.STANCEMASK_PRONE;
- m_AdditiveCallbackUID = DayZPlayerConstants.CMD_GESTUREMOD_TAUNT;
- m_FullbodyCallbackUID = DayZPlayerConstants.CMD_GESTUREFB_TAUNT;
- m_HideItemInHands = false;
- }
- }
- class EmoteLyingDown extends EmoteBase
- {
- protected const float WATER_DEPTH = 0.15;
- void EmoteLyingDown()
- {
- m_ID = EmoteConstants.ID_EMOTE_LYINGDOWN;
- m_InputActionName = "EmoteLyingDown";
- m_StanceMaskAdditive = 0;
- m_StanceMaskFullbody = DayZPlayerConstants.STANCEMASK_CROUCH;
- m_AdditiveCallbackUID = 0;
- m_FullbodyCallbackUID = DayZPlayerConstants.CMD_GESTUREFB_LYINGDOWN;
- m_HideItemInHands = true;
- }
-
- override bool EmoteCondition(int stancemask)
- {
- vector water_info = HumanCommandSwim.WaterLevelCheck( m_Player, m_Player.GetPosition() - (m_Player.GetDirection() * 0.9) );
- if (water_info[0] >= WATER_DEPTH) //is player able to lay down without "drowning"?
- return false;
- return !m_Player.GetItemInHands();
- }
- }
- class EmoteTauntKiss extends EmoteBase
- {
- void EmoteTauntKiss()
- {
- m_ID = EmoteConstants.ID_EMOTE_TAUNTKISS;
- m_InputActionName = "EmoteTauntKiss";
- m_StanceMaskAdditive = DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT;
- m_StanceMaskFullbody = DayZPlayerConstants.STANCEMASK_PRONE;
- m_AdditiveCallbackUID = DayZPlayerConstants.CMD_GESTUREMOD_TAUNTKISS;
- m_FullbodyCallbackUID = DayZPlayerConstants.CMD_GESTUREFB_TAUNTKISS;
- m_HideItemInHands = false;
- }
- }
- class EmotePoint extends EmoteBase
- {
- void EmotePoint()
- {
- m_ID = EmoteConstants.ID_EMOTE_POINT;
- m_InputActionName = "EmotePoint";
- m_StanceMaskAdditive = DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT;
- m_StanceMaskFullbody = DayZPlayerConstants.STANCEMASK_PRONE;
- m_AdditiveCallbackUID = DayZPlayerConstants.CMD_GESTUREMOD_POINT;
- m_FullbodyCallbackUID = DayZPlayerConstants.CMD_GESTUREFB_POINT;
- m_HideItemInHands = false;
- }
- }
- class EmoteTauntElbow extends EmoteBase
- {
- void EmoteTauntElbow()
- {
- m_ID = EmoteConstants.ID_EMOTE_TAUNTELBOW;
- m_InputActionName = "EmoteTauntElbow";
- m_StanceMaskAdditive = DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT;
- m_StanceMaskFullbody = 0;
- m_AdditiveCallbackUID = DayZPlayerConstants.CMD_GESTUREMOD_TAUNTELBOW;
- m_FullbodyCallbackUID = 0;
- m_HideItemInHands = true;
- }
-
- override bool EmoteCondition(int stancemask)
- {
- return !m_Player.GetItemInHands();
- }
- }
- class EmoteThumb extends EmoteBase
- {
- void EmoteThumb()
- {
- m_ID = EmoteConstants.ID_EMOTE_THUMB;
- m_InputActionName = "EmoteThumb";
- m_StanceMaskAdditive = DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT;
- m_StanceMaskFullbody = DayZPlayerConstants.STANCEMASK_PRONE;
- m_AdditiveCallbackUID = DayZPlayerConstants.CMD_GESTUREMOD_THUMB;
- m_FullbodyCallbackUID = DayZPlayerConstants.CMD_GESTUREFB_THUMB;
- m_HideItemInHands = false;
- }
- }
- class EmoteThumbDown extends EmoteBase
- {
- void EmoteThumbDown()
- {
- m_ID = EmoteConstants.ID_EMOTE_THUMBDOWN;
- m_InputActionName = "EmoteThumbDown";
- m_StanceMaskAdditive = DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT;
- m_StanceMaskFullbody = DayZPlayerConstants.STANCEMASK_PRONE;
- m_AdditiveCallbackUID = DayZPlayerConstants.CMD_GESTUREMOD_THUMBDOWN;
- m_FullbodyCallbackUID = DayZPlayerConstants.CMD_GESTUREFB_THUMBDOWN;
- m_HideItemInHands = false;
- }
- }
- class EmoteThroat extends EmoteBase
- {
- void EmoteThroat()
- {
- m_ID = EmoteConstants.ID_EMOTE_THROAT;
- m_InputActionName = "EmoteThroat";
- m_StanceMaskAdditive = DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT;
- m_StanceMaskFullbody = DayZPlayerConstants.STANCEMASK_PRONE;
- m_AdditiveCallbackUID = DayZPlayerConstants.CMD_GESTUREMOD_THROAT;
- m_FullbodyCallbackUID = DayZPlayerConstants.CMD_GESTUREFB_THROAT;
- m_HideItemInHands = false;
- }
- }
- class EmoteDance extends EmoteBase
- {
- void EmoteDance()
- {
- m_ID = EmoteConstants.ID_EMOTE_DANCE;
- m_InputActionName = "EmoteDance";
- m_StanceMaskAdditive = 0;
- m_StanceMaskFullbody = DayZPlayerConstants.STANCEMASK_ERECT;
- m_AdditiveCallbackUID = 0;
- m_FullbodyCallbackUID = DayZPlayerConstants.CMD_GESTUREFB_DANCE;
- m_HideItemInHands = true;
- }
-
- override bool EmoteCondition(int stancemask)
- {
- if (m_Player.GetBrokenLegs() == eBrokenLegs.BROKEN_LEGS)
- return false;
-
- return !m_Player.GetItemInHands();
- }
- }
- class EmoteSalute extends EmoteBase
- {
- void EmoteSalute()
- {
- m_ID = EmoteConstants.ID_EMOTE_SALUTE;
- m_InputActionName = "EmoteSalute";
- m_StanceMaskAdditive = 0;
- m_StanceMaskFullbody = DayZPlayerConstants.STANCEMASK_ERECT;
- m_AdditiveCallbackUID = 0;
- m_FullbodyCallbackUID = DayZPlayerConstants.CMD_GESTUREFB_SALUTE;
- m_HideItemInHands = true;
- }
-
- override bool EmoteCondition(int stancemask)
- {
- return !m_Player.GetItemInHands();
- }
- }
- class EmoteTimeout extends EmoteBase
- {
- void EmoteTimeout()
- {
- m_ID = EmoteConstants.ID_EMOTE_TIMEOUT;
- m_InputActionName = "EmoteTimeout";
- m_StanceMaskAdditive = DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT;
- m_StanceMaskFullbody = DayZPlayerConstants.STANCEMASK_PRONE;
- m_AdditiveCallbackUID = DayZPlayerConstants.CMD_GESTUREMOD_TIMEOUT;
- m_FullbodyCallbackUID = DayZPlayerConstants.CMD_GESTUREFB_TIMEOUT;
- m_HideItemInHands = true;
- }
-
- override bool EmoteCondition(int stancemask)
- {
- return !m_Player.GetItemInHands();
- }
- }
- class EmoteDabbing extends EmoteBase
- {
- void EmoteDabbing()
- {
- m_ID = EmoteConstants.ID_EMOTE_DABBING;
- //m_InputActionName = "EmoteDabbing";
- m_StanceMaskAdditive = DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT;
- m_StanceMaskFullbody = 0;
- m_AdditiveCallbackUID = DayZPlayerConstants.CMD_GESTUREMOD_DABBING;
- m_FullbodyCallbackUID = 0;
- m_HideItemInHands = true;
- }
- }
- class EmoteFacepalm extends EmoteBase
- {
- void EmoteFacepalm()
- {
- m_ID = EmoteConstants.ID_EMOTE_FACEPALM;
- m_InputActionName = "EmoteFacepalm";
- m_StanceMaskAdditive = DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT;
- m_StanceMaskFullbody = 0;
- m_AdditiveCallbackUID = DayZPlayerConstants.CMD_GESTUREMOD_FACEPALM;
- m_FullbodyCallbackUID = 0;
- m_HideItemInHands = false;
- }
- }
- class EmoteClap extends EmoteBase
- {
- void EmoteClap()
- {
- m_ID = EmoteConstants.ID_EMOTE_CLAP;
- m_InputActionName = "EmoteClap";
- m_StanceMaskAdditive = DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT;
- m_StanceMaskFullbody = 0;
- m_AdditiveCallbackUID = DayZPlayerConstants.CMD_GESTUREMOD_CLAP;
- m_FullbodyCallbackUID = 0;
- m_HideItemInHands = true;
- }
-
- override bool EmoteCondition(int stancemask)
- {
- return !m_Player.GetItemInHands();
- }
- }
- class EmoteSilent extends EmoteBase
- {
- void EmoteSilent()
- {
- m_ID = EmoteConstants.ID_EMOTE_SILENT;
- m_InputActionName = "EmoteSilent";
- m_StanceMaskAdditive = DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT;
- m_StanceMaskFullbody = DayZPlayerConstants.STANCEMASK_PRONE;
- m_AdditiveCallbackUID = DayZPlayerConstants.CMD_GESTUREMOD_SILENCE;
- m_FullbodyCallbackUID = DayZPlayerConstants.CMD_GESTUREFB_SILENCE;
- m_HideItemInHands = false;
- }
- }
- class EmoteWatching extends EmoteBase
- {
- void EmoteWatching()
- {
- m_ID = EmoteConstants.ID_EMOTE_WATCHING;
- m_InputActionName = "EmoteWatching";
- m_StanceMaskAdditive = DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT;
- m_StanceMaskFullbody = DayZPlayerConstants.STANCEMASK_PRONE;
- m_AdditiveCallbackUID = DayZPlayerConstants.CMD_GESTUREMOD_WATCHING;
- m_FullbodyCallbackUID = DayZPlayerConstants.CMD_GESTUREFB_WATCHING;
- m_HideItemInHands = false;
- }
- }
- class EmoteHold extends EmoteBase
- {
- void EmoteHold()
- {
- m_ID = EmoteConstants.ID_EMOTE_HOLD;
- m_InputActionName = "EmoteHold";
- m_StanceMaskAdditive = DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT;
- m_StanceMaskFullbody = DayZPlayerConstants.STANCEMASK_PRONE;
- m_AdditiveCallbackUID = DayZPlayerConstants.CMD_GESTUREMOD_HOLD;
- m_FullbodyCallbackUID = DayZPlayerConstants.CMD_GESTUREFB_HOLD;
- m_HideItemInHands = false;
- }
- }
- class EmoteListening extends EmoteBase
- {
- void EmoteListening()
- {
- m_ID = EmoteConstants.ID_EMOTE_LISTENING;
- m_InputActionName = "EmoteListening";
- m_StanceMaskAdditive = DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT;
- m_StanceMaskFullbody = DayZPlayerConstants.STANCEMASK_PRONE;
- m_AdditiveCallbackUID = DayZPlayerConstants.CMD_GESTUREMOD_LISTENING;
- m_FullbodyCallbackUID = DayZPlayerConstants.CMD_GESTUREFB_LISTENING;
- m_HideItemInHands = false;
- }
- }
- class EmotePointSelf extends EmoteBase
- {
- void EmotePointSelf()
- {
- m_ID = EmoteConstants.ID_EMOTE_POINTSELF;
- m_InputActionName = "EmotePointSelf";
- m_StanceMaskAdditive = DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT;
- m_StanceMaskFullbody = DayZPlayerConstants.STANCEMASK_PRONE;
- m_AdditiveCallbackUID = DayZPlayerConstants.CMD_GESTUREMOD_POINTSELF;
- m_FullbodyCallbackUID = DayZPlayerConstants.CMD_GESTUREFB_POINTSELF;
- m_HideItemInHands = false;
- }
- }
- class EmoteLookAtMe extends EmoteBase
- {
- void EmoteLookAtMe()
- {
- m_ID = EmoteConstants.ID_EMOTE_LOOKATME;
- m_InputActionName = "EmoteLookAtMe";
- m_StanceMaskAdditive = DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT;
- m_StanceMaskFullbody = DayZPlayerConstants.STANCEMASK_PRONE;
- m_AdditiveCallbackUID = DayZPlayerConstants.CMD_GESTUREMOD_LOOKATME;
- m_FullbodyCallbackUID = DayZPlayerConstants.CMD_GESTUREFB_LOOKATME;
- m_HideItemInHands = false;
- }
- }
- class EmoteTauntThink extends EmoteBase
- {
- void EmoteTauntThink()
- {
- m_ID = EmoteConstants.ID_EMOTE_TAUNTTHINK;
- m_InputActionName = "EmoteTauntThink";
- m_StanceMaskAdditive = DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT;
- m_StanceMaskFullbody = DayZPlayerConstants.STANCEMASK_PRONE;
- m_AdditiveCallbackUID = DayZPlayerConstants.CMD_GESTUREMOD_TAUNTTHINK;
- m_FullbodyCallbackUID = DayZPlayerConstants.CMD_GESTUREFB_TAUNTTHINK;
- m_HideItemInHands = false;
- }
- }
- class EmoteMove extends EmoteBase
- {
- void EmoteMove()
- {
- m_ID = EmoteConstants.ID_EMOTE_MOVE;
- m_InputActionName = "EmoteMove";
- m_StanceMaskAdditive = DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT;
- m_StanceMaskFullbody = DayZPlayerConstants.STANCEMASK_PRONE;
- m_AdditiveCallbackUID = DayZPlayerConstants.CMD_GESTUREMOD_MOVE;
- m_FullbodyCallbackUID = DayZPlayerConstants.CMD_GESTUREFB_MOVE;
- m_HideItemInHands = false;
- }
- }
- class EmoteGetDown extends EmoteBase
- {
- void EmoteGetDown()
- {
- m_ID = EmoteConstants.ID_EMOTE_DOWN;
- m_InputActionName = "EmoteGetDown";
- m_StanceMaskAdditive = DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT;
- m_StanceMaskFullbody = DayZPlayerConstants.STANCEMASK_PRONE;
- m_AdditiveCallbackUID = DayZPlayerConstants.CMD_GESTUREMOD_DOWN;
- m_FullbodyCallbackUID = DayZPlayerConstants.CMD_GESTUREFB_DOWN;
- m_HideItemInHands = false;
- }
- }
- class EmoteCome extends EmoteBase
- {
- void EmoteCome()
- {
- m_ID = EmoteConstants.ID_EMOTE_COME;
- m_InputActionName = "EmoteCome";
- m_StanceMaskAdditive = DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT;
- m_StanceMaskFullbody = DayZPlayerConstants.STANCEMASK_PRONE;
- m_AdditiveCallbackUID = DayZPlayerConstants.CMD_GESTUREMOD_COME;
- m_FullbodyCallbackUID = DayZPlayerConstants.CMD_GESTUREFB_COME;
- m_HideItemInHands = false;
- }
- }
- //Handled directly via EmoteManager!
- class EmoteSurrender extends EmoteBase
- {
- void EmoteSurrender()
- {
- m_ID = EmoteConstants.ID_EMOTE_SURRENDER;
- m_InputActionName = "EmoteSurrender";
- m_HideItemInHands = false;
- }
-
- override bool DetermineOverride(out int callback_ID, out int stancemask, out bool is_fullbody)
- {
- stancemask = DayZPlayerConstants.STANCEMASK_ALL;
- return true;
- }
-
- override bool EmoteStartOverride(typename callbacktype, int id, int mask, bool fullbody)
- {
- bool surrendered = m_Player.GetEmoteManager().m_IsSurrendered;
- if (!surrendered)
- {
- m_Player.GetEmoteManager().PlaySurrenderInOut(true);
- }
- else
- {
- if (m_Player.GetItemInHands())
- m_Player.GetItemInHands().DeleteSafe();
- }
-
- return true;
- }
- }
- class EmoteCampfireSit extends EmoteBase
- {
- void EmoteCampfireSit()
- {
- m_ID = EmoteConstants.ID_EMOTE_CAMPFIRE;
- m_InputActionName = "EmoteCampfireSit";
- m_StanceMaskAdditive = 0;
- m_StanceMaskFullbody = DayZPlayerConstants.STANCEMASK_CROUCH;
- m_AdditiveCallbackUID = 0;
- m_FullbodyCallbackUID = DayZPlayerConstants.CMD_GESTUREFB_CAMPFIRE;
- m_HideItemInHands = true;
- }
-
- override bool EmoteCondition(int stancemask)
- {
- return !m_Player.GetItemInHands();
- }
- }
- class EmoteSitA extends EmoteBase
- {
- void EmoteSitA()
- {
- m_ID = EmoteConstants.ID_EMOTE_SITA;
- m_InputActionName = "EmoteSitA";
- m_StanceMaskAdditive = 0;
- m_StanceMaskFullbody = DayZPlayerConstants.STANCEMASK_CROUCH;
- m_AdditiveCallbackUID = 0;
- m_FullbodyCallbackUID = DayZPlayerConstants.CMD_GESTUREFB_SITA;
- m_HideItemInHands = false;
- }
- }
- class EmoteSitB extends EmoteBase
- {
- void EmoteSitB()
- {
- m_ID = EmoteConstants.ID_EMOTE_SITB;
- m_InputActionName = "EmoteSitB";
- m_StanceMaskAdditive = 0;
- m_StanceMaskFullbody = DayZPlayerConstants.STANCEMASK_CROUCH;
- m_AdditiveCallbackUID = 0;
- m_FullbodyCallbackUID = DayZPlayerConstants.CMD_GESTUREFB_SITB;
- m_HideItemInHands = false;
- }
-
- override bool EmoteCondition(int stancemask)
- {
- return !m_Player.GetItemInHands();
- }
- }
- class EmoteRPSRandom extends EmoteBase
- {
- void EmoteRPSRandom()
- {
- m_ID = EmoteConstants.ID_EMOTE_RPS;
- m_InputActionName = "EmoteRPSRandom";
- m_StanceMaskAdditive = DayZPlayerConstants.STANCEMASK_ERECT;
- m_StanceMaskFullbody = 0;
- m_AdditiveCallbackUID = DayZPlayerConstants.CMD_GESTUREMOD_RPS;
- m_FullbodyCallbackUID = 0;
- m_HideItemInHands = false;
- }
- }
- class EmoteRPSRock extends EmoteBase
- {
- void EmoteRPSRock()
- {
- m_ID = EmoteConstants.ID_EMOTE_RPS_R;
- m_InputActionName = "EmoteRPSRock";
- m_StanceMaskAdditive = DayZPlayerConstants.STANCEMASK_ERECT;
- m_StanceMaskFullbody = 0;
- m_AdditiveCallbackUID = DayZPlayerConstants.CMD_GESTUREMOD_RPS;
- m_FullbodyCallbackUID = 0;
- m_HideItemInHands = false;
- }
- }
- class EmoteRPSPaper extends EmoteBase
- {
- void EmoteRPSPaper()
- {
- m_ID = EmoteConstants.ID_EMOTE_RPS_P;
- m_InputActionName = "EmoteRPSPaper";
- m_StanceMaskAdditive = DayZPlayerConstants.STANCEMASK_ERECT;
- m_StanceMaskFullbody = 0;
- m_AdditiveCallbackUID = DayZPlayerConstants.CMD_GESTUREMOD_RPS;
- m_FullbodyCallbackUID = 0;
- m_HideItemInHands = false;
- }
- }
- class EmoteRPSScisors extends EmoteBase
- {
- void EmoteRPSScisors()
- {
- m_ID = EmoteConstants.ID_EMOTE_RPS_S;
- m_InputActionName = "EmoteRPSScisors";
- m_StanceMaskAdditive = DayZPlayerConstants.STANCEMASK_ERECT;
- m_StanceMaskFullbody = 0;
- m_AdditiveCallbackUID = DayZPlayerConstants.CMD_GESTUREMOD_RPS;
- m_FullbodyCallbackUID = 0;
- m_HideItemInHands = false;
- }
- }
- class EmoteNod extends EmoteBase
- {
- void EmoteNod()
- {
- m_ID = EmoteConstants.ID_EMOTE_NOD;
- m_InputActionName = "EmoteNod";
- m_StanceMaskAdditive = DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT;
- m_StanceMaskFullbody = DayZPlayerConstants.STANCEMASK_PRONE;
- m_AdditiveCallbackUID = DayZPlayerConstants.CMD_GESTUREMOD_NODHEAD;
- m_FullbodyCallbackUID = DayZPlayerConstants.CMD_GESTUREFB_NODHEAD;
- m_HideItemInHands = false;
- }
- }
- class EmoteShake extends EmoteBase
- {
- void EmoteShake()
- {
- m_ID = EmoteConstants.ID_EMOTE_SHAKE;
- m_InputActionName = "EmoteShake";
- m_StanceMaskAdditive = DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT;
- m_StanceMaskFullbody = DayZPlayerConstants.STANCEMASK_PRONE;
- m_AdditiveCallbackUID = DayZPlayerConstants.CMD_GESTUREMOD_SHAKEHEAD;
- m_FullbodyCallbackUID = DayZPlayerConstants.CMD_GESTUREFB_SHAKEHEAD;
- m_HideItemInHands = false;
- }
- }
- class EmoteShrug extends EmoteBase
- {
- void EmoteShrug()
- {
- m_ID = EmoteConstants.ID_EMOTE_SHRUG;
- m_InputActionName = "EmoteShrug";
- m_StanceMaskAdditive = DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT;
- m_StanceMaskFullbody = DayZPlayerConstants.STANCEMASK_PRONE;
- m_AdditiveCallbackUID = DayZPlayerConstants.CMD_GESTUREMOD_SHRUG;
- m_FullbodyCallbackUID = DayZPlayerConstants.CMD_GESTUREFB_SHRUG;
- m_HideItemInHands = false;
- }
- }
- class EmoteSuicide extends EmoteBase
- {
- void EmoteSuicide()
- {
- m_ID = EmoteConstants.ID_EMOTE_SUICIDE;
- m_InputActionName = "EmoteSuicide";
- m_StanceMaskAdditive = 0;
- m_StanceMaskFullbody = 0;
- m_AdditiveCallbackUID = 0;
- m_FullbodyCallbackUID = 0;
- m_HideItemInHands = false;
- }
-
- override bool DetermineOverride(out int callback_ID, out int stancemask, out bool is_fullbody)
- {
- is_fullbody = true;
- callback_ID = -1;
- stancemask = 0;
- string suicideStr;
- ItemBase weapon;
- weapon = m_Player.GetItemInHands();
- if (weapon)
- {
- if (weapon.ConfigIsExisting("suicideAnim"))
- {
- suicideStr = weapon.ConfigGetString("suicideAnim");
- }
-
- if (weapon.IsKindOf("Pistol_Base"))
- {
- callback_ID = DayZPlayerConstants.CMD_SUICIDEFB_PISTOL;
- stancemask = DayZPlayerConstants.STANCEMASK_CROUCH;
- //m_Player.OverrideShootFromCamera(false);
- }
- else if (Weapon_Base.Cast(weapon)) //long firearms
- {
- callback_ID = DayZPlayerConstants.CMD_SUICIDEFB_RIFLE;
- stancemask = DayZPlayerConstants.STANCEMASK_CROUCH;
- //m_Player.OverrideShootFromCamera(false);
- }
- else
- {
- switch (suicideStr)
- {
- case "onehanded":
- callback_ID = DayZPlayerConstants.CMD_SUICIDEFB_1HD;
- stancemask = DayZPlayerConstants.STANCEMASK_CROUCH;
- break;
-
- case "fireaxe":
- callback_ID = DayZPlayerConstants.CMD_SUICIDEFB_FIREAXE;
- stancemask = DayZPlayerConstants.STANCEMASK_ERECT;
- break;
-
- case "pitchfork":
- callback_ID = DayZPlayerConstants.CMD_SUICIDEFB_PITCHFORK;
- stancemask = DayZPlayerConstants.STANCEMASK_ERECT;
- break;
-
- case "sword":
- callback_ID = DayZPlayerConstants.CMD_SUICIDEFB_SWORD;
- stancemask = DayZPlayerConstants.STANCEMASK_ERECT;
- break;
-
- case "spear":
- callback_ID = DayZPlayerConstants.CMD_SUICIDEFB_SPEAR;
- stancemask = DayZPlayerConstants.STANCEMASK_ERECT;
- break;
-
- case "woodaxe":
- callback_ID = DayZPlayerConstants.CMD_SUICIDEFB_WOODAXE;
- stancemask = DayZPlayerConstants.STANCEMASK_ERECT;
- break;
-
- case "sickle":
- callback_ID = DayZPlayerConstants.CMD_SUICIDEFB_SICKLE;
- stancemask = DayZPlayerConstants.STANCEMASK_ERECT;
- break;
-
- case "hoe":
- callback_ID = DayZPlayerConstants.CMD_SUICIDEFB_HOE;
- stancemask = DayZPlayerConstants.STANCEMASK_ERECT;
- break;
- }
- }
- }
- if (callback_ID > -1)
- {
- return true;
- }
- return false;
- }
-
- override bool EmoteCondition(int stancemask)
- {
- ItemBase itemInHands = m_Player.GetItemInHands();
-
- if (!itemInHands.CanBeUsedForSuicide())
- {
- return false;
- }
-
- return super.EmoteCondition(stancemask);
- }
-
- override bool CanBeCanceledNormally(notnull EmoteCB callback)
- {
- int state = callback.GetState();
- if (state > HumanCommandActionCallback.STATE_LOOP_LOOP) //Cannot be canceled once started
- return false;
-
- return super.CanBeCanceledNormally(callback);;
- }
-
- override void OnBeforeStandardCallbackCreated(int callback_ID, int stancemask, bool is_fullbody)
- {
- if (callback_ID > -1)
- {
- if (callback_ID == DayZPlayerConstants.CMD_SUICIDEFB_PISTOL || callback_ID == DayZPlayerConstants.CMD_SUICIDEFB_RIFLE)
- m_Player.OverrideShootFromCamera(false);
- }
- }
-
- override void OnCallbackEnd()
- {
- m_Player.SetSuicide(false);
- }
- }
- class EmoteVomit extends EmoteBase
- {
- void EmoteVomit()
- {
- m_ID = EmoteConstants.ID_EMOTE_VOMIT;
- m_InputActionName = "EmoteVomit";
- m_StanceMaskAdditive = DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT;
- m_StanceMaskFullbody = DayZPlayerConstants.STANCEMASK_PRONE;
- m_AdditiveCallbackUID = DayZPlayerConstants.CMD_GESTUREMOD_NODHEAD;
- m_FullbodyCallbackUID = DayZPlayerConstants.CMD_GESTUREFB_NODHEAD;
- m_HideItemInHands = false;
- }
-
- override bool EmoteCondition(int stancemask)
- {
- return DayZPlayerUtils.PlayerCanChangeStance(m_Player,DayZPlayerConstants.STANCEIDX_CROUCH);
- }
-
- override bool EmoteStartOverride(typename callbacktype, int id, int mask, bool fullbody)
- {
- if ( m_Player.GetInstanceType() == DayZPlayerInstanceType.INSTANCETYPE_SERVER || !GetGame().IsMultiplayer() )
- {
- SymptomBase symptom = m_Player.GetSymptomManager().QueueUpPrimarySymptom(SymptomIDs.SYMPTOM_VOMIT);
-
- if ( symptom )
- {
- symptom.SetDuration(Math.RandomIntInclusive(4,8));
- }
- }
-
- m_Player.GetEmoteManager().SetEmoteLockState(false);
-
- return true;
- }
- }
|