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- class HitDirectionEffectArrow extends HitDirectionEffectBase
- {
- override HitDirectionImagesBase GetImageData()
- {
- typename type = HitDirectionImagesArrow;
- HitDirectionImagesArrow data = HitDirectionImagesArrow.Cast(type.Spawn());
- return data;
- }
-
- override void FinalizePositionCalculation()
- {
- //blobs move around the edges, the rest on elypsis
- float distance_x = (m_DistanceAdjust * m_SizeXEnf) + (m_SizeXEnf / 2.5);
- float distance_y = (m_DistanceAdjust * m_SizeYEnf) + (m_SizeYEnf / 2.5);
- m_PosX = Math.Sin(m_AngleRad) * distance_x;
- m_PosY = -Math.Cos(m_AngleRad) * distance_y;
- }
-
- override void SetIndicatorRotation(float timeslice = -1.0)
- {
- if (m_RotationOverride == HitDirectionConstants.ROTATION_DEFAULT)
- {
- m_LayoutRoot.SetRotation(0,0,Math.RAD2DEG * m_AngleRad,true);
- }
- else
- {
- m_LayoutRoot.SetRotation(0,0,m_RotationOverride,true);
- }
- }
- }
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