| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859 | //checks for critical blood level and kills the character if bellowclass BleedingCheckMdfr: ModifierBase{	protected const float		BLOOD_DECREMENT_PER_SEC = -10;	PluginAdminLog 				m_AdminLog;			override void Init()	{		m_TrackActivatedTime 	= false;		m_AnalyticsStatsEnabled = true;		m_ID 					= eModifiers.MDF_BLEEDING;		m_TickIntervalInactive 	= DEFAULT_TICK_TIME_INACTIVE;		m_TickIntervalActive 	= DEFAULT_TICK_TIME_ACTIVE;				if( GetGame().IsServer() )		{			m_AdminLog 				= PluginAdminLog.Cast( GetPlugin(PluginAdminLog) );		}				DisableDeactivateCheck();	}	override bool ActivateCondition(PlayerBase player)	{		float blood = player.GetHealth("","Blood");				if( blood < PlayerConstants.BLOOD_THRESHOLD_FATAL )		{			return true;		}		return false;			}	override void OnActivate(PlayerBase player)	{		player.SetHealth("","",-1000);				if ( m_AdminLog )		{			m_AdminLog.BleedingOut( player );		}	}	override void OnDeactivate(PlayerBase player)	{			}	override bool DeactivateCondition(PlayerBase player)	{		return false;	}	override void OnTick(PlayerBase player, float deltaT)	{			}};
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