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- class BloodLoss extends SymptomBase
- {
- Material m_MatGauss;
- const int BLUR_DURATION = 3000;
- float m_BloodSet;
- PPERequester_BloodLoss m_RequesterBloodLoss;
-
- //this is just for the Symptom parameters set-up and is called even if the Symptom doesn't execute, don't put any gameplay code in here
- override void OnInit()
- {
- m_SymptomType = SymptomTypes.SECONDARY;
- m_Priority = 0;
- m_ID = SymptomIDs.SYMPTOM_BLOODLOSS;
- m_DestroyOnAnimFinish = true;
- m_IsPersistent = false;
- m_SyncToClient = true;
- m_BloodSet = -1;
-
- if ( !GetGame().IsDedicatedServer() )
- {
- Class.CastTo(m_RequesterBloodLoss,PPERequester_BloodLoss.Cast(PPERequesterBank.GetRequester(PPERequester_BloodLoss)));
- }
-
- }
-
- //!gets called every frame
- override void OnUpdateServer(PlayerBase player, float deltatime)
- {
- }
- override void OnUpdateClient(PlayerBase player, float deltatime)
- {
- if ( player.IsPlayerSelected() && player.GetTransferValues() && player.GetTransferValues().GetBlood() != m_BloodSet )
- {
- m_BloodSet = player.GetTransferValues().GetBlood();
- if (m_BloodSet < 1.0)
- {
- m_RequesterBloodLoss.SetBloodLossLevel(m_BloodSet);
- }
- else
- {
- m_RequesterBloodLoss.Stop();
- }
- }
- }
-
- //!gets called once on an Symptom which is being activated
- override void OnGetActivatedServer(PlayerBase player)
- {
- if (LogManager.IsSymptomLogEnable()) Debug.SymptomLog("n/a", this.ToString(), "n/a", "OnGetActivated", m_Player.ToString());
- }
- override void OnGetActivatedClient(PlayerBase player)
- {
- if (LogManager.IsSymptomLogEnable()) Debug.SymptomLog("n/a", this.ToString(), "n/a", "OnGetActivated", m_Player.ToString());
- }
- override void OnGetDeactivatedServer(PlayerBase player)
- {
- if (LogManager.IsSymptomLogEnable()) Debug.SymptomLog("n/a", this.ToString(), "n/a", "OnGetDeactivated", m_Player.ToString());
- }
-
- //!only gets called once on an active Symptom that is being deactivated
- override void OnGetDeactivatedClient(PlayerBase player)
- {
- if (LogManager.IsSymptomLogEnable()) Debug.SymptomLog("n/a", this.ToString(), "n/a", "OnGetDeactivated", m_Player.ToString());
- }
- }
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