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- class StaminaSoundEventBase extends PlayerSoundEventBase
- {
- const int MAX_VOLUME = 4;
- void StaminaSoundEventBase()
- {
- m_Type = EPlayerSoundEventType.STAMINA;
- m_HasPriorityOverTypes = EPlayerSoundEventType.STAMINA;
- }
-
- override bool HasPriorityOverCurrent(PlayerBase player, EPlayerSoundEventID other_state_id, EPlayerSoundEventType type_other)
- {
- return false;
- }
-
- override void OnPlay(PlayerBase player)
- {
- super.OnPlay(player);
-
- MaskBase mask = MaskBase.Cast(player.GetInventory().FindAttachment(InventorySlots.GetSlotIdFromString("Mask")));
-
- float rel_volume = 1;
- if (mask)
- {
- if (mask.IsExternalFilterAttached() || mask.HasIntegratedFilter())
- {
- rel_volume = Math.Lerp(MAX_VOLUME,1,mask.GetFilterQuantity01());
- }
- }
-
- if (m_SoundSetCallback)
- m_SoundSetCallback.SetVolumeRelative(rel_volume);
-
- #ifdef DIAG_DEVELOPER
- if (!DiagMenu.GetBool(DiagMenuIDs.MISC_BREATH_VAPOR_LVL))//disabled in debug, do not spawn particles
- return;
- #endif
-
- if ( player.CanSpawnBreathVaporEffect() )
- player.SpawnBreathVaporEffect();
-
-
- //!!! beware of the ifdef above , most likely you want to put your code above it, otherwise it might not get executed !!!
-
- }
-
- }
- class StaminaDownLight extends StaminaSoundEventBase
- {
- void StaminaDownLight()
- {
- m_ID = EPlayerSoundEventID.STAMINA_DOWN_LIGHT;
- m_SoundVoiceAnimEventClassID = 1;
- }
- }
- class StaminaDownHeavy extends StaminaSoundEventBase
- {
- void StaminaDownHeavy()
- {
- m_ID = EPlayerSoundEventID.STAMINA_DOWN_HEAVY;
- m_SoundVoiceAnimEventClassID = 2;
- }
- }
- class StaminaUpHeavy extends StaminaSoundEventBase
- {
- void StaminaUpHeavy()
- {
- m_ID = EPlayerSoundEventID.STAMINA_UP_HEAVY;
- m_SoundVoiceAnimEventClassID = 3;
- }
- }
- class StaminaUpLight extends StaminaSoundEventBase
- {
- void StaminaUpLight()
- {
- m_ID = EPlayerSoundEventID.STAMINA_UP_LIGHT;
- m_SoundVoiceAnimEventClassID = 4;
- }
- }
- class StaminaUpEnd extends StaminaSoundEventBase
- {
- void StaminaUpEnd()
- {
- m_ID = EPlayerSoundEventID.STAMINA_UP_END;
- m_SoundVoiceAnimEventClassID = 26;
- }
-
- override bool HasPriorityOverCurrent(PlayerBase player, EPlayerSoundEventID other_state_id, EPlayerSoundEventType type_other)
- {
- return false;
- }
- }
- class StaminaNormalDummy extends StaminaSoundEventBase
- {
- void StaminaNormalDummy()
- {
- m_HasPriorityOverTypes = 0;
- m_Type = EPlayerSoundEventType.DUMMY;
- m_ID = EPlayerSoundEventID.STAMINA_NORMAL_DUMMY;
- m_IsDummyType = true;
- m_DummySoundLength = 3000;//in ms
- }
- }
- // Low filter
- class StaminaLowFilterBase extends StaminaSoundEventBase
- {
- void StaminaLowFilterBase()
- {
- m_ProcessPlaybackEvent = true;
- }
- }
- class StaminaLowFilterUpper extends StaminaLowFilterBase
- {
- void StaminaLowFilterUpper()
- {
- m_ID = EPlayerSoundEventID.STAMINA_LOW_FILTER_UPPER;
- m_SoundVoiceAnimEventClassID = 33;
- }
- }
- class StaminaLowFilterMid extends StaminaLowFilterBase
- {
- void StaminaLowFilterMid()
- {
- m_ID = EPlayerSoundEventID.STAMINA_LOW_FILTER_MID;
- m_SoundVoiceAnimEventClassID = 32;
- }
- }
- class StaminaLowFilterLower extends StaminaLowFilterBase
- {
- void StaminaLowFilterLower()
- {
- m_ID = EPlayerSoundEventID.STAMINA_LOW_FILTER_LOWER;
- m_SoundVoiceAnimEventClassID = 31;
- }
- }
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