staminaevents.c 3.1 KB

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  1. class StaminaSoundEventBase extends PlayerSoundEventBase
  2. {
  3. const int MAX_VOLUME = 4;
  4. void StaminaSoundEventBase()
  5. {
  6. m_Type = EPlayerSoundEventType.STAMINA;
  7. m_HasPriorityOverTypes = EPlayerSoundEventType.STAMINA;
  8. }
  9. override bool HasPriorityOverCurrent(PlayerBase player, EPlayerSoundEventID other_state_id, EPlayerSoundEventType type_other)
  10. {
  11. return false;
  12. }
  13. override void OnPlay(PlayerBase player)
  14. {
  15. super.OnPlay(player);
  16. MaskBase mask = MaskBase.Cast(player.GetInventory().FindAttachment(InventorySlots.GetSlotIdFromString("Mask")));
  17. float rel_volume = 1;
  18. if (mask)
  19. {
  20. if (mask.IsExternalFilterAttached() || mask.HasIntegratedFilter())
  21. {
  22. rel_volume = Math.Lerp(MAX_VOLUME,1,mask.GetFilterQuantity01());
  23. }
  24. }
  25. if (m_SoundSetCallback)
  26. m_SoundSetCallback.SetVolumeRelative(rel_volume);
  27. #ifdef DIAG_DEVELOPER
  28. if (!DiagMenu.GetBool(DiagMenuIDs.MISC_BREATH_VAPOR_LVL))//disabled in debug, do not spawn particles
  29. return;
  30. #endif
  31. if ( player.CanSpawnBreathVaporEffect() )
  32. player.SpawnBreathVaporEffect();
  33. //!!! beware of the ifdef above , most likely you want to put your code above it, otherwise it might not get executed !!!
  34. }
  35. }
  36. class StaminaDownLight extends StaminaSoundEventBase
  37. {
  38. void StaminaDownLight()
  39. {
  40. m_ID = EPlayerSoundEventID.STAMINA_DOWN_LIGHT;
  41. m_SoundVoiceAnimEventClassID = 1;
  42. }
  43. }
  44. class StaminaDownHeavy extends StaminaSoundEventBase
  45. {
  46. void StaminaDownHeavy()
  47. {
  48. m_ID = EPlayerSoundEventID.STAMINA_DOWN_HEAVY;
  49. m_SoundVoiceAnimEventClassID = 2;
  50. }
  51. }
  52. class StaminaUpHeavy extends StaminaSoundEventBase
  53. {
  54. void StaminaUpHeavy()
  55. {
  56. m_ID = EPlayerSoundEventID.STAMINA_UP_HEAVY;
  57. m_SoundVoiceAnimEventClassID = 3;
  58. }
  59. }
  60. class StaminaUpLight extends StaminaSoundEventBase
  61. {
  62. void StaminaUpLight()
  63. {
  64. m_ID = EPlayerSoundEventID.STAMINA_UP_LIGHT;
  65. m_SoundVoiceAnimEventClassID = 4;
  66. }
  67. }
  68. class StaminaUpEnd extends StaminaSoundEventBase
  69. {
  70. void StaminaUpEnd()
  71. {
  72. m_ID = EPlayerSoundEventID.STAMINA_UP_END;
  73. m_SoundVoiceAnimEventClassID = 26;
  74. }
  75. override bool HasPriorityOverCurrent(PlayerBase player, EPlayerSoundEventID other_state_id, EPlayerSoundEventType type_other)
  76. {
  77. return false;
  78. }
  79. }
  80. class StaminaNormalDummy extends StaminaSoundEventBase
  81. {
  82. void StaminaNormalDummy()
  83. {
  84. m_HasPriorityOverTypes = 0;
  85. m_Type = EPlayerSoundEventType.DUMMY;
  86. m_ID = EPlayerSoundEventID.STAMINA_NORMAL_DUMMY;
  87. m_IsDummyType = true;
  88. m_DummySoundLength = 3000;//in ms
  89. }
  90. }
  91. // Low filter
  92. class StaminaLowFilterBase extends StaminaSoundEventBase
  93. {
  94. void StaminaLowFilterBase()
  95. {
  96. m_ProcessPlaybackEvent = true;
  97. }
  98. }
  99. class StaminaLowFilterUpper extends StaminaLowFilterBase
  100. {
  101. void StaminaLowFilterUpper()
  102. {
  103. m_ID = EPlayerSoundEventID.STAMINA_LOW_FILTER_UPPER;
  104. m_SoundVoiceAnimEventClassID = 33;
  105. }
  106. }
  107. class StaminaLowFilterMid extends StaminaLowFilterBase
  108. {
  109. void StaminaLowFilterMid()
  110. {
  111. m_ID = EPlayerSoundEventID.STAMINA_LOW_FILTER_MID;
  112. m_SoundVoiceAnimEventClassID = 32;
  113. }
  114. }
  115. class StaminaLowFilterLower extends StaminaLowFilterBase
  116. {
  117. void StaminaLowFilterLower()
  118. {
  119. m_ID = EPlayerSoundEventID.STAMINA_LOW_FILTER_LOWER;
  120. m_SoundVoiceAnimEventClassID = 31;
  121. }
  122. }