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- enum ActionConditionMask
- {
- ACM_NO_EXEPTION = 0,
- ACM_IN_VEHICLE = 1,
- ACM_ON_LADDER = 2,
- ACM_SWIMMING = 4,
- ACM_RESTRAIN = 8,
- ACM_RAISED = 16,
- ACM_ON_BACK = 32,
- ACM_THROWING = 64,
- ACM_LEANING = 128,
- ACM_BROKEN_LEGS = 256,
- ACM_IN_FREELOOK = 512,
- }
- class ActionReciveData
- {
- ItemBase m_MainItem;
- ref ActionTarget m_Target;
- }
- class ActionOverrideData : Managed
- {
- int m_CommandUID = -1;
- int m_CommandUIDProne = -1;
- int m_StanceMask = -1;
- }
- class ActionData
- {
- void ActionData()
- {
- m_State = UA_NONE;
- }
-
- ref ActionBase m_Action;
- ItemBase m_MainItem;
- ActionBaseCB m_Callback;
- ref CABase m_ActionComponent;
- int m_State;
- ref ActionTarget m_Target;
- PlayerBase m_Player;
- int m_PossibleStanceMask;
- ref array<ref InventoryLocation> m_ReservedInventoryLocations; //used also for juncture
- int m_RefreshReservationTimer;
- int m_RefreshJunctureTimer;
- int m_DelayedAnimationEventID;
- bool m_WasExecuted;
- bool m_WasActionStarted;
- bool m_ReciveEndInput;
- }
- class ActionBase : ActionBase_Basic
- {
- //STATIC DATA
- protected int m_RefreshReservationTimerValue = 140;
- // Configurable action parameters
- protected string m_Sound; //sound played at the beggining of action
- protected string m_Text;
- protected bool m_LockTargetOnUse; //this parameter sets wheter player can perform actions on target while other player is already performing action on it. defaulted as true
- protected bool m_FullBody; //tells whether action is full body or additive
- protected int m_StanceMask;
- protected ref TStringArray m_Sounds; //User action sound is picked from this array randomly
- ref CCIBase m_ConditionItem; //Condition Component
- ref CCTBase m_ConditionTarget; //Condition Component
- protected ActionInput m_Input;
- protected int m_ActionID;
- protected int m_VariantID;
- int m_ConditionMask;
- protected ref ActionVariantManager m_VariantManager;
- //RUNTIME DATA
- protected ref Param1<string> m_MessageParam; //used for passing messages from server to client
- //protected ref Param2<int,int> m_MessagesParam;
-
- //SOFT SKILLS
- protected float m_SpecialtyWeight;
-
- //-----------------------------------------------------
- // Action events and methods
- //-----------------------------------------------------
- void ActionBase()
- {
- // definable
- m_StanceMask = DayZPlayerConstants.STANCEMASK_ERECT | DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_PRONE;
- m_FullBody = false;
- m_Sound = "";
- m_Text = "default action text";
- m_LockTargetOnUse = HasTarget();
- // dont override
- m_MessageParam = new Param1<string>("");
- //m_MessagesParam = new Param2<int,int>(0,0);
- m_Sounds = new TStringArray;
- m_Input = null;
- m_ActionID = 0;
- InitConditionMask();
- }
-
- bool IsLockTargetOnUse()
- {
- return m_LockTargetOnUse;
- }
-
- void InitConditionMask()
- {
- m_ConditionMask = ActionConditionMask.ACM_NO_EXEPTION;
- if (CanBeUsedInVehicle())
- {
- m_ConditionMask |= ActionConditionMask.ACM_IN_VEHICLE;
- }
-
- if (CanBeUsedOnLadder())
- {
- m_ConditionMask |= ActionConditionMask.ACM_ON_LADDER;
- }
-
- if (CanBeUsedSwimming())
- {
- m_ConditionMask |= ActionConditionMask.ACM_SWIMMING;
- }
-
- if (CanBeUsedInRestrain())
- {
- m_ConditionMask |= ActionConditionMask.ACM_RESTRAIN;
- }
-
- if (CanBeUsedRaised())
- {
- m_ConditionMask |= ActionConditionMask.ACM_RAISED;
- }
-
- if (CanBeUsedOnBack())
- {
- m_ConditionMask |= ActionConditionMask.ACM_ON_BACK;
- }
-
- if (CanBeUsedThrowing())
- {
- m_ConditionMask |= ActionConditionMask.ACM_THROWING;
- }
-
- if (CanBeUsedLeaning())
- {
- m_ConditionMask |= ActionConditionMask.ACM_LEANING;
- }
-
- if (CanBeUsedWithBrokenLegs())
- {
- m_ConditionMask |= ActionConditionMask.ACM_BROKEN_LEGS;
- }
-
- if (CanBeUsedInFreelook())
- m_ConditionMask |= ActionConditionMask.ACM_IN_FREELOOK;
- }
-
- bool SetupAction(PlayerBase player, ActionTarget target, ItemBase item, out ActionData action_data, Param extra_data = NULL )
- {
- action_data = CreateActionData();
- action_data.m_Action = this;
- action_data.m_Player = player;
- action_data.m_Target = target;
- action_data.m_MainItem = item;
- action_data.m_PossibleStanceMask = GetStanceMask(player);
- action_data.m_ReservedInventoryLocations = new array<ref InventoryLocation>;
- action_data.m_RefreshReservationTimer = m_RefreshReservationTimerValue;
- action_data.m_WasExecuted = false;
- action_data.m_WasActionStarted = false;
- action_data.m_ReciveEndInput = false;
-
- ActionReciveData action_recive_data = player.GetActionManager().GetReciveData();
- if ( action_recive_data )
- {
- HandleReciveData(action_recive_data,action_data);
-
- if ( UseMainItem() && MainItemAlwaysInHands() )
- {
- if ( player.GetItemInHands() != action_data.m_MainItem )
- {
- return false;
- }
- }
- }
-
- if ( !Post_SetupAction( action_data ) )
- return false;
-
- if ( (!GetGame().IsDedicatedServer()) && !IsInstant() )
- {
- if (!InventoryReservation(action_data))
- {
- ClearInventoryReservationEx(action_data);
- return false;
- }
-
- if ( LogManager.IsActionLogEnable() )
- {
- for ( int i = 0; i < action_data.m_ReservedInventoryLocations.Count(); i++)
- {
- Debug.ActionLog( InventoryLocation.DumpToStringNullSafe( action_data.m_ReservedInventoryLocations[i] ), action_data.m_Action.ToString() , "n/a", "LockInventoryList", action_data.m_Player.ToString() );
- }
- }
- }
-
- return true;
- }
-
- bool Post_SetupAction( ActionData action_data )
- {
- return true;
- }
-
- void ActionCleanup( ActionData action_data )
- {}
-
- typename GetInputType()
- {
- return DefaultActionInput;
- }
-
- void SetInput( ActionInput ai)
- {
- m_Input = ai;
- }
-
- ActionData CreateActionData()
- {
- return new ActionData;
- }
-
- void CreateConditionComponents() //Instantiates components, called once from ActionManager on actions construction
- {
- m_ConditionItem = new CCIDummy;
- m_ConditionTarget = new CCTDummy;
- }
-
- Object GetDisplayInteractObject(PlayerBase player, ActionTarget target)
- {
- return null;
- }
- //! Action is performed on target, not with item itself, when set to true.
- //! * target will be synced to server
- //! * UI: floating widget will be displayed at target pos
- bool HasTarget()
- {
- return true;
- }
-
- //! For UI: hiding of progress bar
- bool HasProgress()
- {
- return true;
- }
-
- //Action isn't synchronize to server
- bool IsLocal()
- {
- return false;
- }
-
- //Action not using animation/callback action are executed instantly (OnStart)
- bool IsInstant()
- {
- return false;
- }
- //! not using plane object - it's using multiple proxies
- bool IsUsingProxies()
- {
- return false;
- }
-
- bool RemoveForceTargetAfterUse()
- {
- return true;
- }
- int GetActionCategory()
- {
- return AC_UNCATEGORIZED;
- }
-
- bool IsEat()
- {
- return false;
- }
-
- bool IsDrink()
- {
- return false;
- }
-
- bool IsShaveSelf()
- {
- return false;
- }
- string GetText() //text game displays in HUD hint
- {
- return m_Text;
- }
-
- bool CanBePerformedFromQuickbar()
- {
- return false;
- }
-
- bool CanBePerformedFromInventory()
- {
- return false;
- }
-
- bool CanBeSetFromInventory()
- {
- return !CanBePerformedFromInventory();
- }
-
- bool CanBeUsedInRestrain()
- {
- return false;
- }
-
- bool CanBeUsedInVehicle()
- {
- return false;
- }
-
- bool CanTargetBeInVehicle()
- {
- return false;
- }
-
- bool CanBeUsedOnBack()
- {
- return false;
- }
- bool CanBeUsedSwimming()
- {
- return false;
- }
-
- bool CanBeUsedOnLadder()
- {
- return false;
- }
-
- bool CanBeUsedRaised()
- {
- return false;
- }
-
- bool CanBeUsedThrowing()
- {
- return false;
- }
-
- bool CanBeUsedLeaning()
- {
- return true;
- }
-
- bool CanBeUsedWithBrokenLegs()
- {
- return true;
- }
-
- bool CanBeUsedInFreelook()
- {
- return true;
- }
-
- //! Is an action directly related to deployment/advanced placing
- bool IsDeploymentAction()
- {
- return false;
- }
-
- bool UseMainItem()
- {
- return true;
- }
-
- bool MainItemAlwaysInHands()
- {
- return true;
- }
-
- /**
- Action will display the content of ActionBase::GetTargetName next to action action name (ActionTargetsCursor::GetActionDesc).
- \returns true if allowed; otherwise false
- */
- bool DisplayTargetInActionText()
- {
- return false;
- }
- protected bool ActionConditionContinue( ActionData action_data ) //condition for action
- {
- return ActionCondition(action_data.m_Player,action_data.m_Target,action_data.m_MainItem);
- }
-
- protected bool ActionCondition( PlayerBase player, ActionTarget target, ItemBase item ) //condition for action
- {
- return true;
- }
- /**
- Used to set the name of action target displayed in UI in case ActionBase::DisplayTargetInActionText is true.
- \param player reference to player running action
- \param target actual target reference
- \returns name of the target
- */
- string GetTargetName(PlayerBase player, ActionTarget target)
- {
- return string.Empty;
- }
-
- void ApplyModifiers(ActionData action_data);
- int GetRefreshReservationTimerValue()
- {
- return m_RefreshReservationTimerValue;
- }
- void WriteToContext(ParamsWriteContext ctx, ActionData action_data)
- {
- int componentIndex = -1;
- int proxyBoneIdx = -1;
- vector cursorHitPos = vector.Zero;
- array<string> selectionNames = new array<string>();
- Object targetObject = null;
- Object targetParent = null;
-
- if (UseMainItem())
- {
- ctx.Write(action_data.m_MainItem);
- }
-
- if (HasTarget() && !IsUsingProxies())
- {
- // callback data
- targetObject = action_data.m_Target.GetObject();
- ctx.Write(targetObject);
- targetParent = action_data.m_Target.GetParent();
- ctx.Write(targetParent);
- componentIndex = action_data.m_Target.GetComponentIndex();
- ctx.Write(componentIndex);
- cursorHitPos = action_data.m_Target.GetCursorHitPos();
- ctx.Write(cursorHitPos);
- }
- else if( HasTarget() && IsUsingProxies() )
- {
- //! get proxy bone idx from parent and selection we are looking at
- //! ID is used for synchronisation to server where it's translated back to object
- Entity entParent = Entity.Cast(action_data.m_Target.GetParent());
- if (entParent)
- {
- action_data.m_Target.GetObject().GetActionComponentNameList(action_data.m_Target.GetComponentIndex(), selectionNames);
- for (int s = 0; s < selectionNames.Count(); s++)
- {
- proxyBoneIdx = entParent.GetBoneIndex(selectionNames[s]);
- if( proxyBoneIdx > -1 )
- {
- break;
- }
- }
- }
- ctx.Write(proxyBoneIdx);
- targetParent = action_data.m_Target.GetParent();
- ctx.Write(targetParent);
- componentIndex = action_data.m_Target.GetComponentIndex();
- ctx.Write(componentIndex);
- cursorHitPos = action_data.m_Target.GetCursorHitPos();
- ctx.Write(cursorHitPos);
- }
- }
-
- bool ReadFromContext(ParamsReadContext ctx, out ActionReciveData action_recive_data )
- {
- if ( !action_recive_data )
- {
- action_recive_data = new ActionReciveData;
- }
- Object actionTargetObject = null;
- Object actionTargetParent = null;
- int componentIndex = -1;
- int proxyBoneIdx = -1;
- vector cursorHitPos = vector.Zero;
- ItemBase mainItem = null;
-
- ref ActionTarget target;
-
- if ( UseMainItem() )
- {
- if ( !ctx.Read(mainItem) )
- return false;
- }
- if ( HasTarget() && !IsUsingProxies() )
- {
- if ( !ctx.Read(actionTargetObject) )
- return false;
-
- if ( !ctx.Read(actionTargetParent))
- return false;
- if ( !ctx.Read(componentIndex) )
- return false;
-
- if ( !ctx.Read(cursorHitPos) )
- return false;
-
- target = new ActionTarget(actionTargetObject, actionTargetParent, componentIndex, cursorHitPos, 0);
-
- action_recive_data.m_Target = target;
- }
- else if( HasTarget() && IsUsingProxies() )
- {
- if ( !ctx.Read(proxyBoneIdx) )
- return false;
-
- if ( !ctx.Read(actionTargetParent))
- return false;
- if ( !ctx.Read(componentIndex) )
- return false;
-
- if ( !ctx.Read(cursorHitPos) )
- return false;
- //! create target object from proxyBoneIdx synced from client
- if ( proxyBoneIdx > -1 )
- {
- Entity entParent = Entity.Cast(actionTargetParent);
- if (entParent)
- {
- actionTargetObject = entParent.GetBoneObject(proxyBoneIdx);
- }
- }
- else
- {
- return false;
- }
-
- target = new ActionTarget(actionTargetObject, actionTargetParent, componentIndex, cursorHitPos, 0);
-
- action_recive_data.m_Target = target;
- }
- action_recive_data.m_MainItem = mainItem;
- return true;
- }
-
- void HandleReciveData(ActionReciveData action_recive_data, ActionData action_data)
- {
- action_data.m_MainItem = action_recive_data.m_MainItem;
-
- if(HasTarget())
- {
- if (action_recive_data.m_Target)
- {
- action_data.m_Target = action_recive_data.m_Target;
- }
- else
- {
- Error("Action target not created.");
- action_data.m_Target = new ActionTarget(NULL, NULL, -1, vector.Zero, 0);
- }
- }
- }
-
- //----------------------------------------------------------------------------------------------
- // Core methods don't override unless you know what you are doing
- //----------------------------------------------------------------------------------------------
- // COMMANDS -----------------------------------------------------------------------
- protected int GetStanceMaskEx(PlayerBase player, ActionTarget target, ItemBase item)
- {
- return GetStanceMask(player);
- }
-
- protected int GetStanceMask(PlayerBase player)
- {
- if ( HasProneException() )
- {
- if ( player.IsPlayerInStance(DayZPlayerConstants.STANCEMASK_RAISEDERECT | DayZPlayerConstants.STANCEMASK_RAISEDCROUCH | DayZPlayerConstants.STANCEMASK_RAISEDPRONE))
- return -1;
- else if ( player.IsPlayerInStance(DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT))
- return DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT;
- else
- return DayZPlayerConstants.STANCEMASK_PRONE;
- }
- return m_StanceMask;
- }
-
- protected bool IsFullBodyEx(PlayerBase player, ActionTarget target, ItemBase item)
- {
- return IsFullBody(player);
- }
-
- bool IsFullBody(PlayerBase player)
- {
- if ( HasProneException() )
- {
- return !( player.IsPlayerInStance(DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT) );
- }
- return m_FullBody;
- }
-
- // if it is set to true if action have special fullbody animation for prone and additive for crouch and erect
- protected bool HasProneException()
- {
- return false;
- }
-
- // ACTION LOGIC -------------------------------------------------------------------
- // called from actionmanager.c
- void Start( ActionData action_data ) //Setup on start of action
- {
- action_data.m_State = UA_START;
-
- if ( LogManager.IsActionLogEnable() )
- {
- Debug.ActionLog("Time stamp: " + action_data.m_Player.GetSimulationTimeStamp(), this.ToString() , "n/a", "OnStart", action_data.m_Player.ToString() );
- }
-
- OnStart(action_data);
-
- if ( GetGame().IsServer() )
- {
- OnStartServer(action_data);
-
- string soundCat = GetSoundCategory(action_data);
- if (soundCat)
- action_data.m_Player.SetSoundCategoryHash(soundCat.Hash());
- }
- else
- {
- OnStartClient(action_data);
- }
-
- InformPlayers(action_data.m_Player,action_data.m_Target,UA_START);
- }
-
- void End( ActionData action_data )
- {
- if ( action_data.m_Player )
- {
- OnEnd(action_data);
-
- if ( GetGame().IsServer() )
- {
- OnEndServer(action_data);
- }
- else
- {
- OnEndClient(action_data);
- }
-
- action_data.m_Player.GetActionManager().OnActionEnd();
- }
- }
-
- void Interrupt(ActionData action_data)
- {
- End(action_data);
- }
-
- void OnEndInput(ActionData action_data)
- {}
-
- void EndInput(ActionData action_data)
- {
- action_data.m_ReciveEndInput = true;
- OnEndInput(action_data);
- }
- void OnEndRequest(ActionData action_data)
- {}
-
- void EndRequest(ActionData action_data)
- {
- OnEndRequest(action_data);
- }
-
- bool CanReceiveAction(ActionTarget target)
- {
- bool result = true;
- PlayerBase target_player = PlayerBase.Cast(target.GetObject());
-
- if (target_player)
- {
- result = !target_player.IsJumpInProgress();
- result = result && !(target_player.GetCommand_Ladder() || (target_player.GetCommand_Vehicle() && !CanTargetBeInVehicle()) || target_player.GetCommand_Swim());
- }
-
- return result;
- }
-
- static int ComputeConditionMask( PlayerBase player, ActionTarget target, ItemBase item )
- {
- int mask = 0;
- if ( player.GetCommand_Vehicle() )
- {
- mask |= ActionConditionMask.ACM_IN_VEHICLE;
- }
-
- if ( player.GetCommand_Ladder() )
- {
- mask |= ActionConditionMask.ACM_ON_LADDER;
- }
-
- if ( player.IsRestrained() )
- {
- mask |= ActionConditionMask.ACM_RESTRAIN;
- }
-
- if ( player.GetCommand_Swim() )
- {
- mask |= ActionConditionMask.ACM_SWIMMING;
- }
-
- if ( player.IsRaised() )
- {
- mask |= ActionConditionMask.ACM_RAISED;
- }
-
- if ( player.GetCommand_Move() && player.GetCommand_Move().IsOnBack() )
- {
- mask |= ActionConditionMask.ACM_ON_BACK;
- }
-
- if ( player.GetThrowing().IsThrowingModeEnabled())
- {
- mask |= ActionConditionMask.ACM_THROWING;
- }
-
- if (player.IsLeaning())
- {
- mask |= ActionConditionMask.ACM_LEANING;
- }
-
- if (player.GetBrokenLegs() == eBrokenLegs.BROKEN_LEGS)
- {
- mask |= ActionConditionMask.ACM_BROKEN_LEGS;
- }
- if (player.GetInputController() && player.GetInputController().CameraIsFreeLook())
- mask |= ActionConditionMask.ACM_IN_FREELOOK;
-
- return mask;
- }
- bool Can( PlayerBase player, ActionTarget target, ItemBase item, int condition_mask )
- {
- if (( (condition_mask & m_ConditionMask) != condition_mask ) || ( !IsFullBodyEx(player, target, item) && !player.IsPlayerInStance(GetStanceMaskEx(player, target, item)) ) || player.IsRolling())
- return false;
-
- if (HasTarget())
- {
- if (!FirearmActionBase.Cast(this))
- {
- EntityAI entity = EntityAI.Cast(target.GetObject());
- if (entity && !target.GetObject().IsMan())
- {
- Man man = entity.GetHierarchyRootPlayer();
- if (man && man != player)
- return false;
- }
- }
-
- if (m_ConditionTarget && !m_ConditionTarget.Can(player, target))
- return false;
- }
-
- if (m_ConditionItem && !m_ConditionItem.Can(player, item))
- return false;
-
- if (!ActionCondition(player, target, item))
- return false;
-
- if (IsFullBodyEx(player, target, item))
- {
- int stanceIdx = DayZPlayerUtils.ConvertStanceMaskToStanceIdx(GetStanceMaskEx(player, target, item));
- if (stanceIdx != -1 && !DayZPlayerUtils.PlayerCanChangeStance(player, stanceIdx ))
- return false;
- }
-
- return true;
- }
-
- bool Can(PlayerBase player, ActionTarget target, ItemBase item)
- {
- int condition_mask = ComputeConditionMask(player, target, item);
-
- return Can( player, target, item, condition_mask);
- }
-
- protected bool CanContinue( ActionData action_data )
- {
- if (!action_data.m_Player.IsPlayerInStance(action_data.m_PossibleStanceMask) || !m_ConditionItem || !m_ConditionItem.CanContinue(action_data.m_Player,action_data.m_MainItem) || !m_ConditionTarget || !m_ConditionTarget.CanContinue(action_data.m_Player,action_data.m_Target))
- return false;
- return ActionConditionContinue(action_data);
- }
-
- bool HasVariants()
- {
- return m_VariantManager != null;
- }
-
- int GetVariantsCount()
- {
- if (m_VariantManager)
- return m_VariantManager.GetActionsCount();
- return 0;
- }
-
- int GetVariants(out array<ref ActionBase> variants)
- {
- if (m_VariantManager)
- return m_VariantManager.GetActions(variants);
- return 0;
- }
-
- void SetVariantID(int ID)
- {
- m_VariantID = ID;
- }
-
- int GetVariantID()
- {
- return m_VariantID;
- }
-
- void UpdateVariants(Object item, Object target, int componet_index)
- {
- if ( m_VariantManager )
- {
- m_VariantManager.UpdateVariants(item, target, componet_index);
- }
- }
-
- ActionVariantManager GetVariantManager()
- {
- if ( !m_VariantManager )
- m_VariantManager = new ActionVariantManager(this.Type());
- return m_VariantManager;
- }
-
- // Called when item changes location during performed action
- void OnItemLocationChanged(ItemBase item)
- {}
-
- // call only on client side for lock inventory before action
- // return if has successfuly reserved inventory
- bool InventoryReservation(ActionData action_data)
- {
- if ((IsLocal() || !UseAcknowledgment()) && IsInstant())
- return true;
-
- //action_data.m_ReservedInventoryLocations = new array<ref InventoryLocation>;
- bool success = true;
- InventoryLocation targetInventoryLocation = NULL;
- InventoryLocation handInventoryLocation = NULL;
-
- // lock target if it has target
- if (HasTarget())
- {
- ItemBase targetItem;
- if ( ItemBase.CastTo(targetItem,action_data.m_Target.GetObject()) )
- {
- targetInventoryLocation = new InventoryLocation;
- targetItem.GetInventory().GetCurrentInventoryLocation(targetInventoryLocation);
- if ( action_data.m_Player.GetInventory().HasInventoryReservation( targetItem, targetInventoryLocation) )
- {
- success = false;
- }
- else
- {
- action_data.m_Player.GetInventory().AddInventoryReservationEx( targetItem, targetInventoryLocation, GameInventory.c_InventoryReservationTimeoutMS);
- }
- }
- }
-
- handInventoryLocation = new InventoryLocation;
- handInventoryLocation.SetHands(action_data.m_Player,action_data.m_Player.GetItemInHands());
- if (action_data.m_Player.GetInventory().HasInventoryReservation( action_data.m_Player.GetItemInHands(), handInventoryLocation))
- {
- if (HasTarget())
- {
- action_data.m_Player.GetInventory().ClearInventoryReservation(targetItem, targetInventoryLocation);
- }
- success = false;
- }
- else
- {
- action_data.m_Player.GetInventory().AddInventoryReservationEx( action_data.m_Player.GetItemInHands(), handInventoryLocation, GameInventory.c_InventoryReservationTimeoutMS);
- }
-
- if (success)
- {
- if (targetInventoryLocation)
- action_data.m_ReservedInventoryLocations.Insert(targetInventoryLocation);
-
- if (handInventoryLocation)
- action_data.m_ReservedInventoryLocations.Insert(handInventoryLocation);
- }
-
- return success;
- }
- void ClearInventoryReservationEx(ActionData action_data)
- {
- if (action_data.m_ReservedInventoryLocations)
- {
- InventoryLocation il;
- for ( int i = 0; i < action_data.m_ReservedInventoryLocations.Count(); i++)
- {
- il = action_data.m_ReservedInventoryLocations.Get(i);
- action_data.m_Player.GetInventory().ClearInventoryReservationEx( il.GetItem() , il );
- }
- action_data.m_ReservedInventoryLocations.Clear();
- }
- }
-
- void RefreshReservations(ActionData action_data)
- {
- if (action_data.m_ReservedInventoryLocations)
- {
- InventoryLocation il;
- for (int i = 0; i < action_data.m_ReservedInventoryLocations.Count(); i++)
- {
- il = action_data.m_ReservedInventoryLocations.Get(i);
- EntityAI entity = il.GetItem();
- action_data.m_Player.GetInventory().ExtendInventoryReservationEx(il.GetItem() , il, 10000);
- }
- }
- }
-
- bool AddActionJuncture(ActionData action_data)
- {
- bool accepted = true;
- if (HasTarget())
- {
- EntityAI targetEntity;
- if (EntityAI.CastTo(targetEntity,action_data.m_Target.GetObject()))
- {
- if (IsLockTargetOnUse())
- {
- InventoryLocation targetIl = new InventoryLocation();
- targetEntity.GetInventory().GetCurrentInventoryLocation(targetIl);
-
- //Lock target
- if (!GetGame().AddInventoryJunctureEx(action_data.m_Player, targetEntity, targetIl, true, 10000))
- {
- accepted = false;
- }
- else
- {
- action_data.m_ReservedInventoryLocations.Insert(targetIl);
- }
- }
- }
- }
-
- return accepted;
- }
- void ClearActionJuncture(ActionData action_data)
- {
- if (action_data.m_Player.GetInstanceType() == DayZPlayerInstanceType.INSTANCETYPE_SERVER)
- {
- if (action_data.m_ReservedInventoryLocations)
- {
- InventoryLocation il;
- for ( int i = 0; i < action_data.m_ReservedInventoryLocations.Count(); i++)
- {
- il = action_data.m_ReservedInventoryLocations.Get(i);
- EntityAI entity = il.GetItem();
- if (entity)
- {
- GetGame().ClearJunctureEx(action_data.m_Player, entity);
- }
- }
-
- action_data.m_ReservedInventoryLocations.Clear();
- }
- }
- }
-
- void RefreshActionJuncture(ActionData action_data)
- {
- if (action_data.m_ReservedInventoryLocations)
- {
- InventoryLocation il;
- for (int i = 0; i < action_data.m_ReservedInventoryLocations.Count(); i++)
- {
- il = action_data.m_ReservedInventoryLocations.Get(i);
- EntityAI entity = il.GetItem();
- if (entity)
- {
- GetGame().ExtendActionJuncture(action_data.m_Player, entity, 10000);
- }
- }
- }
- }
-
- // action need first have permission from server before can start
- bool UseAcknowledgment()
- {
- return true;
- }
-
- //! DEPRECATED delivers message ids to clients based on given context
- protected void InformPlayers( PlayerBase player, ActionTarget target, int state );
-
- void SendMessageToClient( Object reciever, string message ) //sends given string to client, don't use if not nescessary
- {
- PlayerBase man;
- if (GetGame().IsServer() && Class.CastTo(man, reciever) && m_MessageParam && reciever.IsAlive() && message != "")
- {
- m_MessageParam.param1 = message;
- GetGame().RPCSingleParam(man, ERPCs.RPC_USER_ACTION_MESSAGE, m_MessageParam, true, man.GetIdentity());
- }
- }
-
- // ActionCondition Rules
- // ------------------------------------------------------
- protected bool IsDamageDestroyed(ActionTarget target)
- {
- return target.GetObject() && target.GetObject().IsDamageDestroyed();
- }
- protected bool IsBuilding(ActionTarget target)
- {
- return target.GetObject() && target.GetObject().IsBuilding();
- }
-
- protected bool IsTransport(ActionTarget target)
- {
- return target.GetObject() && target.GetObject().IsTransport();
- }
- protected bool IsInReach(PlayerBase player, ActionTarget target, float maxDistance = 1.0)
- {
- Object obj = target.GetObject();
- if (!obj)
- return false;
-
- float distanceRoot, distanceHead;
- vector modelPos, worldPos, playerHeadPos;
-
- // we're using sq distance in comparison
- maxDistance = maxDistance * maxDistance;
-
- // get position of Head bone
- MiscGameplayFunctions.GetHeadBonePos(player, playerHeadPos);
- array<string> componentNames = new array<string>();
- obj.GetActionComponentNameList(target.GetComponentIndex(), componentNames);
- foreach (string componentName : componentNames)
- {
- if (componentName.Contains("doorstwin"))
- continue;
- modelPos = obj.GetSelectionPositionMS(componentName);
- worldPos = obj.ModelToWorld(modelPos);
-
- break;
- }
- distanceRoot = vector.DistanceSq(worldPos, player.GetPosition());
- distanceHead = vector.DistanceSq(worldPos, playerHeadPos);
-
- return distanceRoot <= maxDistance || distanceHead <= maxDistance;
- }
- // ------------------------------------------------------
-
-
-
- // SOUNDS ------------------------------------------------------
- SoundOnVehicle PlayActionSound( PlayerBase player )
- {
- if ( GetGame().IsServer() && player )
- {
- if ( m_Sound != "" )
- {
- return GetGame().CreateSoundOnObject(player, m_Sound, 6, false);
- }
- else if ( m_Sounds && m_Sounds.Count() > 0 )
- {
- int rand_num = Math.RandomInt(0, m_Sounds.Count());
- return GetGame().CreateSoundOnObject(player, m_Sounds.Get(rand_num), 6, false);
- }
- }
- return NULL;
- }
-
- void OnActionInfoUpdate( PlayerBase player, ActionTarget target, ItemBase item )
- {
- }
-
- //sound category matches with a soundtable category in config, selects correct soundset
- string GetSoundCategory(ActionData action_data)
- {
- return "";
- }
-
- // EVENTS ------------------------------------------------
- void OnUpdate(ActionData action_data)
- {}
-
- void OnUpdateClient(ActionData action_data)
- {
- if ( !GetGame().IsDedicatedServer() )
- {
- if (action_data.m_RefreshReservationTimer > 0)
- {
- action_data.m_RefreshReservationTimer--;
- }
- else
- {
- action_data.m_RefreshReservationTimer = m_RefreshReservationTimerValue;
- RefreshReservations(action_data);
- }
- }
- }
-
- void OnUpdateServer(ActionData action_data)
- {
- if (action_data.m_RefreshJunctureTimer > 0)
- {
- action_data.m_RefreshJunctureTimer--;
- }
- else
- {
- action_data.m_RefreshJunctureTimer = m_RefreshReservationTimerValue;
- RefreshActionJuncture(action_data);
- }
- }
-
- void OnStart(ActionData action_data)
- {
- if (action_data.m_Player != NULL && action_data.m_Player.IsPlacingLocal() && !IsDeploymentAction())
- action_data.m_Player.PlacingCancelLocal();
- }
-
- void OnStartClient(ActionData action_data)
- {}
-
- void OnStartServer(ActionData action_data)
- {
-
- }
-
- void OnEnd(ActionData action_data)
- {
- }
-
- void OnEndClient(ActionData action_data)
- {}
-
- void OnEndServer(ActionData action_data)
- {
- }
- // SOFT SKILLS ------------------------------------------------
- float GetSpecialtyWeight()
- {
- if(m_SpecialtyWeight == 0)
- {
- #ifdef DEVELOPER
- //Print("UserAction does not use SoftSkills");
- #endif
- }
- return m_SpecialtyWeight;
- }
-
- int GetState( ActionData action_data )
- {
- return action_data.m_State;
- }
-
- float GetProgress( ActionData action_data )
- {
- return -1;
- }
-
- ActionInput GetInput()
- {
- return m_Input;
- }
-
- void SetID(int actionId)
- {
- m_ActionID = actionId;
- }
-
- int GetID()
- {
- return m_ActionID;
- }
-
- string GetAdminLogMessage(ActionData action_data)
- {
- return "";
- }
- };
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