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- class CAContinuousFillFuel : CAContinuousBase
- {
- protected float m_ItemQuantity;
- protected float m_SpentQuantity;
- protected float m_SpentQuantity_total;
- protected float m_EmptySpace; //basically free capacity
- protected float m_TimeElpased;
- protected float m_QuantityUsedPerSecond;
- protected float m_AdjustedQuantityUsedPerSecond;
- protected float m_DefaultTimeStep;
- protected ref Param1<float> m_SpentUnits;
-
- protected PlayerBase m_Player;
-
- void CAContinuousFillFuel( float quantity_used_per_second, float time_to_progress )
- {
- m_QuantityUsedPerSecond = quantity_used_per_second;
- m_DefaultTimeStep = time_to_progress;
- }
-
- //---------------------------------------------------------------------------
- override void Setup( ActionData action_data )
- {
- m_Player = action_data.m_Player;
-
- m_TimeElpased = 0;
- m_SpentQuantity = 0;
-
- if ( !m_SpentUnits )
- {
- m_SpentUnits = new Param1<float>( 0 );
- }
- else
- {
- m_SpentUnits.param1 = 0;
- }
-
- Transport vehicle = Transport.Cast(action_data.m_Target.GetObject());
- m_QuantityUsedPerSecond *= Math.Min(action_data.m_MainItem.GetLiquidThroughputCoef(),vehicle.GetLiquidThroughputCoef());
-
- Car car = Car.Cast(vehicle);
- Boat boat = Boat.Cast(vehicle);
-
- float fuelCapacity, currentFuel;
- if (car)
- {
- fuelCapacity = car.GetFluidCapacity( CarFluid.FUEL );
- currentFuel = car.GetFluidFraction( CarFluid.FUEL );
- }
- else if (boat)
- {
- fuelCapacity = boat.GetFluidCapacity( BoatFluid.FUEL );
- currentFuel = boat.GetFluidFraction( BoatFluid.FUEL );
- }
-
- currentFuel = currentFuel * fuelCapacity;
- m_EmptySpace = (fuelCapacity - currentFuel) * 1000;
- m_ItemQuantity = action_data.m_MainItem.GetQuantity();
- if ( m_EmptySpace <= m_ItemQuantity )
- m_ItemQuantity = m_EmptySpace;
- }
- //---------------------------------------------------------------------------
- override int Execute( ActionData action_data )
- {
- if ( !action_data.m_Player )
- {
- return UA_ERROR;
- }
-
- if ( m_ItemQuantity <= 0 )
- {
- return UA_FINISHED;
- }
- else
- {
- if ( m_SpentQuantity_total < m_ItemQuantity )
- {
- m_AdjustedQuantityUsedPerSecond = m_QuantityUsedPerSecond;//removed softskills
- m_SpentQuantity += m_AdjustedQuantityUsedPerSecond * action_data.m_Player.GetDeltaT();
- m_TimeElpased += action_data.m_Player.GetDeltaT();
-
- if ( m_TimeElpased >= m_DefaultTimeStep )
- {
- CalcAndSetQuantity( action_data );
- m_TimeElpased = 0;
- //Setup(action_data); //reset data after repeat
- }
-
- return UA_PROCESSING;
- }
- else
- {
- CalcAndSetQuantity( action_data );
- OnCompletePogress(action_data);
- return UA_FINISHED;
- }
- }
- }
-
- //---------------------------------------------------------------------------
- override int Cancel( ActionData action_data )
- {
- if ( !action_data.m_Player )
- {
- return UA_ERROR;
- }
-
- CalcAndSetQuantity( action_data );
- return UA_CANCEL;
- }
-
- //---------------------------------------------------------------------------
- override float GetProgress()
- {
- if ( m_ItemQuantity <= 0 )
- return 1;
- return -(m_SpentQuantity_total / m_ItemQuantity);
- }
-
- //---------------------------------------------------------------------------
- void CalcAndSetQuantity( ActionData action_data )
- {
- m_SpentQuantity_total += m_SpentQuantity;
-
- if ( m_SpentUnits )
- {
- m_SpentUnits.param1 = m_SpentQuantity;
- SetACData(m_SpentUnits);
- }
-
-
- if ( GetGame().IsServer() )
- {
- Car car = Car.Cast(action_data.m_Target.GetObject());
- Boat boat = Boat.Cast(action_data.m_Target.GetObject());
-
- if (car)
- {
- action_data.m_MainItem.AddQuantity( -m_SpentQuantity );
- car.Fill( CarFluid.FUEL, (m_SpentQuantity * 0.001) );
- }
- else if (boat)
- {
- action_data.m_MainItem.AddQuantity( -m_SpentQuantity );
- boat.Fill( BoatFluid.FUEL, (m_SpentQuantity * 0.001) );
- }
- }
-
- m_SpentQuantity = 0;
- }
- }
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