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- class CAContinuousLoadMagazine : CAContinuousRepeat
- {
- protected float m_TargetUnits;
- protected float m_SpentQuantity;
- protected float m_ItemQuantity;
- protected float m_ItemMaxQuantity;
- protected float m_SourceQuantity;
- protected float m_QuantityFilledPerSecond;
- //protected ref Param1<float> m_SpentUnits;
-
- void CAContinuousLoadMagazine( float time_to_complete_action )
- {
- m_DefaultTimeToComplete = time_to_complete_action;
- }
-
- override void Setup( ActionData action_data )
- {
- super.Setup(action_data);
- m_SpentQuantity = 0;
- if ( !m_SpentUnits )
- {
- m_SpentUnits = new Param1<float>(0);
- }
- else
- {
- m_SpentUnits.param1 = 0;
- }
-
- Magazine itm;
- Class.CastTo(itm, action_data.m_MainItem);
- m_ItemQuantity = itm.GetAmmoCount();
- m_ItemMaxQuantity = itm.GetAmmoMax();
- Magazine trg;
- Class.CastTo(trg, action_data.m_Target.GetObject() );
- m_SourceQuantity = trg.GetAmmoCount();
- m_TargetUnits = itm.GetAmmoMax();
- }
- };
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