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- class ActionArmExplosiveCB : ActionContinuousBaseCB
- {
- override void CreateActionComponent()
- {
- m_ActionData.m_ActionComponent = new CAContinuousTime(UATimeSpent.EXPLOSIVE_ARM);
- }
-
- override void InitActionComponent()
- {
- super.InitActionComponent();
-
- RegisterAnimationEvent("CraftingAction", UA_IN_CRAFTING);
- }
- }
- class ActionArmExplosive : ActionContinuousBase
- {
- void ActionArmExplosive()
- {
- m_CallbackClass = ActionArmExplosiveCB;
- m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_CRAFTING;
- m_FullBody = true;
- m_SpecialtyWeight = UASoftSkillsWeight.PRECISE_LOW;
- m_Text = "#STR_ArmExplosive";
- m_Sound = "craft_universal_0";
- }
-
- override void CreateConditionComponents()
- {
- m_ConditionTarget = new CCTNonRuined(UAMaxDistances.DEFAULT);
- m_ConditionItem = new CCINotPresent();
- }
-
- override typename GetInputType()
- {
- return ContinuousInteractActionInput;
- }
- override bool HasProgress()
- {
- return true;
- }
- override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
- {
- if (target.GetParent())
- return false;
- ItemBase targetItem = ItemBase.Cast(target.GetObject());
- if (targetItem && targetItem.IsBeingPlaced())
- return false;
- ExplosivesBase explosive = ExplosivesBase.Cast(target.GetObject());
- return explosive && !explosive.GetArmed();
- }
-
- override void OnFinishProgressServer(ActionData action_data)
- {
- super.OnFinishProgressServer(action_data);
- ExplosivesBase explosive = ExplosivesBase.Cast(action_data.m_Target.GetObject());
- if (explosive)
- explosive.OnPlacementComplete(action_data.m_Player, explosive.GetPosition(), action_data.m_Player.GetOrientation());
- }
- }
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