actioncraftarmband.c 1.2 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849
  1. class ActionCraftArmbandCB: ActionContinuousBaseCB
  2. {
  3. override void CreateActionComponent()
  4. {
  5. m_ActionData.m_ActionComponent = new CAContinuousTime(UATimeSpent.BANDAGE);
  6. }
  7. }
  8. class ActionCraftArmband: ActionContinuousBase
  9. {
  10. void ActionCraftArmband()
  11. {
  12. m_CallbackClass = ActionCraftArmbandCB;
  13. m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_CRAFTING;
  14. m_FullBody = true;
  15. m_StanceMask = DayZPlayerConstants.STANCEMASK_CROUCH;
  16. m_SpecialtyWeight = UASoftSkillsWeight.PRECISE_LOW;
  17. m_Text = "#STR_craftarmband0";
  18. }
  19. override void CreateConditionComponents()
  20. {
  21. m_ConditionItem = new CCINonRuined();
  22. m_ConditionTarget = new CCTSelf();
  23. }
  24. override bool HasTarget()
  25. {
  26. return false;
  27. }
  28. override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
  29. {
  30. return true;
  31. }
  32. override void OnFinishProgressServer(ActionData action_data)
  33. {
  34. EntityAI armband = action_data.m_Player.SpawnEntityOnGroundPos("Armband_White", action_data.m_Player.GetPosition());
  35. action_data.m_MainItem.AddQuantity(-1);
  36. MiscGameplayFunctions.TransferItemProperties(action_data.m_MainItem, armband);
  37. }
  38. override string GetSoundCategory(ActionData action_data)
  39. {
  40. return "ImprovisedCloth_craft";
  41. }
  42. }