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- class ActionCraftArmbandCB: ActionContinuousBaseCB
- {
- override void CreateActionComponent()
- {
- m_ActionData.m_ActionComponent = new CAContinuousTime(UATimeSpent.BANDAGE);
- }
- }
- class ActionCraftArmband: ActionContinuousBase
- {
- void ActionCraftArmband()
- {
- m_CallbackClass = ActionCraftArmbandCB;
- m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_CRAFTING;
- m_FullBody = true;
- m_StanceMask = DayZPlayerConstants.STANCEMASK_CROUCH;
- m_SpecialtyWeight = UASoftSkillsWeight.PRECISE_LOW;
- m_Text = "#STR_craftarmband0";
- }
-
- override void CreateConditionComponents()
- {
- m_ConditionItem = new CCINonRuined();
- m_ConditionTarget = new CCTSelf();
- }
-
- override bool HasTarget()
- {
- return false;
- }
-
- override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
- {
- return true;
- }
-
- override void OnFinishProgressServer(ActionData action_data)
- {
- EntityAI armband = action_data.m_Player.SpawnEntityOnGroundPos("Armband_White", action_data.m_Player.GetPosition());
- action_data.m_MainItem.AddQuantity(-1);
-
- MiscGameplayFunctions.TransferItemProperties(action_data.m_MainItem, armband);
- }
-
- override string GetSoundCategory(ActionData action_data)
- {
- return "ImprovisedCloth_craft";
- }
- }
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