actioncraftboneknife.c 1.3 KB

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  1. class ActionCraftBoneKnifeCB : ActionContinuousBaseCB
  2. {
  3. override void CreateActionComponent()
  4. {
  5. m_ActionData.m_ActionComponent = new CAContinuousTime(UATimeSpent.DEFAULT_CRAFT);
  6. }
  7. };
  8. class ActionCraftBoneKnife: ActionContinuousBase
  9. {
  10. void ActionCraftBoneKnife()
  11. {
  12. m_CallbackClass = ActionCraftBoneKnifeCB;
  13. m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_CRAFTING;
  14. m_FullBody = true;
  15. m_StanceMask = DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT;
  16. m_SpecialtyWeight = UASoftSkillsWeight.ROUGH_HIGH;
  17. m_Text = "#STR_CraftBoneKnife0";
  18. }
  19. override void CreateConditionComponents()
  20. {
  21. m_ConditionItem = new CCINonRuined;
  22. m_ConditionTarget = new CCTNone;
  23. }
  24. override bool ActionCondition( PlayerBase player, ActionTarget target, ItemBase item )
  25. {
  26. if( item.GetQuantity() >= 2 )
  27. {
  28. return true;
  29. }
  30. return false;
  31. }
  32. override bool HasTarget()
  33. {
  34. return false;
  35. }
  36. override void OnFinishProgressServer( ActionData action_data )
  37. {
  38. EntityAI knife = action_data.m_Player.SpawnEntityOnGroundPos("BoneKnife", action_data.m_Player.GetPosition());
  39. action_data.m_MainItem.AddQuantity(-2);
  40. MiscGameplayFunctions.TransferItemProperties(action_data.m_MainItem, knife);
  41. }
  42. override string GetSoundCategory(ActionData action_data)
  43. {
  44. return "BoneKnife_craft";
  45. }
  46. };