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- class ActionCraftBoneKnifeCB : ActionContinuousBaseCB
- {
- override void CreateActionComponent()
- {
- m_ActionData.m_ActionComponent = new CAContinuousTime(UATimeSpent.DEFAULT_CRAFT);
- }
- };
- class ActionCraftBoneKnife: ActionContinuousBase
- {
- void ActionCraftBoneKnife()
- {
- m_CallbackClass = ActionCraftBoneKnifeCB;
- m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_CRAFTING;
- m_FullBody = true;
- m_StanceMask = DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT;
- m_SpecialtyWeight = UASoftSkillsWeight.ROUGH_HIGH;
- m_Text = "#STR_CraftBoneKnife0";
- }
-
- override void CreateConditionComponents()
- {
- m_ConditionItem = new CCINonRuined;
- m_ConditionTarget = new CCTNone;
- }
-
- override bool ActionCondition( PlayerBase player, ActionTarget target, ItemBase item )
- {
- if( item.GetQuantity() >= 2 )
- {
- return true;
- }
- return false;
- }
-
- override bool HasTarget()
- {
- return false;
- }
-
- override void OnFinishProgressServer( ActionData action_data )
- {
- EntityAI knife = action_data.m_Player.SpawnEntityOnGroundPos("BoneKnife", action_data.m_Player.GetPosition());
- action_data.m_MainItem.AddQuantity(-2);
-
- MiscGameplayFunctions.TransferItemProperties(action_data.m_MainItem, knife);
- }
-
- override string GetSoundCategory(ActionData action_data)
- {
- return "BoneKnife_craft";
- }
- };
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