actiondecraftdrysackbag.c 1.5 KB

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  1. class ActionDeCraftDrysackBagCB : ActionContinuousBaseCB
  2. {
  3. override void CreateActionComponent()
  4. {
  5. m_ActionData.m_ActionComponent = new CAContinuousTime(UATimeSpent.DEFAULT_DECRAFT);
  6. }
  7. }
  8. class ActionDeCraftDrysackBag: ActionContinuousBase
  9. {
  10. void ActionDeCraftDrysackBag()
  11. {
  12. m_CallbackClass = ActionDeCraftDrysackBagCB;
  13. m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_CRAFTING;
  14. m_FullBody = true;
  15. m_StanceMask = DayZPlayerConstants.STANCEMASK_CROUCH;
  16. m_SpecialtyWeight = UASoftSkillsWeight.ROUGH_HIGH;
  17. m_Text = "#dismantle";
  18. }
  19. override void CreateConditionComponents()
  20. {
  21. m_ConditionItem = new CCINonRuined();
  22. m_ConditionTarget = new CCTNone();
  23. }
  24. override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item )
  25. {
  26. return item.IsEmpty();
  27. }
  28. override bool HasTarget()
  29. {
  30. return false;
  31. }
  32. override void OnFinishProgressServer(ActionData action_data )
  33. {
  34. EntityAI mainItem = action_data.m_MainItem;
  35. string color = mainItem.ConfigGetString("color");
  36. string className = "WaterproofBag_" + color;
  37. EntityAI result1 = action_data.m_Player.SpawnEntityOnGroundPos(className, action_data.m_Player.GetPosition());
  38. EntityAI result2 = action_data.m_Player.SpawnEntityOnGroundPos("Rope", action_data.m_Player.GetPosition());
  39. if (!result1 || !result2)
  40. return;
  41. MiscGameplayFunctions.TransferItemProperties(mainItem, result1);
  42. MiscGameplayFunctions.TransferItemProperties(mainItem, result2);
  43. action_data.m_MainItem.Delete();
  44. }
  45. }