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- class ActionDialCombinationLockOnTargetCB : ActionContinuousBaseCB
- {
- private const float REPEAT_AFTER_SEC = 0.5;
-
- override void CreateActionComponent()
- {
- m_ActionData.m_ActionComponent = new CAContinuousRepeat(REPEAT_AFTER_SEC);
- }
- }
- class ActionDialCombinationLockOnTarget: ActionContinuousBase
- {
- void ActionDialCombinationLockOnTarget()
- {
- m_CallbackClass = ActionDialCombinationLockOnTargetCB;
- m_CommandUID = DayZPlayerConstants.CMD_ACTIONMOD_OPENITEM;
- m_CommandUIDProne = DayZPlayerConstants.CMD_ACTIONFB_OPENITEM;
- m_SpecialtyWeight = UASoftSkillsWeight.ROUGH_LOW;
- m_Text = "#dial_combination_lock";
- }
-
- override void CreateConditionComponents()
- {
- m_ConditionItem = new CCINone();
- m_ConditionTarget = new CCTNonRuined(UAMaxDistances.DEFAULT);
- }
-
- override bool HasProneException()
- {
- return true;
- }
-
- override typename GetInputType()
- {
- return ContinuousInteractActionInput;
- }
-
- override void OnActionInfoUpdate(PlayerBase player, ActionTarget target, ItemBase item)
- {
- ConstructionActionData constructionActionData = player.GetConstructionActionData();
- m_Text = "#dial_combination_lock " + constructionActionData.GetDialNumberText();
- }
- override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
- {
- if (!target.GetObject())
- return false;
-
- CombinationLock lock = CombinationLock.Cast(target.GetObject());
- if (lock && lock.GetHierarchyParent() && Fence.Cast(lock.GetHierarchyParent()))
- {
- ConstructionActionData constructionActionData = player.GetConstructionActionData();
- constructionActionData.SetCombinationLock(lock);
-
- return true;
- }
-
- return false;
- }
- override void OnFinishProgressServer(ActionData action_data)
- {
- //set dialed number
- ConstructionActionData constructionActionData = action_data.m_Player.GetConstructionActionData();
- CombinationLock combination_lock = constructionActionData.GetCombinationLock();
- if (combination_lock)
- {
- combination_lock.DialNextNumber();
-
- //check for unlock state
- if (!combination_lock.IsLockedOnGate())
- {
- if (GetGame().IsMultiplayer())
- ClearActionJuncture(action_data);
- else
- ClearInventoryReservationEx(action_data);
-
- EntityAI target_entity = EntityAI.Cast(action_data.m_Target.GetObject());
- combination_lock.UnlockServer(action_data.m_Player, target_entity.GetHierarchyParent());
- }
- }
- }
- }
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