1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192 |
- class ActionDisarmMineCB: ActionContinuousBaseCB
- {
- override void CreateActionComponent()
- {
- m_ActionData.m_ActionComponent = new CAContinuousTime(UATimeSpent.DISARM_MINE);
- }
- }
- class ActionDisarmMine: ActionContinuousBase
- {
- void ActionDisarmMine()
- {
- m_CallbackClass = ActionDisarmMineCB;
- m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_INTERACT;
- m_StanceMask = DayZPlayerConstants.STANCEMASK_CROUCH;
- m_FullBody = true;
-
- m_Text = "#disarm";
- }
-
- override void CreateConditionComponents()
- {
- m_ConditionItem = new CCINonRuined;
- m_ConditionTarget = new CCTCursor;
- }
- override bool ActionCondition( PlayerBase player, ActionTarget target, ItemBase item )
- {
- if (!target)
- {
- return false;
- }
- LandMineTrap targetMine;
- if (Class.CastTo(targetMine, target.GetObject()) && item && IsInReach(player, target, UAMaxDistances.DEFAULT))
- {
- return targetMine.IsActive() && targetMine.CanBeDisarmed();
- }
- return false;
- }
-
- override void OnStartAnimationLoop(ActionData action_data)
- {
- if (!GetGame().IsMultiplayer() || GetGame().IsServer())
- {
- LandMineTrap targetMine = LandMineTrap.Cast(action_data.m_Target.GetObject());
- Param1<bool> play = new Param1<bool>(true);
- GetGame().RPCSingleParam(targetMine, SoundTypeMine.DISARMING, play, true);
- }
- }
-
- override void OnExecute(ActionData action_data)
- {
- if (!GetGame().IsMultiplayer() || GetGame().IsServer())
- {
- LandMineTrap targetMine = LandMineTrap.Cast(action_data.m_Target.GetObject());
- Param1<bool> play = new Param1<bool>(true);
- GetGame().RPCSingleParam(targetMine, SoundTypeMine.DISARMING, play, true);
- }
- }
-
- override void OnEndAnimationLoop( ActionData action_data )
- {
- if (!GetGame().IsMultiplayer() || GetGame().IsServer())
- {
- LandMineTrap targetMine = LandMineTrap.Cast(action_data.m_Target.GetObject());
- Param1<bool> play = new Param1<bool>(false);
- GetGame().RPCSingleParam(targetMine, SoundTypeMine.DISARMING, play, true);
- }
- }
-
- override void OnFinishProgressServer(ActionData action_data)
- {
- LandMineTrap targetMine;
- Class.CastTo(targetMine, action_data.m_Target.GetObject());
-
- ToolBase tool;
- Class.CastTo(tool, action_data.m_MainItem);
-
- if (Math.RandomIntInclusive(0, 100) < tool.GetDisarmRate())
- {
- targetMine.Disarm();
- }
- else
- {
- targetMine.OnSteppedOn(action_data.m_Player);
- }
-
- MiscGameplayFunctions.DealAbsoluteDmg(action_data.m_MainItem, 2);
- }
- };
|