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- class ActionEatBigCB : ActionContinuousBaseCB
- {
- override void CreateActionComponent()
- {
- m_ActionData.m_ActionComponent = new CAContinuousQuantityEdible(UAQuantityConsumed.EAT_BIG, UATimeSpent.DEFAULT);
- }
- };
- class ActionEatBig: ActionConsume
- {
- void ActionEatBig()
- {
- m_CallbackClass = ActionEatBigCB;
- //m_Sound = "EatingSoft_0";
- m_Text = "#eat";
- }
-
- override void CreateConditionComponents()
- {
- m_ConditionItem = new CCINonRuined;
- m_ConditionTarget = new CCTSelf;
- }
-
- override int IsEat()
- {
- return true;
- }
- override bool HasTarget()
- {
- return false;
- }
-
-
- override bool ActionCondition( PlayerBase player, ActionTarget target, ItemBase item )
- {
- if (!super.ActionCondition(player, target, item))
- return false;
-
- return player.CanEatAndDrink();
- }
-
- override void OnEndServer( ActionData action_data )
- {
- super.OnEndServer(action_data);
-
- if ( action_data.m_Player.HasBloodyHandsEx() == eBloodyHandsTypes.SALMONELA && !action_data.m_Player.GetInventory().FindAttachment( InventorySlots.GLOVES ) && GetProgress(action_data) > 0 )
- {
- action_data.m_Player.SetBloodyHandsPenalty();
- }
- }
- };
- //-------------- Action Eat
- class ActionEatCB : ActionEatBigCB
- {
- override void CreateActionComponent()
- {
- m_ActionData.m_ActionComponent = new CAContinuousQuantityEdible(UAQuantityConsumed.EAT_NORMAL, UATimeSpent.DEFAULT);
- }
- };
- class ActionEat: ActionEatBig
- {
- void ActionEat()
- {
- m_CallbackClass = ActionEatCB;
- }
-
-
- };
- //-------------- Action Eat Small
- class ActionEatSmallCB : ActionEatBigCB
- {
- override void CreateActionComponent()
- {
- m_ActionData.m_ActionComponent = new CAContinuousQuantityEdible(UAQuantityConsumed.EAT_SMALL, UATimeSpent.DEFAULT);
- }
- };
- class ActionEatSmall: ActionEatBig
- {
- void ActionEatSmall()
- {
- m_CallbackClass = ActionEatSmallCB;
- }
- };
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