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- class ActionForceConsumeCB : ActionContinuousBaseCB
- {
- override void CreateActionComponent()
- {
- m_ActionData.m_ActionComponent = new CAContinuousQuantityEdible(UAQuantityConsumed.DEFAULT, UATimeSpent.DEFAULT);
- }
- }
- class ActionForceConsume : ActionContinuousBase
- {
- protected const float SOUND_REPEAT_INTERVAL = 1.5;
-
- void ActionForceConsume()
- {
- m_CallbackClass = ActionForceConsumeCB;
- m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_FORCEFEED;
- m_StanceMask = DayZPlayerConstants.STANCEIDX_ERECT | DayZPlayerConstants.STANCEIDX_CROUCH;
- m_FullBody = true;
- m_Text = "#feed";
- }
- override void CreateConditionComponents()
- {
- m_ConditionTarget = new CCTMan(UAMaxDistances.DEFAULT);
- m_ConditionItem = new CCINonRuined();
- }
-
- override void OnStartServer(ActionData action_data)
- {
- super.OnStartServer(action_data);
-
- PlayerBase player = PlayerBase.Cast(action_data.m_Target.GetObject());
- if (player)
- GetGame().GetCallQueue(CALL_CATEGORY_GAMEPLAY).CallLater(PlaySound, SOUND_REPEAT_INTERVAL * 1000, true, player);
- }
-
- override void OnEndServer(ActionData action_data)
- {
- super.OnEndServer(action_data);
-
- if (action_data.m_MainItem && (action_data.m_MainItem.GetQuantity() <= 0.01))
- {
- action_data.m_MainItem.SetQuantity(0);
- }
-
- GetGame().GetCallQueue(CALL_CATEGORY_GAMEPLAY).Remove(PlaySound);
- }
-
- override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
- {
- if (!super.ActionCondition(player, target, item))
- return false;
-
- PlayerBase targetPlayer = PlayerBase.Cast(target.GetObject());
- if (!targetPlayer || !targetPlayer.CanEatAndDrink())
- return false;
-
- float angleDiff = Math.AbsFloat(player.GetDirection().VectorToAngles()[0] - targetPlayer.GetDirection().VectorToAngles()[0]);
- if (angleDiff < 135 || angleDiff > 225) // not in 90 deg cone angle facing the other player
- return false;
-
- if (targetPlayer.GetPerformedActionID() != -1 || targetPlayer.GetActivePrimarySymptomID() == SymptomIDs.SYMPTOM_VOMIT)
- return false;
- return ( (item.GetQuantity() > item.GetQuantityMin()) && !item.GetIsFrozen() );
- }
-
- protected void PlaySound(PlayerBase player)
- {
- if (player)
- player.RequestSoundEventEx(EPlayerSoundEventID.FORCE_FEED);
- }
- }
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