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- class ActionMineRockCB : ActionContinuousBaseCB
- {
- private const float TIME_BETWEEN_MATERIAL_DROPS = 8;
-
- override void CreateActionComponent()
- {
- m_ActionData.m_ActionComponent = new CAContinuousMineRock(TIME_BETWEEN_MATERIAL_DROPS);
- }
- };
- class ActionMineRock: ActionMineBase
- {
- void ActionMineRock()
- {
- m_CallbackClass = ActionMineRockCB;
- m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_MINEROCK;
- m_FullBody = true;
- m_StanceMask = DayZPlayerConstants.STANCEMASK_ERECT;
- m_SpecialtyWeight = UASoftSkillsWeight.ROUGH_HIGH;
- //m_Text = "#mine";
- }
-
- override void CreateConditionComponents()
- {
- m_ConditionTarget = new CCTCursor(UAMaxDistances.DEFAULT);
- m_ConditionItem = new CCINonRuined;
- }
- override bool ActionCondition( PlayerBase player, ActionTarget target, ItemBase item )
- {
- //Action not allowed if player has broken legs
- if (player.GetBrokenLegs() == eBrokenLegs.BROKEN_LEGS)
- return false;
-
- Object targetObject = target.GetObject();
- if ( targetObject.IsRock() )
- {
- return true;
- }
- return false;
- }
-
- override string GetSoundCategory(ActionData action_data)
- {
- ItemBase item = action_data.m_MainItem;
- if (item.IsKindOf("Hammer"))
- {
- return "MinningLight";
- }
- else if (item.IsKindOf("MeatTenderizer"))
- {
- return "MinningHard";
- }
-
- return "";
- }
-
- };
- class ActionMineRock1H : ActionMineRock
- {
- void ActionMineRock1H()
- {
- m_CallbackClass = ActionMineRockCB;
- m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_ASSEMBLE;
- m_FullBody = true;
- m_StanceMask = DayZPlayerConstants.STANCEMASK_ERECT;
- m_SpecialtyWeight = UASoftSkillsWeight.ROUGH_HIGH;
- }
- }
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