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- class ActionShaveCB : ActionContinuousBaseCB
- {
- override void CreateActionComponent()
- {
- m_ActionData.m_ActionComponent = new CAContinuousTime(UATimeSpent.SHAVE);
- }
- };
- class ActionShave: ActionContinuousBase
- {
- void ActionShave()
- {
- m_CallbackClass = ActionShaveCB;
- m_SpecialtyWeight = UASoftSkillsWeight.PRECISE_LOW;
-
- m_CommandUID = DayZPlayerConstants.CMD_ACTIONMOD_SHAVE;
- m_FullBody = false;
- m_StanceMask = DayZPlayerConstants.STANCEMASK_ERECT | DayZPlayerConstants.STANCEMASK_CROUCH;
- m_Text = "#shave_myself";
- }
-
- override void CreateConditionComponents()
- {
- m_ConditionItem = new CCINonRuined;
- m_ConditionTarget = new CCTSelf;
- }
- override bool ActionCondition ( PlayerBase player, ActionTarget target, ItemBase item )
- {
- if ( player.CanShave() )
- {
- return true;
- }
-
- return false;
- }
-
- override bool HasTarget()
- {
- return false;
- }
-
- override bool IsShaveSelf()
- {
- return true;
- }
- override void OnFinishProgressServer( ActionData action_data )
- {
- action_data.m_Player.ShavePlayer();
- }
-
- override void OnFinishProgressClient( ActionData action_data )
- {
- super.OnFinishProgressClient( action_data );
-
- GetGame().GetAnalyticsClient().OnActionFinishedShaveSelf();
- }
- };
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