12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061 |
- class ActionTuneFrequencyCB : ActionContinuousBaseCB
- {
- private const float REPEAT_AFTER_SEC = 1.0;
-
- override void CreateActionComponent()
- {
- m_ActionData.m_ActionComponent = new CAContinuousRepeat(REPEAT_AFTER_SEC);
- }
- }
- class ActionTuneFrequency: ActionContinuousBase
- {
- void ActionTuneFrequency()
- {
- m_CallbackClass = ActionTuneFrequencyCB;
- m_CommandUID = DayZPlayerConstants.CMD_ACTIONMOD_ITEM_TUNE;
- m_CommandUIDProne = DayZPlayerConstants.CMD_ACTIONFB_ITEM_TUNE;
- m_SpecialtyWeight = UASoftSkillsWeight.ROUGH_LOW;
-
- m_Text = "#tune_frequency";
- }
-
- override void CreateConditionComponents()
- {
- m_ConditionTarget = new CCTNone;
- m_ConditionItem = new CCINonRuined;
- }
-
- override bool HasProneException()
- {
- return true;
- }
- override bool HasTarget()
- {
- return false;
- }
- override bool ActionCondition ( PlayerBase player, ActionTarget target, ItemBase item )
- {
- if ( item.IsTransmitter() )
- {
- TransmitterBase transmitter = TransmitterBase.Cast( item );
-
- if ( transmitter.GetCompEM().IsWorking() )
- {
- //transmitter.DisplayRadioInfo( transmitter.GetTunedFrequency().ToString(), player );
-
- return true;
- }
- }
-
- return false;
- }
- override void OnFinishProgressServer( ActionData action_data )
- {
- TransmitterBase transmitter = TransmitterBase.Cast( action_data.m_MainItem );
- transmitter.SetNextFrequency( action_data.m_Player );
- }
- }
|