actionungagtarget.c 1.7 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364
  1. class ActionUngagTarget: ActionContinuousBase
  2. {
  3. void ActionUngagTarget()
  4. {
  5. m_CallbackClass = ActionUncoverHeadTargetCB;
  6. m_CommandUID = DayZPlayerConstants.CMD_ACTIONMOD_COVERHEAD_TARGET;
  7. //m_FullBody = true;
  8. m_StanceMask = DayZPlayerConstants.STANCEMASK_ERECT | DayZPlayerConstants.STANCEMASK_CROUCH;
  9. m_Text = "#ungag_person";
  10. }
  11. override void CreateConditionComponents()
  12. {
  13. m_ConditionItem = new CCINone;
  14. m_ConditionTarget = new CCTMan(UAMaxDistances.DEFAULT,false);
  15. }
  16. override typename GetInputType()
  17. {
  18. return ContinuousInteractActionInput;
  19. }
  20. override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
  21. {
  22. PlayerBase targetPlayer;
  23. if (Class.CastTo(targetPlayer, target.GetObject()))
  24. {
  25. if (IsWearingGag(targetPlayer) && null == player.GetHumanInventory().GetEntityInHands())
  26. {
  27. return true;
  28. }
  29. }
  30. return false;
  31. }
  32. override void OnFinishProgressServer(ActionData action_data)
  33. {
  34. PlayerBase ntarget = PlayerBase.Cast(action_data.m_Target.GetObject());
  35. if (CanReceiveAction(action_data.m_Target))
  36. {
  37. EntityAI attachment;
  38. Class.CastTo(attachment, ntarget.GetInventory().FindAttachment(InventorySlots.MASK));
  39. if (attachment && attachment.GetType() == "MouthRag")
  40. {
  41. UngagSelfLambda lamb = new UngagSelfLambda(attachment, "Rag", action_data.m_Player);
  42. lamb.SetTransferParams(true, true, true, false, 1);
  43. action_data.m_Player.ServerReplaceItemElsewhereWithNewInHands(lamb);
  44. }
  45. }
  46. }
  47. bool IsWearingGag(PlayerBase player)
  48. {
  49. EntityAI attachment;
  50. Class.CastTo(attachment, player.GetInventory().FindAttachment(InventorySlots.MASK));
  51. if (attachment && attachment.GetType() == "MouthRag")
  52. {
  53. return true;
  54. }
  55. return false;
  56. }
  57. };