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- class ActionUngagTarget: ActionContinuousBase
- {
- void ActionUngagTarget()
- {
- m_CallbackClass = ActionUncoverHeadTargetCB;
- m_CommandUID = DayZPlayerConstants.CMD_ACTIONMOD_COVERHEAD_TARGET;
- //m_FullBody = true;
- m_StanceMask = DayZPlayerConstants.STANCEMASK_ERECT | DayZPlayerConstants.STANCEMASK_CROUCH;
- m_Text = "#ungag_person";
- }
- override void CreateConditionComponents()
- {
-
- m_ConditionItem = new CCINone;
- m_ConditionTarget = new CCTMan(UAMaxDistances.DEFAULT,false);
- }
-
- override typename GetInputType()
- {
- return ContinuousInteractActionInput;
- }
- override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
- {
- PlayerBase targetPlayer;
- if (Class.CastTo(targetPlayer, target.GetObject()))
- {
- if (IsWearingGag(targetPlayer) && null == player.GetHumanInventory().GetEntityInHands())
- {
- return true;
- }
- }
- return false;
- }
- override void OnFinishProgressServer(ActionData action_data)
- {
- PlayerBase ntarget = PlayerBase.Cast(action_data.m_Target.GetObject());
- if (CanReceiveAction(action_data.m_Target))
- {
- EntityAI attachment;
- Class.CastTo(attachment, ntarget.GetInventory().FindAttachment(InventorySlots.MASK));
-
- if (attachment && attachment.GetType() == "MouthRag")
- {
- UngagSelfLambda lamb = new UngagSelfLambda(attachment, "Rag", action_data.m_Player);
- lamb.SetTransferParams(true, true, true, false, 1);
- action_data.m_Player.ServerReplaceItemElsewhereWithNewInHands(lamb);
- }
- }
- }
-
- bool IsWearingGag(PlayerBase player)
- {
- EntityAI attachment;
- Class.CastTo(attachment, player.GetInventory().FindAttachment(InventorySlots.MASK));
- if (attachment && attachment.GetType() == "MouthRag")
- {
- return true;
- }
- return false;
- }
- };
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