actionviewoptics.c 3.6 KB

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  1. class ActionViewOptics : ActionContinuousBase
  2. {
  3. void ActionViewOptics()
  4. {
  5. m_CallbackClass = ActionRaiseAndViewCB;
  6. m_CommandUID = DayZPlayerConstants.CMD_GESTUREFB_LOOKOPTICS;
  7. m_CommandUIDProne = DayZPlayerConstants.CMD_GESTUREFB_LOOKOPTICS;
  8. m_Text = "#Look_Through";
  9. }
  10. override void CreateConditionComponents()
  11. {
  12. m_ConditionItem = new CCINonRuined;
  13. m_ConditionTarget = new CCTNone;
  14. }
  15. override bool IsFullBody(PlayerBase player)
  16. {
  17. return true;
  18. }
  19. override bool IsCameraLockOnPerform()
  20. {
  21. return false;
  22. }
  23. override bool HasProgress()
  24. {
  25. return false;
  26. }
  27. override bool HasTarget()
  28. {
  29. return false;
  30. }
  31. override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
  32. {
  33. ItemOptics optic;
  34. if (Class.CastTo(optic, item) && !optic.IsInOptics() && !player.IsNVGLowered())
  35. {
  36. return true;
  37. }
  38. return false;
  39. }
  40. override bool ActionConditionContinue(ActionData action_data)
  41. {
  42. return true;
  43. }
  44. override void OnStartClient(ActionData action_data)
  45. {
  46. super.OnStartClient(action_data);
  47. GetGame().GetMission().AddActiveInputExcludes({"actonViewOpticExcl"});
  48. }
  49. override void OnStartServer(ActionData action_data)
  50. {
  51. super.OnStartServer(action_data);
  52. if (!GetGame().IsMultiplayer())
  53. GetGame().GetMission().AddActiveInputExcludes({"actonViewOpticExcl"});
  54. }
  55. override void OnStartAnimationLoopServer(ActionData action_data)
  56. {
  57. ItemOptics optic;
  58. if (Class.CastTo(optic, action_data.m_MainItem))
  59. {
  60. if (!optic.IsInOptics())
  61. {
  62. EnterOptics(optic, action_data.m_Player);
  63. }
  64. }
  65. }
  66. override void OnStartAnimationLoopClient(ActionData action_data)
  67. {
  68. ItemOptics optic;
  69. if (Class.CastTo(optic, action_data.m_MainItem))
  70. {
  71. if (!optic.IsInOptics())
  72. {
  73. EnterOptics(optic, action_data.m_Player);
  74. }
  75. }
  76. }
  77. override void OnEndClient(ActionData action_data)
  78. {
  79. ItemOptics optic;
  80. if (Class.CastTo(optic, action_data.m_MainItem) && optic.IsInOptics())
  81. {
  82. ExitOptics(optic, action_data.m_Player);
  83. }
  84. GetGame().GetMission().RemoveActiveInputExcludes({"actonViewOpticExcl"});
  85. }
  86. override void OnEndServer(ActionData action_data)
  87. {
  88. super.OnEndServer(action_data);
  89. ItemOptics optic;
  90. if (Class.CastTo(optic, action_data.m_MainItem) && optic.IsInOptics())
  91. {
  92. ExitOptics(optic, action_data.m_Player);
  93. }
  94. if (!GetGame().IsMultiplayer())
  95. GetGame().GetMission().RemoveActiveInputExcludes({"actonViewOpticExcl"});
  96. }
  97. override void OnEndAnimationLoopClient(ActionData action_data)
  98. {
  99. ItemOptics optic;
  100. if (Class.CastTo(optic, action_data.m_MainItem))
  101. {
  102. ExitOptics(optic, action_data.m_Player);
  103. }
  104. }
  105. override void OnEndAnimationLoopServer(ActionData action_data)
  106. {
  107. ItemOptics optic;
  108. if (Class.CastTo(optic, action_data.m_MainItem))
  109. {
  110. ExitOptics(optic, action_data.m_Player);
  111. }
  112. }
  113. bool CanWork(ItemBase item)
  114. {
  115. if (!item.HasEnergyManager())
  116. {
  117. return true;
  118. }
  119. else if (item.GetCompEM() && item.GetCompEM().CanWork())
  120. {
  121. return true;
  122. }
  123. return false;
  124. }
  125. void EnterOptics(ItemOptics optic, PlayerBase player)
  126. {
  127. player.SetIronsights(false);
  128. player.SetHandheldOpticsInUse(true);
  129. player.SetOptics(true);
  130. optic.EnterOptics();
  131. optic.HideSelection("hide");
  132. if (optic.HasEnergyManager())
  133. optic.GetCompEM().SwitchOn();
  134. player.GetAimingModel().SetAimNoiseAllowed(false);
  135. }
  136. void ExitOptics(ItemOptics optic, PlayerBase player)
  137. {
  138. optic.ShowSelection("hide");
  139. player.ExitSights();
  140. player.SetHandheldOpticsInUse(false);
  141. if (optic.HasEnergyManager())
  142. optic.GetCompEM().SwitchOff();
  143. player.GetAimingModel().SetAimNoiseAllowed(true);
  144. }
  145. }