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- class ActionBurnSewSelfCB : ActionContinuousBaseCB
- {
- override void CreateActionComponent()
- {
- m_ActionData.m_ActionComponent = new CAContinuousTime(UATimeSpent.SEW_WOUNDS);
- }
- };
- //!DEPRECATED
- class ActionBurnSewSelf: ActionContinuousBase
- {
- void ActionBurnSewSelf()
- {
- m_CallbackClass = ActionBurnSewSelfCB;
- m_SpecialtyWeight = UASoftSkillsWeight.PRECISE_MEDIUM;
- m_Text = "#treat_wound";
- }
-
- override void CreateConditionComponents()
- {
- m_ConditionItem = new CCINonRuined;
- m_ConditionTarget = new CCTSelf;
- }
- override bool HasTarget()
- {
- return false;
- }
- override bool ActionCondition( PlayerBase player, ActionTarget target, ItemBase item )
- {
- if ( item.GetTemperature() > 80 )
- {
- return true;
- }
- else
- {
- return false;
- }
- }
- override void OnFinishProgressServer( ActionData action_data )
- {
- const float ITEM_DAMAGE = 5;
- const float SHOCK_AMOUNT = 1000;
-
- if (action_data.m_Player.GetBleedingManagerServer() )
- {
- action_data.m_Player.GetBleedingManagerServer().RemoveMostSignificantBleedingSourceEx(action_data.m_MainItem);
- }
- //OlD_SHOCK//action_data.m_Player.GetStatShock().Add( action_data.m_Player.GetSoftSkillsManager().SubtractSpecialtyBonus( SHOCK_AMOUNT, this.GetSpecialtyWeight() ) );
- action_data.m_MainItem.DecreaseHealth("", "", ITEM_DAMAGE);
- }
- };
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