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							- class ActionCollectSampleTargetCB : ActionContinuousBaseCB
 
- {
 
- 	override void CreateActionComponent()
 
- 	{
 
- 		m_ActionData.m_ActionComponent = new CAContinuousTime(UATimeSpent.COLLECT_SAMPLE);
 
- 	}
 
- };
 
- class ActionCollectSampleTarget : ActionContinuousBase
 
- {
 
- 	void ActionCollectSampleTarget()
 
- 	{
 
- 		m_CallbackClass = ActionCollectSampleTargetCB;
 
- 		m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_SALINEBLOODBAGTARGET;
 
- 		m_FullBody = true;
 
- 		m_StanceMask = DayZPlayerConstants.STANCEMASK_ERECT | DayZPlayerConstants.STANCEMASK_CROUCH;
 
- 		m_SpecialtyWeight = UASoftSkillsWeight.PRECISE_MEDIUM;
 
- 		m_Text = "#collect_persons_sample";
 
- 	}
 
- 	
 
- 	override void CreateConditionComponents()
 
- 	{
 
- 		m_ConditionItem = new CCINonRuined;
 
- 		m_ConditionTarget = new CCTMan(UAMaxDistances.DEFAULT);
 
- 	}
 
- 	override void OnEndServer( ActionData action_data )
 
- 	{
 
- 		super.OnEndServer(action_data);
 
- 		
 
- 		PlayerBase ntarget = PlayerBase.Cast( action_data.m_Target.GetObject() );
 
- 		Param1<float> nacdata;
 
- 		Class.CastTo(nacdata,  action_data.m_ActionComponent.GetACData() );
 
- 		
 
- 		float delta = 0;
 
- 		if(nacdata)
 
- 			delta = (nacdata.param1 / UATimeSpent.COLLECT_SAMPLE);
 
- 		
 
- 		if(delta > 0)
 
- 		{
 
- 			ActionCollectBloodTargetLambda lambda = new ActionCollectBloodTargetLambda(action_data.m_MainItem, "BloodSyringe", action_data.m_Player, m_SpecialtyWeight, ntarget, delta);
 
- 			action_data.m_Player.ServerReplaceItemInHandsWithNew(lambda);
 
- 		}
 
- 	}
 
- };
 
 
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