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- class ActionDefibrilateTargetCB : ActionContinuousBaseCB
- {
- override void CreateActionComponent()
- {
- m_ActionData.m_ActionComponent = new CAContinuousTime(UATimeSpent.DEFIBRILATE);
- }
- };
- class ActionDefibrilateTarget: ActionDefibrilateBase
- {
- void ActionDefibrilateTarget()
- {
- m_CallbackClass = ActionDefibrilateTargetCB;
- m_SpecialtyWeight = UASoftSkillsWeight.PRECISE_HIGH;
- m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_CRAFTING;
- m_FullBody = true;
- m_StanceMask = DayZPlayerConstants.STANCEMASK_CROUCH;
- m_Text = "#defibrilate_target";
- }
-
- override void CreateConditionComponents()
- {
-
- m_ConditionItem = new CCINonRuined;
- m_ConditionTarget = new CCTMan(UAMaxDistances.DEFAULT);
- }
- override void OnFinishProgressClient( ActionData action_data )
- {
- Defibrillator defib;
- PlayerBase player = action_data.m_Player;
- Class.CastTo(defib, action_data.m_MainItem);
-
- DefibrillateClient(action_data.m_Player, defib);
- }
-
- override void OnFinishProgressServer( ActionData action_data )
- {
- Defibrillator defib = Defibrillator.Cast( action_data.m_MainItem );
- PlayerBase target_player = PlayerBase.Cast( action_data.m_Target.GetObject() );
-
- DefibrillateServer(target_player, defib);
- }
- };
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