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- class ActionSetKitchenTimerCB : ActionContinuousBaseCB
- {
- const float TIME_TO_COMPLETE = 24.0;
-
- override void CreateActionComponent()
- {
- m_ActionData.m_ActionComponent = new CAContinuousRepeat(TIME_TO_COMPLETE);
- KitchenTimer clock = KitchenTimer.Cast(m_ActionData.m_MainItem);
- CAContinuousRepeat.Cast(m_ActionData.m_ActionComponent).SetProgress(clock.GetAnimationPhase("ClockAlarm") * TIME_TO_COMPLETE);
- }
- };
- class ActionSetKitchenTimer: ActionContinuousBase
- {
- void ActionSetKitchenTimer()
- {
- m_CommandUID = DayZPlayerConstants.CMD_ACTIONMOD_SET_KITCHENTIMER;
- m_CommandUIDProne = DayZPlayerConstants.CMD_ACTIONMOD_SET_KITCHENTIMER;
- m_SpecialtyWeight = 0;
-
- m_CallbackClass = ActionSetKitchenTimerCB;
- m_Text = "#STR_SetTimer0";
- }
-
- override void CreateConditionComponents()
- {
- m_ConditionTarget = new CCTSelf;
- m_ConditionItem = new CCINonRuined;
- }
-
- override bool HasProneException()
- {
- return true;
- }
-
- override bool HasTarget()
- {
- return false;
- }
-
- override bool ActionCondition( PlayerBase player, ActionTarget target, ItemBase item )
- {
- return true;
- }
-
- override void OnEndServer(ActionData action_data)
- {
- super.OnEndServer(action_data);
-
- float progress = action_data.m_Callback.GetActionComponentProgress();
- KitchenTimer clock = KitchenTimer.Cast(action_data.m_MainItem);
- clock.SetAlarmTimeServer(progress);
- }
-
- override void OnEndAnimationLoopServer( ActionData action_data )
- {
- }
-
- override void OnUpdate(ActionData action_data)
- {
- float progress = action_data.m_Callback.GetActionComponentProgress();
- KitchenTimer clock = KitchenTimer.Cast(action_data.m_MainItem);
- clock.SetAnimationPhaseNow("ClockAlarm", progress);
- }
-
- };
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