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- /*class ActionTakeItemReciveData : ActionReciveData
- {
- ref InventoryLocation m_InventoryLocation;
- }*/
- class ActionTakeItem: ActionInteractBase
- {
- string m_ItemName = "";
- void ActionTakeItem()
- {
- m_CommandUID = DayZPlayerConstants.CMD_ACTIONMOD_PICKUP_INVENTORY;
- m_CommandUIDProne = DayZPlayerConstants.CMD_ACTIONFB_PICKUP_INVENTORY;
- m_Text = "#take";
- }
- override void CreateConditionComponents()
- {
- m_ConditionItem = new CCINone;
- m_ConditionTarget = new CCTObject(UAMaxDistances.DEFAULT);
- }
-
- override bool HasProneException()
- {
- return true;
- }
- override bool ActionConditionContinue( ActionData action_data )
- {
- return true;
- }
-
- override bool ActionCondition( PlayerBase player, ActionTarget target, ItemBase item )
- {
- ItemBase tgt_item = ItemBase.Cast( target.GetObject() );
- if ( tgt_item && !tgt_item.IsTakeable() ) return false;
- if ( tgt_item && tgt_item.IsBeingPlaced() ) return false;
-
- EntityAI tgt_parent = EntityAI.Cast( target.GetParent() );
- EntityAI tgt_entity = EntityAI.Cast( target.GetObject() );
-
- if ( tgt_entity && (!tgt_parent || BaseBuildingBase.Cast(tgt_parent)) )
- {
- if ( tgt_entity && tgt_entity.IsItemBase() && player.GetInventory().CanAddEntityIntoInventory(tgt_entity) && tgt_entity.GetHierarchyRootPlayer() != player )
- {
- if ( tgt_parent && (!tgt_item.CanDetachAttachment(tgt_parent) || !tgt_parent.CanReleaseAttachment(tgt_item)) )
- return false;
-
- return true;
- }
- }
- return false;
- }
-
- override bool CanBeUsedOnBack()
- {
- return true;
- }
-
- /*override void WriteToContext(ParamsWriteContext ctx, ActionData action_data)
- {
- super.WriteToContext(ctx, action_data);
- InventoryLocation il = action_data.m_ReservedInventoryLocations.Get(0);
- il.WriteToContext(ctx);
- }
-
- override bool ReadFromContext(ParamsReadContext ctx, out ActionReciveData action_recive_data )
- {
- if(!action_recive_data)
- {
- action_recive_data = new ActionTakeItemReciveData;
- }
-
- if(super.ReadFromContext(ctx, action_recive_data))
- {
- ActionTakeItemReciveData recive_data_ti = ActionTakeItemReciveData.Cast(action_recive_data);
- recive_data_ti.m_InventoryLocation = new InventoryLocation;
- if(recive_data_ti.m_InventoryLocation.ReadFromContext(ctx))
- {
- return true;
- }
- }
-
- return false;
- }
-
- override void HandleReciveData(ActionReciveData action_recive_data, ActionData action_data)
- {
- super.HandleReciveData(action_recive_data, action_data);
- ActionTakeItemReciveData recive_data_ti = ActionTakeItemReciveData.Cast(action_recive_data);
- action_data.m_ReservedInventoryLocations.Insert(recive_data_ti.m_InventoryLocation);
- } */
-
-
-
- override bool InventoryReservation(ActionData action_data)
- {
- bool success = true;
-
- InventoryLocation il = new InventoryLocation;
-
- ItemBase targetItem;
- if ( ItemBase.CastTo(targetItem, action_data.m_Target.GetObject()) )
- {
- action_data.m_Player.GetInventory().FindFreeLocationFor( targetItem , FindInventoryLocationType.ANY, il );
- if ( action_data.m_Player.GetInventory().HasInventoryReservation( targetItem, il) )
- {
- success = false;
- }
- else
- {
- action_data.m_Player.GetInventory().AddInventoryReservationEx( targetItem, il, GameInventory.c_InventoryReservationTimeoutMS);
- }
- }
-
- if ( success )
- {
- if( il )
- action_data.m_ReservedInventoryLocations.Insert(il);
- }
-
- return success;
- }
-
- override void OnExecute(ActionData action_data)
- {
- if (GetGame().IsDedicatedServer())
- {
- ClearActionJuncture(action_data);
- return;
- }
-
- //Debug.Log("[Action DEBUG] Start time stamp: " + action_data.m_Player.GetSimulationTimeStamp());
- ItemBase ntarget = ItemBase.Cast(action_data.m_Target.GetObject());
- InventoryLocation il = action_data.m_ReservedInventoryLocations.Get(0);
- InventoryLocation targetInventoryLocation = new InventoryLocation;
- ntarget.GetInventory().GetCurrentInventoryLocation(targetInventoryLocation);
-
- ClearInventoryReservationEx(action_data);
-
- //SplitItemUtils.TakeOrSplitToInventoryLocation( action_data.m_Player, il );
-
- float stackable = ntarget.GetTargetQuantityMax(il.GetSlot());
-
- if( stackable == 0 || stackable >= ntarget.GetQuantity() )
- {
- action_data.m_Player.PredictiveTakeToDst(targetInventoryLocation, il);
- }
- else
- {
- ClearInventoryReservationEx(action_data);
- ntarget.SplitIntoStackMaxToInventoryLocationClient( il );
- }
-
- //action_data.m_Player.PredictiveTakeToDst(targetInventoryLocation, il);
- }
- };
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