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- class ActionTuneFrequencyOnGround : ActionInteractBase
- {
- string m_RadioFreq;
- void ActionTuneFrequencyOnGround()
- {
- m_CommandUID = DayZPlayerConstants.CMD_ACTIONMOD_OPENDOORFW;
- m_StanceMask = DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT;
- m_RadioFreq = string.Empty;
- m_Text = "#tune_frequency";
- }
- override void OnActionInfoUpdate( PlayerBase player, ActionTarget target, ItemBase item )
- {
- Object target_object = target.GetObject();
- Land_Radio_PanelBig transmitter = Land_Radio_PanelBig.Cast( target.GetObject() );
- m_Text = "#tune_frequency | " + transmitter.GetTunedFrequency().ToString() + " MHz";
- }
- override typename GetInputType()
- {
- return ContinuousInteractActionInput;
- }
- override bool HasProgress()
- {
- return false;
- }
-
- override bool ActionCondition ( PlayerBase player, ActionTarget target, ItemBase item )
- {
- Object target_object = target.GetObject();
- Land_Radio_PanelBig transmitter = Land_Radio_PanelBig.Cast( target_object );
- string selection = target_object.GetActionComponentName( target.GetComponentIndex() );
-
- if ( transmitter.GetCompEM().IsWorking() && selection == "control_panel" )
- {
- //transmitter.DisplayRadioInfo( transmitter.GetTunedFrequency().ToString(), player );
- //m_RadioFreq = transmitter.GetTunedFrequency().ToString();
-
- return true;
- }
-
- return false;
- }
-
- override void OnExecuteServer( ActionData action_data )
- {
- Land_Radio_PanelBig transmitter = Land_Radio_PanelBig.Cast( action_data.m_Target.GetObject() );
- transmitter.SetNextFrequency( action_data.m_Player );
- }
- }
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