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- class ActionAttachSeeds : ActionAttach
- {
- override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
- {
- EntityAI targetEntity = EntityAI.Cast(target.GetObject());
- if (targetEntity && !GardenBase.Cast(targetEntity) && item)
- {
- return targetEntity.GetInventory() && targetEntity.GetInventory().CanAddAttachment(item) && !targetEntity.CanUseConstruction());
- }
- return false;
- }
- }
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