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- class ActionConsumeSingleCB : ActionSingleUseBaseCB
- {
- override void CreateActionComponent()
- {
- m_ActionData.m_ActionComponent = new CASingleUseQuantityEdible(UAQuantityConsumed.DEFAULT);
- }
- };
- class ActionConsumeSingle: ActionSingleUseBase
- {
- const int DEFAULT_CONSUMED_QUANTITY = 1;
-
- void ActionConsumeSingle()
- {
- m_CommandUID = DayZPlayerConstants.CMD_ACTIONMOD_LICKBATTERY;
- m_CommandUIDProne = DayZPlayerConstants.CMD_ACTIONFB_LICKBATTERY;
- m_Text = "#eat";
- }
-
- int GetConsumedQuantity()
- {
- return DEFAULT_CONSUMED_QUANTITY;
- }
-
- override bool HasProneException()
- {
- return true;
- }
- override bool HasTarget()
- {
- return false;
- }
-
- override void CreateConditionComponents()
- {
- m_ConditionItem = new CCINotRuinedAndEmpty();
- m_ConditionTarget = new CCTSelf();
- }
-
- override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
- {
- return super.ActionCondition(player, target, item) && player.CanEatAndDrink();
- }
-
- override void OnExecuteServer(ActionData action_data)
- {
- PlayerBase player = action_data.m_Player;
-
- if (player && action_data.m_MainItem)
- player.Consume(action_data.m_MainItem, GetConsumedQuantity(), EConsumeType.ITEM_SINGLE_TIME);
- }
-
- override void OnEndServer(ActionData action_data)
- {
- super.OnEndServer(action_data);
-
- if (action_data.m_MainItem && (action_data.m_MainItem.GetQuantity() <= 0))
- action_data.m_MainItem.SetQuantity(0);
-
- if (action_data.m_Player.HasBloodyHandsEx() == eBloodyHandsTypes.SALMONELA && !action_data.m_Player.GetInventory().FindAttachment(InventorySlots.GLOVES) && GetProgress(action_data) > 0)
- action_data.m_Player.SetBloodyHandsPenalty();
- }
- }
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