actionforceconsumesingle.c 1.9 KB

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  1. class ActionForceConsumeSingleCB : ActionSingleUseBaseCB
  2. {
  3. override void CreateActionComponent()
  4. {
  5. m_ActionData.m_ActionComponent = new CASingleUseQuantityEdible(UAQuantityConsumed.DEFAULT);
  6. }
  7. }
  8. class ActionForceConsumeSingle : ActionSingleUseBase
  9. {
  10. const int DEFAULT_CONSUMED_QUANTITY = 1;
  11. void ActionForceConsumeSingle()
  12. {
  13. m_CallbackClass = ActionForceConsumeSingleCB;
  14. m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_INJECTIONTARGET;
  15. m_StanceMask = DayZPlayerConstants.STANCEIDX_ERECT | DayZPlayerConstants.STANCEIDX_CROUCH;
  16. m_FullBody = true;
  17. m_Text = "#feed";
  18. }
  19. override void CreateConditionComponents()
  20. {
  21. m_ConditionItem = new CCINonRuined();
  22. m_ConditionTarget = new CCTMan(UAMaxDistances.DEFAULT);
  23. }
  24. int GetConsumedQuantity()
  25. {
  26. return DEFAULT_CONSUMED_QUANTITY;
  27. }
  28. override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
  29. {
  30. if (!super.ActionCondition(player, target, item))
  31. return false;
  32. if (item.GetQuantity() <= item.GetQuantityMin())
  33. return false;
  34. PlayerBase targetPlayer = PlayerBase.Cast(target.GetObject());
  35. return targetPlayer && targetPlayer.CanEatAndDrink();
  36. }
  37. override void OnEndServer(ActionData action_data)
  38. {
  39. super.OnEndServer(action_data);
  40. if (action_data.m_MainItem && action_data.m_MainItem.GetQuantity() <= 0)
  41. {
  42. action_data.m_MainItem.SetQuantity(0);
  43. }
  44. if (action_data.m_Player.HasBloodyHands() && !action_data.m_Player.GetInventory().FindAttachment(InventorySlots.GLOVES))
  45. {
  46. PlayerBase target = PlayerBase.Cast(action_data.m_Target.GetObject());
  47. if (target)
  48. {
  49. target.SetBloodyHandsPenalty();
  50. }
  51. }
  52. }
  53. override void OnExecuteServer(ActionData action_data)
  54. {
  55. PlayerBase target = PlayerBase.Cast(action_data.m_Target.GetObject());
  56. if (target && action_data.m_MainItem)
  57. {
  58. target.Consume(action_data.m_MainItem, GetConsumedQuantity(), EConsumeType.ITEM_SINGLE_TIME);
  59. }
  60. }
  61. }