actionstopengine.c 1.4 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768
  1. class ActionStopEngine: ActionSingleUseBase
  2. {
  3. void ActionStopEngine()
  4. {
  5. m_CommandUID = DayZPlayerConstants.CMD_ACTIONMOD_STOPENGINE;
  6. m_StanceMask = DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT;
  7. m_Text = "#stop_engine";
  8. }
  9. override void CreateConditionComponents()
  10. {
  11. m_ConditionItem = new CCINone;
  12. m_ConditionTarget = new CCTNone;
  13. }
  14. override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
  15. {
  16. HumanCommandVehicle vehCmd = player.GetCommand_Vehicle();
  17. if (vehCmd && vehCmd.GetVehicleSeat() == DayZPlayerConstants.VEHICLESEAT_DRIVER)
  18. {
  19. Transport trans = vehCmd.GetTransport();
  20. if (trans)
  21. {
  22. Car car;
  23. if (Class.CastTo(car, trans) && car.EngineIsOn())
  24. {
  25. return car.GetSpeedometerAbsolute() <= 8;
  26. }
  27. }
  28. }
  29. return false;
  30. }
  31. override void OnExecuteServer(ActionData action_data)
  32. {
  33. HumanCommandVehicle vehCmd = action_data.m_Player.GetCommand_Vehicle();
  34. if (vehCmd)
  35. {
  36. Transport trans = vehCmd.GetTransport();
  37. if (trans)
  38. {
  39. CarScript car;
  40. if (Class.CastTo(car, trans))
  41. {
  42. car.EngineStop();
  43. }
  44. }
  45. }
  46. }
  47. override void OnExecuteClient(ActionData action_data) {}
  48. override bool CanBeUsedInVehicle()
  49. {
  50. return true;
  51. }
  52. override bool UseMainItem()
  53. {
  54. return false;
  55. }
  56. override bool HasTarget()
  57. {
  58. return false;
  59. }
  60. };