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- class DetachMagActionReciveData : ActionReciveData
- {
- ref InventoryLocation m_ilMagazine;
- }
- class DetachMagActionData : ActionData
- {
- ref InventoryLocation m_ilMagazine;
- }
- class FirearmActionDetachMagazine_Old : FirearmActionBase
- {
- void FirearmActionDetachMagazine_Old()
- {
- }
-
- override bool HasTarget()
- {
- return true;
- }
-
- override typename GetInputType()
- {
- return QuickaBarActionInput;
- }
-
- override bool CanBePerformedFromQuickbar()
- {
- return true;
- }
-
- override void CreateConditionComponents()
- {
- m_ConditionItem = new CCINonRuined();
- m_ConditionTarget = new CCTSelf;
- }
-
- override bool HasProgress()
- {
- return false;
- }
-
- override bool InventoryReservation( ActionData action_data)
- {
- Magazine mag = Magazine.Cast(action_data.m_Target.GetObject());
- InventoryLocation il = new InventoryLocation();
- if( !action_data.m_Player.GetInventory().FindFreeLocationFor(mag, FindInventoryLocationType.ANY_CARGO, il) )
- return false;
-
- if( !super.InventoryReservation( action_data) )
- return false;
- DetachMagActionData action_data_dm = DetachMagActionData.Cast(action_data);
- if( !action_data.m_Player.GetInventory().AddInventoryReservationEx(mag,il,10000) )
- return false;
-
- action_data_dm.m_ReservedInventoryLocations.Insert(il);
- action_data_dm.m_ilMagazine = il;
- return true;
- }
-
- override ActionData CreateActionData()
- {
- ActionData action_data = new DetachMagActionData;
- return action_data;
- }
-
- override void WriteToContext (ParamsWriteContext ctx, ActionData action_data)
- {
- super.WriteToContext(ctx, action_data);
-
- DetachMagActionData action_data_dm;
- DetachMagActionData.CastTo(action_data_dm, action_data);
- action_data_dm.m_ilMagazine.WriteToContext(ctx);
- }
-
- override bool ReadFromContext(ParamsReadContext ctx, out ActionReciveData action_recive_data )
- {
- if(!action_recive_data)
- {
- action_recive_data = new DetachMagActionReciveData;
- }
-
- if(!super.ReadFromContext( ctx, action_recive_data ))
- return false;
-
- DetachMagActionReciveData recive_data_dm;
- recive_data_dm = DetachMagActionReciveData.Cast( action_recive_data );
-
- recive_data_dm.m_ilMagazine = new InventoryLocation;
- if(!recive_data_dm.m_ilMagazine.ReadFromContext(ctx))
- return false;
-
- return true;
- }
-
- override void HandleReciveData(ActionReciveData action_recive_data, ActionData action_data)
- {
- super.HandleReciveData(action_recive_data, action_data);
-
- DetachMagActionReciveData recive_data_dm = DetachMagActionReciveData.Cast(action_recive_data);
- DetachMagActionData action_data_dm = DetachMagActionData.Cast(action_data);
-
- action_data_dm.m_ilMagazine = recive_data_dm.m_ilMagazine;
- }
-
-
- override bool ActionCondition( PlayerBase player, ActionTarget target, ItemBase item ) //condition for action
- {
- if (!super.ActionCondition( player, target, item ))
- return false;
-
- Magazine mag = Magazine.Cast(target.GetObject());
- Weapon_Base wpn = Weapon_Base.Cast(item);
- return mag && player.GetWeaponManager().CanDetachMagazine(wpn,mag);
- }
-
- override bool ActionConditionContinue( ActionData action_data)
- {
- return true;
- }
-
- override void Start( ActionData action_data )
- {
- super.Start( action_data );
- DetachMagActionData action_data_dm = DetachMagActionData.Cast(action_data);
-
- Weapon_Base wpn = Weapon_Base.Cast( action_data.m_MainItem );
-
- action_data.m_Player.GetWeaponManager().DetachMagazine(action_data_dm.m_ilMagazine,this);
- }
- };
- class AdvDetachMagActionReciveData : ActionReciveData
- {
- ref InventoryLocation m_ilWeapon;
- ref InventoryLocation m_ilMagazine;
- }
- class AdvDetachMagActionData : SequentialActionData
- {
- ref InventoryLocation m_ilWeapon = new InventoryLocation;
- ref InventoryLocation m_ilMagazine = new InventoryLocation;
- }
- class FirearmActionDetachMagazine : ActionSequentialBase
- {
- void FirearmActionDetachMagazine()
- {
- }
-
- override ActionData CreateActionData()
- {
- ActionData action_data = new AdvDetachMagActionData;
- return action_data;
- }
-
- override bool InventoryReservation( ActionData action_data)
- {
- Weapon_Base wpn = Weapon_Base.Cast(action_data.m_MainItem);
- Magazine mag = Magazine.Cast(action_data.m_Target.GetObject());
-
- InventoryLocation ilWpn = new InventoryLocation();
- InventoryLocation ilMag = new InventoryLocation();
-
-
- int ur_index = action_data.m_Player.GetHumanInventory().FindUserReservedLocationIndex(wpn);
-
- if(ur_index > -1)
- action_data.m_Player.GetHumanInventory().GetUserReservedLocation(ur_index,ilWpn);
- else
- {
- action_data.m_Player.GetInventory().FindFreeLocationFor(wpn, FindInventoryLocationType.ANY_CARGO | FindInventoryLocationType.ATTACHMENT, ilWpn);
-
-
- //return false;
- }
-
- if( !action_data.m_Player.GetInventory().FindFreeLocationFor(mag, FindInventoryLocationType.ANY_CARGO, ilMag) )
- return false;
-
- if( !super.InventoryReservation( action_data ) )
- return false;
- AdvDetachMagActionData action_data_dm = AdvDetachMagActionData.Cast(action_data);
- if( !action_data.m_Player.GetInventory().AddInventoryReservationEx(wpn,ilWpn,10000) )
- return false;
-
- if( !action_data.m_Player.GetInventory().AddInventoryReservationEx(mag,ilMag,10000) )
- return false;
-
- action_data_dm.m_ReservedInventoryLocations.Insert(ilWpn);
- action_data_dm.m_ReservedInventoryLocations.Insert(ilMag);
- action_data_dm.m_ilWeapon = ilWpn;
- action_data_dm.m_ilMagazine = ilMag;
- return true;
- }
-
- override void WriteToContext (ParamsWriteContext ctx, ActionData action_data)
- {
- super.WriteToContext(ctx, action_data);
-
- AdvDetachMagActionData action_data_dm;
- AdvDetachMagActionData.CastTo(action_data_dm, action_data);
- action_data_dm.m_ilWeapon.WriteToContext(ctx);
- action_data_dm.m_ilMagazine.WriteToContext(ctx);
- }
-
- override bool ReadFromContext(ParamsReadContext ctx, out ActionReciveData action_recive_data )
- {
- if(!action_recive_data)
- {
- action_recive_data = new AdvDetachMagActionReciveData;
- }
-
- if(!super.ReadFromContext( ctx, action_recive_data ))
- return false;
-
- AdvDetachMagActionReciveData recive_data_dm;
- recive_data_dm = AdvDetachMagActionReciveData.Cast( action_recive_data );
-
- recive_data_dm.m_ilWeapon = new InventoryLocation;
- recive_data_dm.m_ilMagazine = new InventoryLocation;
-
- if(!recive_data_dm.m_ilWeapon.ReadFromContext(ctx))
- return false;
- if(!recive_data_dm.m_ilMagazine.ReadFromContext(ctx))
- return false;
-
- return true;
- }
-
- override void HandleReciveData(ActionReciveData action_recive_data, ActionData action_data)
- {
- super.HandleReciveData(action_recive_data, action_data);
-
- AdvDetachMagActionReciveData recive_data_dm = AdvDetachMagActionReciveData.Cast(action_recive_data);
- AdvDetachMagActionData action_data_dm = AdvDetachMagActionData.Cast(action_data);
-
- action_data_dm.m_ilWeapon.Copy(recive_data_dm.m_ilWeapon);
- action_data_dm.m_ilMagazine.Copy(recive_data_dm.m_ilMagazine);
- }
-
-
- override typename GetInputType()
- {
- return QuickaBarActionInput;
- }
-
- override void CreateConditionComponents() //Instantiates components, called once from ActionManager on actions construction
- {
- m_ConditionItem = new CCIDummy;
- m_ConditionTarget = new CCTNone;
- }
-
- override bool CanBePerformedFromQuickbar()
- {
- return true;
- }
-
- override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
- {
- if (!super.ActionCondition( player, target, item ))
- return false;
-
- Weapon_Base wpn = Weapon_Base.Cast( item );
- int mi = wpn.GetCurrentMuzzle();
- return wpn && wpn.GetMagazine(mi) == target.GetObject();
- }
-
- override bool ActionConditionContinue( ActionData action_data )
- {
- return true;
- }
-
- override void OnStageStart(SequentialActionData action_data)
- {
- if( action_data.m_ReciveEndInput )
- {
- End( action_data );
- return;
- }
- super.OnStageStart(action_data);
- Weapon_Base wpn;
- Magazine mag;
- //InventoryLocation il = new InventoryLocation();
- AdvDetachMagActionData action_data_dm = AdvDetachMagActionData.Cast(action_data);
- switch (action_data.m_Stage)
- {
- case 0:
- action_data.m_Player.GetWeaponManager().DetachMagazine(action_data_dm.m_ilMagazine,this);
- break;
-
- case 1:
- if ( !action_data_dm.m_ilWeapon.IsValid() )
- {
- End( action_data );
- break;
- }
-
- wpn = Weapon_Base.Cast(action_data.m_MainItem);
- mag = Magazine.Cast(action_data.m_Target.GetObject());
-
- action_data.m_Player.GetHumanInventory().ClearUserReservedLocation(wpn);
- if ( ( !GetGame().IsDedicatedServer() ) && !mag.GetHierarchyParent() )
- {
- InventoryMode invMode = InventoryMode.PREDICTIVE;
-
- if ( action_data.m_Player.NeedInventoryJunctureFromServer(mag, action_data.m_Player, action_data.m_Player) || action_data.m_Player.NeedInventoryJunctureFromServer(wpn, action_data.m_Player, action_data.m_Player) )
- invMode = InventoryMode.JUNCTURE;
-
- action_data.m_Player.GetInventory().ForceSwapEntities(invMode, mag, wpn, action_data_dm.m_ilWeapon);
- }
- End( action_data );
- break;
- default:
- End( action_data );
- break;
- }
- }
-
- override void OnUpdate( ActionData action_data )
- {
- super.OnUpdate( action_data );
-
- SequentialActionData ad = SequentialActionData.Cast(action_data);
- if(ad)
- {
- switch (ad.m_Stage)
- {
- case 0:
- Weapon_Base wpn = Weapon_Base.Cast(action_data.m_MainItem);
-
- if ( (!wpn || ad.m_Player.GetItemInHands()!=wpn || !ad.m_Player.GetWeaponManager().IsRunning()) && !ad.m_Player.IsJumpInProgress() )
- {
- SetStage(1, ad);
- }
- break;
- case 1:
- //action_data.m_Player.GetHandFs
-
- break;
- default:
- break;
- }
- }
- }
-
- override void OnStartServer( ActionData action_data )
- {
- super.OnStartServer(action_data);
-
- AdvDetachMagActionData action_data_dm = AdvDetachMagActionData.Cast(action_data);
- GetGame().AddInventoryJunctureEx(action_data.m_Player, EntityAI.Cast(action_data.m_Target.GetObject()),action_data_dm.m_ilMagazine, true, 10000);
- }
-
- override void OnEndServer( ActionData action_data )
- {
- super.OnEndServer(action_data);
-
- GetGame().ClearJuncture(action_data.m_Player, EntityAI.Cast(action_data.m_Target.GetObject()));
- }
- }
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