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- class CCTObject : CCTBase
- {
- protected float m_MaximalActionDistanceSq;
-
- void CCTObject ( float maximal_target_distance = UAMaxDistances.DEFAULT )
- {
- m_MaximalActionDistanceSq = maximal_target_distance * maximal_target_distance;
- }
-
- override bool Can( PlayerBase player, ActionTarget target )
- {
- Object targetObject = target.GetObject();
- if ( !targetObject || !player )
- return false;
-
- vector playerHeadPos;
- MiscGameplayFunctions.GetHeadBonePos(player, playerHeadPos);
-
- float distanceRoot = vector.DistanceSq(targetObject.GetPosition(), player.GetPosition());
- float distanceHead = vector.DistanceSq(targetObject.GetPosition(), playerHeadPos);
-
- return ( distanceRoot <= m_MaximalActionDistanceSq || distanceHead <= m_MaximalActionDistanceSq );
- }
- };
- class CCTParent : CCTBase
- {
- protected float m_MaximalActionDistanceSq;
-
- void CCTParent ( float maximal_target_distance = UAMaxDistances.DEFAULT )
- {
- m_MaximalActionDistanceSq = maximal_target_distance * maximal_target_distance;
- }
-
- override bool Can( PlayerBase player, ActionTarget target )
- {
- Object targetParent = target.GetParent();
- if ( !targetParent || !player )
- return false;
-
- vector playerHeadPos;
- MiscGameplayFunctions.GetHeadBonePos(player, playerHeadPos);
-
- float distanceRoot = vector.DistanceSq(targetParent.GetPosition(), player.GetPosition());
- float distanceHead = vector.DistanceSq(targetParent.GetPosition(), playerHeadPos);
-
- return ( distanceRoot <= m_MaximalActionDistanceSq || distanceHead <= m_MaximalActionDistanceSq );
- }
- };
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