ccttree.c 632 B

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  1. class CCTTree : CCTBase
  2. {
  3. protected float m_MaximalActionDistanceSq;
  4. void CCTTree ( float maximal_target_distance )
  5. {
  6. m_MaximalActionDistanceSq = maximal_target_distance * maximal_target_distance;
  7. }
  8. override bool Can( PlayerBase player, ActionTarget target )
  9. {
  10. if( !target )
  11. return false;
  12. Object targetObject = target.GetObject();
  13. if ( !player || !targetObject || targetObject.IsDamageDestroyed() )
  14. return false;
  15. if ( GetGame().IsServer() && GetGame().IsMultiplayer() )
  16. return true;
  17. return ( vector.DistanceSq(target.GetCursorHitPos(), player.GetPosition()) <= m_MaximalActionDistanceSq );
  18. }
  19. };