elementstance.c 283 B

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  1. class ElementStance extends DisplayElementBase
  2. {
  3. void ElementStance(PlayerBase player)
  4. {
  5. NUM_OF_BITS = 2;
  6. m_Type = eDisplayElements.DELM_STANCE;
  7. m_IsClientOnly = true;
  8. }
  9. override void UpdateHUD()
  10. {
  11. super.UpdateHUD();
  12. m_ModulePlayerStatus.SetStance( m_Value );
  13. }
  14. }