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- class Land_Radio_PanelPAS extends PASBroadcaster
- {
- //Sounds
- const string SOUND_PAS_TURN_ON = "pastransmitter_turnon_SoundSet";
- const string SOUND_PAS_TURN_OFF = "pastransmitter_turnoff_SoundSet";
- const string SOUND_PAS_TURNED_ON = "pastransmitter_staticnoise_SoundSet";
- protected EffectSound m_Sound;
- protected EffectSound m_SoundLoop;
-
- //--- BASE
- override bool IsStaticTransmitter()
- {
- return true;
- }
-
- override bool DisableVicinityIcon()
- {
- return true;
- }
-
- //--- POWER EVENTS
- override void OnSwitchOn()
- {
- super.OnSwitchOn();
-
- if ( !GetCompEM().CanWork() )
- {
- GetCompEM().SwitchOff();
- }
-
- //sound
- SoundTurnOn();
- }
-
- override void OnSwitchOff()
- {
- super.OnSwitchOff();
-
- //sound
- SoundTurnOff();
- }
-
- override void OnWorkStart()
- {
- super.OnWorkStart();
-
- //turn off device
- SwitchOn ( true ); // start send/receive voice
-
- //sound
- SoundTurnedOnNoiseStart();
- }
-
- override void OnWorkStop()
- {
- super.OnWorkStop();
-
- //turn off device
- SwitchOn ( false ); // stop send/receive voice
-
- //sound
- SoundTurnedOnNoiseStop();
- }
-
- //================================================================
- // SOUNDS
- //================================================================
- //Static noise when the radio is turned on
- protected void SoundTurnedOnNoiseStart()
- {
- PlaySoundSetLoop( m_SoundLoop, SOUND_PAS_TURNED_ON, 1.0, 1.0 );
- }
- protected void SoundTurnedOnNoiseStop()
- {
- StopSoundSet( m_SoundLoop );
- }
-
- protected void SoundTurnOn()
- {
- PlaySoundSet( m_Sound, SOUND_PAS_TURN_ON, 0, 0 );
- }
-
- protected void SoundTurnOff()
- {
- PlaySoundSet( m_Sound, SOUND_PAS_TURN_OFF, 0, 0 );
- }
- }
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