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- class Deagle_Base : Pistol_Base
- {
- override RecoilBase SpawnRecoilObject()
- {
- return new DEagleRecoil(this);
- }
-
- //Debug menu Spawn Ground Special
- override void OnDebugSpawn()
- {
- GameInventory inventory = GetInventory();
- inventory.CreateInInventory( "PistolSuppressor" );
- inventory.CreateInInventory( "PistolOptic" );
-
- SpawnAttachedMagazine("Mag_Deagle_9rnd");
- }
-
- };
- class Deagle : Deagle_Base {};
- class Deagle_Gold : Deagle_Base {};
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