de.c 453 B

12345678910111213141516171819202122
  1. class Deagle_Base : Pistol_Base
  2. {
  3. override RecoilBase SpawnRecoilObject()
  4. {
  5. return new DEagleRecoil(this);
  6. }
  7. //Debug menu Spawn Ground Special
  8. override void OnDebugSpawn()
  9. {
  10. GameInventory inventory = GetInventory();
  11. inventory.CreateInInventory( "PistolSuppressor" );
  12. inventory.CreateInInventory( "PistolOptic" );
  13. SpawnAttachedMagazine("Mag_Deagle_9rnd");
  14. }
  15. };
  16. class Deagle : Deagle_Base {};
  17. class Deagle_Gold : Deagle_Base {};