cannedfood.c 5.9 KB

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  1. //-------------Animal food-----------------------------------------------
  2. class DogFoodCan : Edible_Base
  3. {
  4. override void Open()
  5. {
  6. ReplaceEdibleWithNew("DogFoodCan_Opened");
  7. }
  8. override void SetActions()
  9. {
  10. super.SetActions();
  11. AddAction(ActionOpen);
  12. }
  13. override bool IsOpen()
  14. {
  15. return false;
  16. }
  17. override float GetQuantityNormalizedScripted()
  18. {
  19. return 1.0;
  20. }
  21. }
  22. class DogFoodCan_Opened: Edible_Base
  23. {
  24. override bool CanDecay()
  25. {
  26. return true;
  27. }
  28. override bool CanProcessDecay()
  29. {
  30. return !GetIsFrozen() && !( GetAgents() & eAgents.FOOD_POISON );
  31. }
  32. override void SetActions()
  33. {
  34. super.SetActions();
  35. AddAction(ActionForceFeedSmall);
  36. AddAction(ActionEatSmallCan);
  37. }
  38. };
  39. class CatFoodCan: DogFoodCan
  40. {
  41. override void Open()
  42. {
  43. ReplaceEdibleWithNew("CatFoodCan_Opened");
  44. }
  45. override bool IsOpen()
  46. {
  47. return false;
  48. }
  49. override float GetQuantityNormalizedScripted()
  50. {
  51. return 1.0;
  52. }
  53. }
  54. class CatFoodCan_Opened: DogFoodCan_Opened
  55. {
  56. };
  57. //-------------PorkCan-----------------------------------------------
  58. class PorkCan : Edible_Base
  59. {
  60. override void Open()
  61. {
  62. ReplaceEdibleWithNew("PorkCan_Opened");
  63. }
  64. override void SetActions()
  65. {
  66. super.SetActions();
  67. AddAction(ActionOpen);
  68. }
  69. override bool IsOpen()
  70. {
  71. return false;
  72. }
  73. override float GetQuantityNormalizedScripted()
  74. {
  75. return 1.0;
  76. }
  77. }
  78. class PorkCan_Opened: Edible_Base
  79. {
  80. override bool CanDecay()
  81. {
  82. return true;
  83. }
  84. override bool CanProcessDecay()
  85. {
  86. return !GetIsFrozen() && !( GetAgents() & eAgents.FOOD_POISON );
  87. }
  88. override void SetActions()
  89. {
  90. super.SetActions();
  91. AddAction(ActionForceFeedSmall);
  92. AddAction(ActionEatSmallCan);
  93. }
  94. };
  95. //-------------Lunchmeat-----------------------------------------------
  96. class Lunchmeat : Edible_Base
  97. {
  98. override void Open()
  99. {
  100. ReplaceEdibleWithNew("Lunchmeat_Opened");
  101. }
  102. override void SetActions()
  103. {
  104. super.SetActions();
  105. AddAction(ActionOpen);
  106. }
  107. override bool IsOpen()
  108. {
  109. return false;
  110. }
  111. override float GetQuantityNormalizedScripted()
  112. {
  113. return 1.0;
  114. }
  115. }
  116. class Lunchmeat_Opened: Edible_Base
  117. {
  118. override bool CanDecay()
  119. {
  120. return true;
  121. }
  122. override bool CanProcessDecay()
  123. {
  124. return !GetIsFrozen() && !( GetAgents() & eAgents.FOOD_POISON );
  125. }
  126. override void SetActions()
  127. {
  128. super.SetActions();
  129. AddAction(ActionForceFeedSmall);
  130. AddAction(ActionEatSmallCan);
  131. }
  132. };
  133. //-------------CrabCan-----------------------------------------------
  134. class CrabCan : Edible_Base
  135. {
  136. override void Open()
  137. {
  138. ReplaceEdibleWithNew("CrabCan_Opened");
  139. }
  140. override void SetActions()
  141. {
  142. super.SetActions();
  143. AddAction(ActionOpen);
  144. }
  145. override bool IsOpen()
  146. {
  147. return false;
  148. }
  149. override float GetQuantityNormalizedScripted()
  150. {
  151. return 1.0;
  152. }
  153. }
  154. class CrabCan_Opened: Edible_Base
  155. {
  156. override bool CanDecay()
  157. {
  158. return true;
  159. }
  160. override bool CanProcessDecay()
  161. {
  162. return !GetIsFrozen() && !( GetAgents() & eAgents.FOOD_POISON );
  163. }
  164. override void SetActions()
  165. {
  166. super.SetActions();
  167. AddAction(ActionForceFeedSmall);
  168. AddAction(ActionEatSmallCan);
  169. }
  170. };
  171. //-------------Unknown Food-----------------------------------------------
  172. class UnknownFoodCan : Edible_Base
  173. {
  174. override void Open()
  175. {
  176. ReplaceEdibleWithNew("UnknownFoodCan_Opened");
  177. }
  178. override bool IsOpen()
  179. {
  180. return false;
  181. }
  182. override float GetQuantityNormalizedScripted()
  183. {
  184. return 1.0;
  185. }
  186. }
  187. class UnknownFoodCan_Opened: Edible_Base
  188. {
  189. void UnknownFoodCan_Opened()
  190. {
  191. InsertAgent(eAgents.FOOD_POISON, 1);
  192. }
  193. override bool CanDecay()
  194. {
  195. return true;
  196. }
  197. override bool CanProcessDecay()
  198. {
  199. return !GetIsFrozen() && !( GetAgents() & eAgents.FOOD_POISON );
  200. }
  201. override void SetActions()
  202. {
  203. super.SetActions();
  204. AddAction(ActionForceFeedSmall);
  205. AddAction(ActionEatSmallCan);
  206. }
  207. override bool IsOpen()
  208. {
  209. return false;
  210. }
  211. };
  212. //-------------Pajka-----------------------------------------------
  213. class Pajka : Edible_Base
  214. {
  215. override void Open()
  216. {
  217. ReplaceEdibleWithNew("Pajka_Opened");
  218. }
  219. override void SetActions()
  220. {
  221. super.SetActions();
  222. AddAction(ActionOpen);
  223. }
  224. override bool IsOpen()
  225. {
  226. return false;
  227. }
  228. override float GetQuantityNormalizedScripted()
  229. {
  230. return 1.0;
  231. }
  232. }
  233. class Pajka_Opened: Edible_Base
  234. {
  235. override bool CanDecay()
  236. {
  237. return true;
  238. }
  239. override bool CanProcessDecay()
  240. {
  241. return !GetIsFrozen() && !( GetAgents() & eAgents.FOOD_POISON );
  242. }
  243. override void SetActions()
  244. {
  245. super.SetActions();
  246. AddAction(ActionForceFeedSmall);
  247. AddAction(ActionEatSmallCan);
  248. }
  249. override bool IsOpen()
  250. {
  251. return false;
  252. }
  253. };
  254. //-------------Pate-----------------------------------------------
  255. class Pate : Edible_Base
  256. {
  257. override void Open()
  258. {
  259. ReplaceEdibleWithNew("Pate_Opened");
  260. }
  261. override void SetActions()
  262. {
  263. super.SetActions();
  264. AddAction(ActionOpen);
  265. }
  266. override bool IsOpen()
  267. {
  268. return false;
  269. }
  270. override float GetQuantityNormalizedScripted()
  271. {
  272. return 1.0;
  273. }
  274. }
  275. class Pate_Opened: Edible_Base
  276. {
  277. override bool CanDecay()
  278. {
  279. return true;
  280. }
  281. override bool CanProcessDecay()
  282. {
  283. return !GetIsFrozen() && !( GetAgents() & eAgents.FOOD_POISON );
  284. }
  285. override void SetActions()
  286. {
  287. super.SetActions();
  288. AddAction(ActionForceFeedSmall);
  289. AddAction(ActionEatSmallCan);
  290. }
  291. override bool IsOpen()
  292. {
  293. return false;
  294. }
  295. };
  296. //-------------BrisketSpread-----------------------------------------------
  297. class BrisketSpread : Edible_Base
  298. {
  299. override void Open()
  300. {
  301. ReplaceEdibleWithNew("BrisketSpread_Opened");
  302. }
  303. override void SetActions()
  304. {
  305. super.SetActions();
  306. AddAction(ActionOpen);
  307. }
  308. override bool IsOpen()
  309. {
  310. return false;
  311. }
  312. override float GetQuantityNormalizedScripted()
  313. {
  314. return 1.0;
  315. }
  316. }
  317. class BrisketSpread_Opened: Edible_Base
  318. {
  319. override bool CanDecay()
  320. {
  321. return true;
  322. }
  323. override bool CanProcessDecay()
  324. {
  325. return !GetIsFrozen() && !( GetAgents() & eAgents.FOOD_POISON );
  326. }
  327. override void SetActions()
  328. {
  329. super.SetActions();
  330. AddAction(ActionForceFeedSmall);
  331. AddAction(ActionEatSmallCan);
  332. }
  333. };