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- class HandDrillKit extends ItemBase
- {
- //! Override this method and and check if the given item can be ignited. It is not necesarry to check here if the item is not in cargo of something.
- override bool CanIgniteItem( EntityAI ignite_target = NULL )
- {
- return true;
- }
-
- override void OnIgnitedTarget( EntityAI ignited_item )
- {
- if ( GetGame().IsServer() )
- {
- DecreaseHealth( 20 );
- }
- }
-
- override void OnIgnitedTargetFailed( EntityAI target_item )
- {
- if ( GetGame().IsServer() )
- {
- DecreaseHealth( 20 );
- }
- }
-
- override void SetActions()
- {
- super.SetActions();
-
- AddAction(ActionLightItemOnFire);
- }
-
- /*
- override bool IsTargetIgnitionSuccessful( EntityAI item_target = NULL )
- {
- }
- */
- }
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