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- // *************************************************************************************
- // ! PluginDayzPlayerDebug_Ctrl
- // *************************************************************************************
- class PluginDayzPlayerDebug_Ctrl
- {
- Widget m_MainWnd;
- XComboBoxWidget m_ForceStance;
- EditBoxWidget m_MovSpeedEB;
- EditBoxWidget m_MovDirEB;
- CheckBoxWidget m_MovOverrideCheckbox;
- //
- int m_ApplyStanceChange;
- bool m_OverrideMovementChange = false;
- //---------------------------------------------------
- // gui stuff
- void PluginDayzPlayerDebug_Ctrl(Widget pMainWnd)
- {
- m_MainWnd = pMainWnd;
- m_ApplyStanceChange = -2;
- CreateModuleWidgets();
- }
-
-
- void ~PluginDayzPlayerDebug_Ctrl()
- {
- DestroyModuleWidgets();
- }
-
-
- void CreateModuleWidgets()
- {
- m_ForceStance = XComboBoxWidget.Cast( m_MainWnd.FindAnyWidget("StanceV") );
- m_MovSpeedEB = EditBoxWidget.Cast( m_MainWnd.FindAnyWidget("MovSpeedEB") );
- m_MovDirEB = EditBoxWidget.Cast( m_MainWnd.FindAnyWidget("MovDirEB") );
- m_MovOverrideCheckbox = CheckBoxWidget.Cast( m_MainWnd.FindAnyWidget("OverrideMovCheckBox") );
- }
-
- void DestroyModuleWidgets()
- {
- }
-
- //---------------------------------------------------
- // main update
-
- /* void Tick()
- {
- DayZPlayer player = DayZPlayer.Cast( GetGame().GetPlayer() );
- if (!player)
- {
- return;
- }
-
- if (player)
- {
- }
- } */
-
- //---------------------------------------------------
- // window ui clicks
- //! buttons clicks
- bool OnClick(Widget w, int x, int y, int button)
- {
- if (w == m_ForceStance)
- {
- Print("Stance changed");
- m_ApplyStanceChange = m_ForceStance.GetCurrentItem() - 1;
- return true;
- }
- else if (w == m_MovOverrideCheckbox)
- {
- Print("Movement override");
- m_OverrideMovementChange = true;
- }
-
-
- return false;
- }
- bool OnChange(Widget w, int x, int y, bool finished)
- {
- if( w == m_MovSpeedEB || w == m_MovDirEB )
- {
- Print("Movement override");
- m_OverrideMovementChange = true;
- return true;
- }
-
- return false;
- }
- //---------------------------------------------------
- // Global handler to handle commands from player
- void CommandHandler()
- {
- if (m_ApplyStanceChange != -2)
- {
- DayZPlayer player = DayZPlayer.Cast( GetGame().GetPlayer() );
- if (!player)
- {
- return;
- }
-
- HumanCommandMove cm = player.GetCommand_Move();
- if (cm)
- {
- cm.ForceStance(m_ApplyStanceChange);
- m_ApplyStanceChange = -2;
- }
- }
- if (m_OverrideMovementChange)
- {
- m_OverrideMovementChange = false;
-
- player = DayZPlayer.Cast( GetGame().GetPlayer() );
- if (!player)
- return;
-
- float speed = m_MovSpeedEB.GetText().ToFloat();
- float dir = m_MovDirEB.GetText().ToFloat();
- player.GetInputController().OverrideMovementSpeed(m_MovOverrideCheckbox.IsChecked(), speed);
- player.GetInputController().OverrideMovementAngle(m_MovOverrideCheckbox.IsChecked(), dir);
- }
- }
- }
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