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- class PluginTargetTemperature extends PluginBase
- {
- protected PlayerBase m_pPlayer;
-
- void Init(PlayerBase player)
- {
- m_pPlayer = player;
- }
-
- void ShowDebug(bool show)
- {
- DbgUI.BeginCleanupScope();
- if (show && m_pPlayer)
- {
- EntityAI ent = GetTargetEntity();
-
- DbgUI.Begin("Target Temperature", 10, 10);
- DbgUI.Panel("", 150, 1);
- if (ent)
- {
- DbgUI.Text("Entity: : " + ent.GetType());
- DbgUI.Text("Temperature: " + ent.GetTemperature());
- DbgUI.Text("Frozen State: " + ent.GetIsFrozen());
- DbgUI.Text("Freeze/Thaw Progress: " + ent.GetFreezeThawProgress());
- }
- DbgUI.End();
- }
- DbgUI.EndCleanupScope();
- }
-
- //! utilizes camera position from the CGame
- EntityAI GetTargetEntity()
- {
- float hitFraction;
- vector start = GetGame().GetCurrentCameraPosition();
- vector end = start + (GetGame().GetCurrentCameraDirection() * 5.0);
- vector hitPos, hitNormal;
- Object hitObj;
-
- PhxInteractionLayers hitMask = 0xFFFFFFFFFF;
- DayZPhysics.RayCastBullet(start, end, hitMask, m_pPlayer, hitObj, hitPos, hitNormal, hitFraction);
-
- return EntityAI.Cast(hitObj);
- }
- }
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