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- class PluginSceneManager extends PluginBase
- {
- static string SCENE_DEFAULT_NAME = "default";
- static string SCENE_SUFIX = "scene";
- static PlayerBase PLAYER;
- static PluginSceneManager instance;
-
- bool m_RulerActivated;
- ref array<vector> m_RulerPoints;
- ref array<Shape> m_RulerLines;
- ref array<Shape> m_RulerSpheres;
-
- static const int SCENE_EDITOR_CMD_REFRESH = 0;
- static const int SCENE_EDITOR_CMD_POPUP = 1;
- static const int SCENE_EDITOR_CMD_SAVE = 2;
-
- //---------------------------------------------------------------------------------
- // >> Public scope
- // System Events
- void PluginSceneManager()
- {
- if ( instance == NULL )
- {
- instance = this;
- }
- }
-
- // System Events
- void ~PluginSceneManager()
- {
- if ( instance == NULL )
- {
- instance = this;
- }
- }
-
- static PluginSceneManager GetInstance()
- {
- return PluginSceneManager.Cast( GetPlugin( PluginSceneManager ) );
- }
- //==========================================
- // OnInit (System Event)
- //==========================================
- override void OnInit()
- {
- m_ModuleDeveloper = PluginDeveloper.Cast( GetPlugin(PluginDeveloper) );
- m_ModuleConfigScene = PluginConfigScene.Cast( GetPlugin(PluginConfigScene) );
- m_ModuleConfigDebugProfile = PluginConfigDebugProfile.Cast( GetPlugin(PluginConfigDebugProfile) );
-
- //Ruler
- m_RulerActivated = false;
- m_RulerPoints = new array<vector>;
- m_RulerLines = new array<Shape>;
- m_RulerSpheres = new array<Shape>;
- }
- //==========================================
- // OnDestroy (destructor)
- //==========================================
- override void OnDestroy()
- {
- SceneUnload();
- }
-
- //==========================================
- // OnMouseWheel
- //==========================================
- void OnMouseWheel(int wheel)
- {
- if ( !IsMouseInScene() )
- {
- return;
- }
-
- if ( GetSelectedSceneObject() )
- {
- GetSelectedSceneObject().AddRotation(GetRotationAngle() * wheel);
- }
-
- EditorUpdate();
- }
- //==========================================
- // OnUIEditorOpened
- //==========================================
- void OnUIEditorOpened()
- {
- m_IsOpen = true;
- DeveloperFreeCamera.EnableFreeCameraSceneEditor( PlayerBase.Cast( GetGame().GetPlayer() ) );
-
- GetGame().GetCallQueue(CALL_CATEGORY_SYSTEM).Call(this.FreeCameraControlDisable);
-
- EditorUpdate();
- }
- //==========================================
- // OnUIEditorClosed
- //==========================================
- void OnUIEditorClosed()
- {
- m_IsOpen = false;
-
- FreeCameraControlEnable();
-
- m_ModuleDeveloper.ToggleFreeCameraBackPos();
-
- EditorUpdate();
- }
-
- //::::::::::::::::::::::::::::::::::::::::::
- // Event_OnClick
- //::::::::::::::::::::::::::::::::::::::::::
- void Event_OnClick()
- {
- if ( !IsMouseInScene() || !m_IsOpen )
- {
- return;
- }
-
- // Direction Vector from current active Camera
- vector dir = GetGame().GetPointerDirection();
-
- // Raycast from
- vector from = FreeDebugCamera.GetInstance().GetPosition();
- // Raycast to
- vector to = from + ( dir * 10000 );
- // Raycast out parameter
- vector contact_pos;
- vector contact_dir;
- int contact_component;
- set<Object> objects = new set<Object>;
- bool selected = false;
-
- if ( DayZPhysics.RaycastRV(from, to, contact_pos, contact_dir, contact_component, objects) )
- {
- for ( int i = 0; i < objects.Count(); ++i )
- {
- Object obj = objects.Get(i);
-
- if ( obj.IsInherited( EntityAI ) )
- {
- SceneObject sc_object = SceneObject.Cast( m_SceneData.GetSceneObjectByEntityAI(EntityAI.Cast( obj ) ) );
-
- if ( sc_object == NULL )
- {
- //sc_object = m_SceneData.AddObject(obj);
- return;
- }
-
- SelectObject( sc_object );
- selected = true;
-
- break;
- }
- }
- }
-
- if ( !selected )
- {
- DeselectObject();
-
- // Ruler
- if ( IsRulerActivated() && GetSelectedSceneObject() == NULL )
- {
- RulerAddPoint();
- }
- }
-
- EditorUpdate();
- }
- //::::::::::::::::::::::::::::::::::::::::::
- // Event_OnClickMiddle
- //::::::::::::::::::::::::::::::::::::::::::
- void Event_OnClickMiddle()
- {
- if ( !IsMouseInScene() || !m_IsOpen )
- {
- return;
- }
-
- if ( GetSelectedSceneObject() != NULL )
- {
- // Direction Vector from current active Camera
- vector dir = GetGame().GetPointerDirection();
-
- // Raycast from
- vector from = FreeDebugCamera.GetInstance().GetPosition();
- // Raycast to
- vector to = from + ( dir * 10000 );
- // Raycast out parameter
- vector contact_pos;
- vector contact_dir;
- int contact_component;
- set<Object> objects = new set<Object>;
- bool selected = false;
-
- if ( DayZPhysics.RaycastRV(from, to, contact_pos, contact_dir, contact_component, objects) )
- {
- for ( int i = 0; i < objects.Count(); ++i )
- {
- Object obj = objects.Get(i);
-
- if ( obj.IsInherited( EntityAI ) )
- {
- EntityAI eai = EntityAI.Cast( obj );
- SceneObject scene_object = m_SceneData.GetSceneObjectByEntityAI(eai);
-
- if ( !scene_object.IsPlayer() )
- {
- if ( scene_object != NULL && scene_object != GetSelectedSceneObject() )
- {
- if ( !AreSceneObjectsLinked(GetSelectedSceneObject(), scene_object) )
- {
- LinkSceneObjects( GetSelectedSceneObject(), scene_object );
- }
- else
- {
- UnlinkSceneObjects( GetSelectedSceneObject(), scene_object );
- }
- }
- }
- else
- {
- SceneEditorMenuCmdPopup("I am sorry. You cant create link on player!");
- }
- }
- }
- }
- }
-
- EditorUpdate();
- }
- //::::::::::::::::::::::::::::::::::::::::::
- // Event_OnDrag
- //::::::::::::::::::::::::::::::::::::::::::
- void Event_OnDrag()
- {
- if ( !IsMouseInScene() || !m_IsOpen )
- {
- return;
- }
-
- if ( GetSelectedSceneObject() != NULL )
- {
- // Direction Vector from current active Camera
- vector dir = GetGame().GetPointerDirection();
-
- // Raycast from
- vector from = FreeDebugCamera.GetInstance().GetPosition();
- // Raycast to
- vector to = from + ( dir * 10000 );
- // Raycast out parameter
- vector contact_pos;
- vector contact_dir;
- int contact_component;
-
- //Raycast(vector begPos, vector endPos, out vector contactPos, out vector contactDir, out int contactComponent, out set<Object> results = NULL, Object with = NULL, Object ignore = NULL, bool sorted = false, bool ground_only = false, int iType = ObjIntersectView, float radius = 0.0);
-
- if ( DayZPhysics.RaycastRV(from, to, contact_pos, contact_dir, contact_component, NULL, NULL, NULL, false, true) )
- {
- GetSelectedSceneObject().SetPosition(contact_pos);
- }
-
- EditorUpdate();
- }
- }
- //::::::::::::::::::::::::::::::::::::::::::
- // Event_OnDoubleClick
- //::::::::::::::::::::::::::::::::::::::::::
- SceneObject Event_OnDoubleClick()
- {
- if ( !IsMouseInScene() || !m_IsOpen || m_ClassBrowserSelected == "" )
- {
- return null;
- }
-
- // Direction Vector from current active Camera
- vector dir = GetGame().GetPointerDirection();
-
- // Raycast from
- vector from = FreeDebugCamera.GetInstance().GetPosition();
- // Raycast to
- vector to = from + ( dir * 10000 );
- // Raycast out parameter
- vector contact_pos;
- vector contact_dir;
- int contact_component;
-
- if ( DayZPhysics.RaycastRV(from, to, contact_pos, contact_dir, contact_component) )
- {
- SceneObject obj = m_SceneData.CreateSceneObject(m_ClassBrowserSelected, contact_pos);
-
- if ( obj != NULL )
- {
- SelectObject(obj);
- return obj;
- }
- }
-
- return NULL;
- }
-
- //==========================================
- // Load
- //==========================================
- void InitLoad()
- {
- PLAYER = PlayerBase.Cast( GetGame().GetPlayer() );
-
- SceneLoad( PluginMissionConfig.GetInstance().GetSceneEditorName() );
-
- RestoreSceneObjectsLinks();
-
- ExecuteInitScripts();
- }
- //==========================================
- // RestoreSceneObjectsLinks
- //==========================================
- void RestoreSceneObjectsLinks()
- {
- array<ref SceneObject> scene_objects = GetSceneObjects();
-
- for ( int i = 0; i < scene_objects.Count(); i++ )
- {
- SceneObject scene_object = scene_objects.Get(i);
-
- array<int> linked_scene_objects_indices = scene_object.m_LinkedSceneObjectsIndices;
- if (linked_scene_objects_indices)
- {
- for ( int j = 0; j < linked_scene_objects_indices.Count(); j++ )
- {
- int index = linked_scene_objects_indices.Get(j);
- if ( index >= 0 && index < scene_objects.Count() )
- {
- scene_object.LinkSceneObject( scene_objects.Get(index), false );
-
- //PrintString("Load link: "+ ToString(scene_object.GetObject()) +" <-> "+ ToString(scene_objects.Get(index).GetObject()) );
- }
- }
- }
- scene_object.m_LinkedSceneObjectsIndices = NULL;
- }
- }
- //==========================================
- // ExecuteInitScripts
- //==========================================
- void ExecuteInitScripts()
- {
- array<ref SceneObject> scene_objects = GetSceneObjects();
- for ( int i = 0; i < scene_objects.Count(); i++ )
- {
- SceneObject scene_object = scene_objects.Get(i);
- ExecuteEnforceScript( i, scene_object, scene_object.GetInitScript() );
- }
- }
-
- //==========================================
- // EditorToggle
- //==========================================
- void EditorToggle()
- {
- //Log("EditorToggle");
- if ( GetGame().IsMultiplayer() )
- {
- return;
- }
- if ( IsOpened() )
- {
- // Close UI Scene Editor Menu
- GetGame().GetUIManager().Back();
- }
- else
- {
- // Open UI Scene Editor Menu
- GetGame().GetUIManager().EnterScriptedMenu(MENU_SCENE_EDITOR, NULL);
- EditorUpdate();
- }
- }
-
- //==========================================
- // IsOpened
- //==========================================
- bool IsOpened()
- {
- return m_IsOpen;
- }
- //==========================================
- // SelectClassName
- //==========================================
- void SelectClassName(string class_name)
- {
- m_ClassBrowserSelected = class_name;
- }
- //==========================================
- // FreeCameraControlEnable
- //==========================================
- void FreeCameraControlEnable()
- {
- // Enable Camera control
- GetGame().GetInput().ChangeGameFocus(-1);
-
- // Disable Cursor
- GetGame().GetUIManager().ShowUICursor(false);
-
- if( GetGame().GetUIManager().GetMenu() )
- GetGame().GetUIManager().GetMenu().OnHide();
- }
- //==========================================
- // FreeCameraControlDisable
- //==========================================
- void FreeCameraControlDisable()
- {
- // Disable Camera control
- GetGame().GetInput().ChangeGameFocus(1);
-
- // Enable Cursor
- GetGame().GetUIManager().ShowUICursor(true);
-
- if( GetGame().GetUIManager().GetMenu() )
- GetGame().GetUIManager().GetMenu().OnShow();
- }
-
- //==========================================
- // DeleteSelectedObject
- //==========================================
- void DeleteSelectedObject()
- {
- SceneObject selected_obj = GetSelectedSceneObject();
-
- if ( selected_obj != NULL )
- {
- if ( !selected_obj.IsPlayer() )
- {
- array<ref SceneObject> scene_objects = GetSceneObjects();
- for ( int i = 0; i < scene_objects.Count(); i++ )
- {
- if ( AreSceneObjectsLinked(scene_objects.Get(i), selected_obj) )
- {
- UnlinkSceneObjects(scene_objects.Get(i), selected_obj);
- }
- }
-
- m_SceneData.DeleteSceneObject(selected_obj);
-
- scene_objects.RemoveItem(selected_obj);
-
- DeselectObject();
- }
- else
- {
- SceneEditorMenuCmdPopup("You cant delete player!");
- }
- }
-
- EditorUpdate();
- }
-
- //==========================================
- // SelectObject
- //==========================================
- void SelectObject(SceneObject obj)
- {
- if ( GetSelectedSceneObject() != NULL && GetSelectedSceneObject() == obj )
- {
- return;
- }
-
- DeselectObject();
- m_SelectedObject = obj;
-
- EditorUpdate();
- }
-
- //==========================================
- // GetSelectedSceneObject
- //==========================================
- SceneObject GetSelectedSceneObject()
- {
- return m_SelectedObject;
- }
- //==========================================
- // SelectedObjectDuplicate
- //==========================================
- void SelectedObjectDuplicate()
- {
- SceneObject selected_obj = GetSelectedSceneObject();
-
- if ( selected_obj )
- {
- if ( selected_obj.GetObject() == PLAYER )
- {
- return;
- }
-
- vector size = GetSelectedSceneObject().GetSize();
-
- vector new_pos = selected_obj.GetPosition() + Vector(1, 0, 1) + size;
-
- SceneObject obj = m_SceneData.CreateSceneObject(selected_obj.GetTypeName(), new_pos );
- obj.SetRotation(selected_obj.GetRotation());
-
- array<EntityAI> attachments = selected_obj.GetAttachments();
- for ( int i = 0; i < attachments.Count(); i++ )
- {
- obj.AddAttachment( attachments.Get(i).GetType() );
- }
-
- SelectObject(obj);
- }
- }
- //==========================================
- // SelectedObjectSetRot
- //==========================================
- void SelectedObjectSetRot(float dir)
- {
- if ( GetSelectedSceneObject() )
- {
- GetSelectedSceneObject().SetRotation(dir);
-
- EditorUpdate();
- }
- }
- //==========================================
- // SelectedObjectSetPosX
- //==========================================
- void SelectedObjectSetPosX(float value)
- {
- SceneObject selected_obj = GetSelectedSceneObject();
-
- if ( selected_obj )
- {
- vector v = selected_obj.GetPosition();
- v[0] = value;
- selected_obj.SetPosition(v);
-
- EditorUpdate();
- }
- }
- //==========================================
- // SelectedObjectSetPosY
- //==========================================
- void SelectedObjectSetPosY(float value)
- {
- SceneObject selected_obj = GetSelectedSceneObject();
-
- if ( selected_obj )
- {
- vector v = selected_obj.GetPosition();
- v[1] = value;
- selected_obj.SetPosition(v);
-
- EditorUpdate();
- }
- }
- //==========================================
- // SelectedObjectSetPosZ
- //==========================================
- void SelectedObjectSetPosZ(float value)
- {
- SceneObject selected_obj = GetSelectedSceneObject();
-
- if ( GetSelectedSceneObject() )
- {
- vector v = selected_obj.GetPosition();
- v[2] = value;
- selected_obj.SetPosition(v);
-
- EditorUpdate();
- }
- }
- //==========================================
- // SelectedObjectSetDamage
- //==========================================
- void SelectedObjectSetDamage(float value)
- {
- SceneObject selected_obj = GetSelectedSceneObject();
- EntityAI selected_obj_EAI = selected_obj.GetObject();
-
- if ( selected_obj )
- {
- selected_obj.SetHealth(Math.Clamp ( value, 0, selected_obj_EAI.GetMaxHealth("", "") ));
-
- EditorUpdate();
- }
- }
- //==========================================
- // SelectedObjectFocus
- //==========================================
- void SelectedObjectFocus()
- {
- SceneObject selected_obj = GetSelectedSceneObject();
-
- if ( selected_obj )
- {
- vector cam_pos = FreeDebugCamera.GetInstance().GetPosition();
- vector obj_pos = selected_obj.GetPosition();
- vector view_target = obj_pos;
-
- vector obj_size = selected_obj.GetSize();
-
- cam_pos = obj_pos;
-
- cam_pos[0] = cam_pos[0] + ( obj_size[0] * 2 );
- cam_pos[1] = cam_pos[1] + obj_size[1] + 0.5;
- cam_pos[2] = cam_pos[2] + ( obj_size[2] * 2 );
-
- view_target[1] = view_target[1] + (obj_size[1] * 0.5);
-
- vector cam_dir = view_target - cam_pos;
- cam_dir.Normalize();
-
- FreeDebugCamera.GetInstance().SetPosition(cam_pos);
- FreeDebugCamera.GetInstance().SetDirection(cam_dir);
-
- //vector debug_pos = cam_pos + (cam_dir * 50);
- //Debug.DrawLine(cam_pos, debug_pos);
- //Debug.DrawSphere(cam_pos);
- }
- }
- //==========================================
- // SelectedObjectAddAttachment
- //==========================================
- void SelectedObjectAddAttachment(string att_name)
- {
- if ( GetSelectedSceneObject() )
- {
- GetSelectedSceneObject().AddAttachment(att_name);
- }
-
- EditorUpdate();
- }
- //==========================================
- // SelectedObjectRemoveAttachment
- //==========================================
- void SelectedObjectRemoveAttachment(EntityAI e)
- {
- if ( GetSelectedSceneObject() )
- {
- GetSelectedSceneObject().RemoveAttachment(e);
- }
-
- EditorUpdate();
- }
- //==========================================
- // LinkSceneObjects
- //==========================================
- void LinkSceneObjects(SceneObject scene_object1, SceneObject scene_object2)
- {
- scene_object1.LinkSceneObject(scene_object2);
- scene_object2.LinkSceneObject(scene_object1);
- }
- //==========================================
- // UnlinkSceneObjects
- //==========================================
- void UnlinkSceneObjects(SceneObject scene_object1, SceneObject scene_object2)
- {
- scene_object1.UnlinkSceneObject(scene_object2);
- scene_object2.UnlinkSceneObject(scene_object1);
- }
- //==========================================
- // AreSceneObjectsLinked
- //==========================================
- bool AreSceneObjectsLinked(SceneObject scene_object1, SceneObject scene_object2)
- {
- if ( scene_object1.IsLinkedWithSceneObject(scene_object2) && scene_object2.IsLinkedWithSceneObject(scene_object1) )
- {
- return true;
- }
- else
- {
- return false;
- }
- }
-
- //==========================================
- // SetDrawSelection
- //==========================================
- void SetDrawSelection(bool draw)
- {
- m_ModuleConfigDebugProfile.SetSceneEditorDrawSelection(draw);
-
- EditorUpdate();
- }
- //==========================================
- // GetDrawSelection
- //==========================================
- bool GetDrawSelection()
- {
- return m_ModuleConfigDebugProfile.GetSceneEditorDrawSelection();
- }
- //==========================================
- // SetLoadPlayerPos
- //==========================================
- void SetLoadPlayerPos(bool save)
- {
- m_ModuleConfigDebugProfile.SetSceneEditorLoadPlayerPos(save);
- }
- //==========================================
- // SetLoadPlayerPos
- //==========================================
- bool GetLoadPlayerPos()
- {
- return m_ModuleConfigDebugProfile.GetSceneEditorLoadPlayerPos();
- }
-
- //==========================================
- // SetRotationAngle
- //==========================================
- void SetRotationAngle(int angle)
- {
- m_ModuleConfigDebugProfile.SetSceneEditorRotationAngle(angle);
- }
- //==========================================
- // GetRotationAngle
- //==========================================
- int GetRotationAngle()
- {
- return m_ModuleConfigDebugProfile.GetSceneEditorRotationAngle();
- }
- //==========================================
- // SceneLoad
- //==========================================
- void SceneLoad(string scene_name)
- {
- SceneUnload();
-
- PluginMissionConfig.GetInstance().SetSceneEditorName(scene_name);
- m_SceneData = m_ModuleConfigScene.SceneDataLoad(scene_name);
-
- if ( !(GetGame().IsMultiplayer() && GetGame().IsServer()) )
- {
- EditorUpdate();
- }
- }
- //==========================================
- // SceneUnload
- //==========================================
- void SceneUnload()
- {
- m_SceneData = NULL;
- DeselectObject();
- }
- //==========================================
- // SceneSave
- //==========================================
- void SceneSave()
- {
- m_ModuleConfigScene.ClearParams();
- m_ModuleConfigScene.SceneDataSave(m_SceneData);
- SceneEditorMenuCmdSave();
- EditorUpdate();
- }
- //==========================================
- // SceneDelete
- //==========================================
- bool SceneCanDelete(string scene_name)
- {
- if ( scene_name == m_SceneData.GetNameScene() )
- {
- return false;
- }
-
- return true;
- }
- //==========================================
- // SceneDelete
- //==========================================
- bool SceneDelete(string scene_name)
- {
- if ( scene_name == m_SceneData.GetNameScene() )
- {
- return false;
- }
-
- m_ModuleConfigScene.SceneDelete(scene_name);
-
- EditorUpdate();
-
- return true;
- }
- //==========================================
- // SceneDelete
- //==========================================
- void SceneDuplicate(string scene_name)
- {
- m_ModuleConfigScene.SceneDuplicate(scene_name);
-
- EditorUpdate();
- }
- //==========================================
- // SceneRename
- //==========================================
- void SceneRename(string scene_name, string new_name)
- {
- m_ModuleConfigScene.SceneRename(scene_name, new_name);
-
- if ( scene_name == m_SceneData.GetNameScene() )
- {
- m_SceneData.SetNameScene(new_name);
- }
-
- EditorUpdate();
- }
- //==========================================
- // SceneGetName
- //==========================================
- string SceneGetName()
- {
- if ( m_SceneData )
- {
- return m_SceneData.GetNameScene();
- }
-
- return STRING_EMPTY;
- }
-
- //==========================================
- // SetWeather
- //==========================================
- void SetWeather(float overcast, float rain, float fog, float wind_force)
- {
- m_SceneData.SetInitOvercast(overcast);
- m_SceneData.SetInitRain(rain);
- m_SceneData.SetInitFog(fog);
- m_SceneData.SetInitWindForce(wind_force);
- }
- //==========================================
- // SetDate
- //==========================================
- void SetDate( int year, int month, int day, int hour, int minute )
- {
- m_SceneData.SetInitYear(year);
- m_SceneData.SetInitMonth(month);
- m_SceneData.SetInitDay(day);
- m_SceneData.SetInitHour(hour);
- m_SceneData.SetInitMinute(minute);
- }
- //==========================================
- // SelectAndFocusPlayerObject
- //==========================================
- void SelectAndFocusPlayerObject()
- {
- array<ref SceneObject> scene_objects = GetSceneObjects();
- for ( int i = 0; i < scene_objects.Count(); i++ )
- {
- if ( scene_objects.Get(i).GetObject() == GetGame().GetPlayer() )
- {
- SelectObject( scene_objects.Get(i) );
- SelectedObjectFocus();
- break;
- }
- }
- }
-
- //------------------------------------------
- // ExecuteEnforceScript
- //------------------------------------------
- void ExecuteEnforceScript( int index, SceneObject scene_object, string script )
- {
- if ( script != "" )
- {
- string cls = scene_object.GetObject().ClassName();
- string wrapped_script = "void scMngMain() \n{\n PluginSceneManager se = GetPlugin(Type(\"PluginSceneManager\")); \n SceneObject this_obj = se.GetSceneObjectByIndex(" + index.ToString() + "); \n " + cls + " this_eai = this_obj.GetObject(); \n " + script + "\n}\n";
-
- GetGame().ExecuteEnforceScript(wrapped_script, "scMngMain");
- }
- }
-
- //==========================================
- // RulerToggle
- //==========================================
- void RulerToggle()
- {
- if ( IsRulerActivated() )
- {
- m_RulerActivated = false;
- }
- else
- {
- m_RulerActivated = true;
- }
-
- SceneEditorMenuCmdRefresh();
- }
- //==========================================
- // ActivateRuler
- //==========================================
- bool IsRulerActivated()
- {
- return m_RulerActivated;
- }
- //==========================================
- // RulerAddPoint
- //==========================================
- void RulerAddPoint()
- {
- vector point_pos = GetMousePositionInScene();
-
- m_RulerPoints.Insert( point_pos );
-
- EditorUpdateRuler();
- }
- //------------------------------------------
- // RulerClearVisuals
- //------------------------------------------
- void RulerClearVisuals()
- {
- for ( int i = 0; i < m_RulerLines.Count(); ++i )
- {
- m_RulerLines.Get(i).Destroy();
- }
- m_RulerLines.Clear();
-
- for ( int j = 0; j < m_RulerSpheres.Count(); ++j )
- {
- m_RulerSpheres.Get(j).Destroy();
- }
- m_RulerSpheres.Clear();
- }
- //------------------------------------------
- // RulerDelete
- //------------------------------------------
- void RulerDelete()
- {
- m_RulerPoints.Clear();
-
- EditorUpdateRuler();
- }
- //==========================================
- // GetLoadedScene
- //==========================================
- SceneData GetLoadedScene()
- {
- return m_SceneData;
- }
- //==========================================
- // GetSelectedSceneObjectIndex
- //==========================================
- int GetSelectedSceneObjectIndex()
- {
- array<ref SceneObject> scene_objects = GetSceneObjects();
- for ( int i = 0; i < scene_objects.Count(); i++ )
- {
- if ( GetSelectedSceneObject() == scene_objects.Get(i) )
- {
- return i;
- }
- }
-
- return -1;
- }
- //==========================================
- // GetSceneObjects
- //==========================================
- array<ref SceneObject> GetSceneObjects()
- {
- if ( m_SceneData )
- {
- return m_SceneData.GetSceneObjects();
- }
-
- return NULL;
- }
-
- //==========================================
- // GetScenePlayers
- //==========================================
- array<ref ScenePlayer> GetScenePlayers()
- {
- if ( m_SceneData )
- {
- return m_SceneData.GetScenePlayers();
- }
-
- return NULL;
- }
-
- //==========================================
- // GetSceneObjectsAll
- //==========================================
- array<ref SceneObject> GetSceneObjectsAll()
- {
- if ( m_SceneData )
- {
- return m_SceneData.GetSceneObjectsAll();
- }
-
- return NULL;
- }
- //==========================================
- // GetSceneObjectByIndex
- //==========================================
- SceneObject GetSceneObjectByIndex( int index )
- {
- array<ref SceneObject> scene_objects = GetSceneObjects();
-
- if ( scene_objects != NULL )
- {
- if ( index > -1 && index < scene_objects.Count() )
- {
- return scene_objects.Get( index );
- }
- }
-
- return NULL;
- }
- //==========================================
- // GetSceneObjectByEntity
- //==========================================
- SceneObject GetSceneObjectByEntity( EntityAI entity )
- {
- array<ref SceneObject> scene_objects = GetSceneObjects();
-
- if ( scene_objects != NULL )
- {
- for ( int i = 0; i <= scene_objects.Count(); ++i )
- {
- SceneObject obj = scene_objects.Get(i);
- EntityAI e = obj.GetObject();
-
- if ( e == entity )
- {
- return obj;
- }
- }
- }
-
- return NULL;
- }
-
- //==========================================
- // GetSceneList
- //==========================================
- TStringArray GetSceneList()
- {
- return m_ModuleConfigScene.GetSceneList();
- }
- //==========================================
- // DeleteSceneObject
- //==========================================
- void DeleteSceneObject(SceneObject obj)
- {
- if ( obj != NULL )
- {
- if ( obj.GetObject() != GetGame().GetPlayer() )
- {
- obj.UnlinkAll();
-
- if ( GetSelectedSceneObject() != NULL && GetSelectedSceneObject() == obj )
- {
- DeselectObject();
- }
-
- m_SceneData.DeleteSceneObject(obj);
- }
- else
- {
- SceneEditorMenuCmdPopup("You cant delete player!");
- }
- }
-
- EditorUpdate();
- }
-
- //---------------------------------------------------------------------------------
- // >> Protected scope
- protected PluginDeveloper m_ModuleDeveloper;
- protected PluginConfigScene m_ModuleConfigScene;
- protected PluginConfigDebugProfile m_ModuleConfigDebugProfile;
- //---------------------------------------------------------------------------------
- // >> protected Scope
- protected float m_TimeLastClickRelease;
- protected float m_TimeLastClickPress;
- protected int m_PressedMouseID;
- protected bool m_IsDragging;
- protected ref array<Shape> m_ShapesSceneObjects;
- protected ref map<int, KeyBinding> m_KeyBindings;
- protected ref SceneData m_SceneData;
- protected SceneObject m_SelectedObject;
- protected string m_ClassBrowserSelected;
- protected bool m_IsOpen;
-
- //------------------------------------------
- // DeselectObject
- //------------------------------------------
- private void DeselectObject()
- {
- m_SelectedObject = NULL;
- }
-
- //------------------------------------------
- // EditorUpdate
- //------------------------------------------
- protected void EditorUpdate()
- {
- if ( GetGame().IsMultiplayer() )
- {
- return;
- }
-
- array<ref SceneObject> objects = GetSceneObjects();
- if( !objects )
- return;
- for ( int i = 0; i < objects.Count(); ++i )
- {
- SceneObject obj = objects.Get(i);
-
- array<SceneObject> linked_scene_objects = obj.GetLinkedSceneObjects();
- int j;
-
- if ( IsOpened() )
- {
- obj.EditorShapeAdd();
-
- if ( GetSelectedSceneObject() && GetSelectedSceneObject() == obj )
- {
- if ( GetDrawSelection() )
- {
- obj.EditorShapeSelect();
- }
- }
- else
- {
- obj.EditorShapeDeselect();
- }
-
- for ( j = 0; j < linked_scene_objects.Count(); j++ )
- {
- obj.EditorLineAdd( linked_scene_objects.Get(j) );
- }
- }
- else
- {
- obj.EditorShapeRemove();
-
- if (linked_scene_objects)
- {
- for ( j = 0; j < linked_scene_objects.Count(); j++ )
- {
- obj.EditorLineRemove( linked_scene_objects.Get(j) );
- }
- }
- }
- }
- SceneEditorMenuCmdRefresh();
- }
-
- //------------------------------------------
- // SceneEditorMenuRefresh
- //------------------------------------------
- private void SceneEditorMenuCmdRefresh()
- {
- CallMethod(CALL_ID_SCENE_EDITOR_COMMAND, new Param2<int, Param>(SCENE_EDITOR_CMD_REFRESH, NULL));
- }
- //------------------------------------------
- // SceneEditorMenuCmdPopup
- //------------------------------------------
- private void SceneEditorMenuCmdPopup(string message)
- {
- CallMethod(CALL_ID_SCENE_EDITOR_COMMAND, new Param2<int, Param1<string>>(SCENE_EDITOR_CMD_POPUP, new Param1<string>(message)));
- }
- //------------------------------------------
- // SceneEditorMenuCmdSave
- //------------------------------------------
- private void SceneEditorMenuCmdSave()
- {
- CallMethod(CALL_ID_SCENE_EDITOR_COMMAND, new Param2<int, Param>(SCENE_EDITOR_CMD_SAVE, NULL));
- }
-
- //------------------------------------------
- // IsMouseInScene
- //------------------------------------------
- private bool IsMouseInScene()
- {
- Widget widget_under_mouse = GetWidgetUnderCursor();
-
- if ( widget_under_mouse != NULL && widget_under_mouse.GetName() == "pnl_SceneControl" )
- {
- return true;
- }
-
- return false;
- }
-
- //------------------------------------------
- // EditorUpdateRuler
- //------------------------------------------
- private void EditorUpdateRuler()
- {
- RulerClearVisuals();
-
- for ( int i = 0; i < m_RulerPoints.Count(); ++i )
- {
- vector pos1 = m_RulerPoints.Get(i);
-
- m_RulerSpheres.Insert(Debug.DrawSphere(pos1, 0.1));
-
- if ( i < m_RulerPoints.Count() - 1 )
- {
- vector pos2 = m_RulerPoints.Get(i + 1);
- m_RulerLines.Insert(Debug.DrawLine(pos1, pos2));
- }
- }
- }
-
- //------------------------------------------
- // GetMousePositionInScene
- //------------------------------------------
- private vector GetMousePositionInScene()
- {
- vector dir = GetGame().GetPointerDirection();
- vector from = FreeDebugCamera.GetInstance().GetPosition();
- vector to = from + ( dir * 10000 );
- vector contact_pos;
- vector contact_dir;
- int contact_component;
-
- if ( DayZPhysics.RaycastRV(from, to, contact_pos, contact_dir, contact_component) )
- {
- return contact_pos;
- }
-
- return "0 0 0";
- }
- }
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