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- class BotStanceRandomizer extends BotStateBase
- {
- ref HumanMovementState m_State = new HumanMovementState();
- float m_dtAccumulator = 0.0;
- void BotStanceRandomizer(Bot bot = NULL, BotStateBase parent = NULL)
- {
- }
- override void OnEntry (BotEventBase e)
- {
- m_dtAccumulator = 0.0;
- super.OnEntry(e);
- }
- override void OnExit (BotEventBase e)
- {
- m_dtAccumulator = 0.0;
- super.OnExit(e);
- }
- override void OnUpdate (float dt)
- {
- super.OnUpdate(dt);
- m_dtAccumulator += dt;
-
- GetPlayerOwner().GetMovementState(m_State);
- HumanCommandMove cm = GetPlayerOwner().GetCommand_Move();
- if (cm && !cm.IsChangingStance())
- {
- if (m_State.m_iStanceIdx == DayZPlayerConstants.STANCEIDX_PRONE)
- {
- cm.ForceStance(DayZPlayerConstants.STANCEIDX_ERECT);
- }
- else
- {
- cm.ForceStance(DayZPlayerConstants.STANCEIDX_PRONE);
- }
- }
- }
- };
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