cameratoolsmenu.c 27 KB

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  1. class CameraToolsMenu extends UIScriptedMenu
  2. {
  3. protected static CameraToolsMenu m_Instance;
  4. vector m_FreeflightCamTransform[4];
  5. protected vector m_NextCamPosition;
  6. protected float m_Time;
  7. protected Camera m_Camera1;
  8. protected Camera m_Camera2;
  9. protected ref array<ref Param6<vector, vector, float, float, float, int>> m_CameraLines;
  10. protected bool m_IsPlaying;
  11. protected int m_NextCameraIndex = 1;
  12. protected float m_FollowingTimeFinished;
  13. protected ref Param2<int, int> m_FollowingBone;
  14. protected CTKeyframe m_SelectedKeyframe;
  15. protected CTEvent m_SelectedEvent;
  16. protected CTActor m_SelectedActor;
  17. protected ref array<ref CTActor> m_Actors;
  18. protected ref array<ref CTKeyframe> m_Cameras;
  19. protected ref array<ref CTEvent> m_Events;
  20. protected Widget m_KeyframeContent;
  21. protected Widget m_EventContent;
  22. protected XComboBoxWidget m_InterpTypeSpeedCombo;
  23. protected XComboBoxWidget m_InterpTypeCombo;
  24. protected EditBoxWidget m_BlurEditWidget;
  25. protected EditBoxWidget m_ActorTypeWidget;
  26. protected EditBoxWidget m_ActorIdWidget;
  27. protected EditBoxWidget m_ActorItemTypeWidget;
  28. protected ButtonWidget m_AddItem;
  29. protected ButtonWidget m_AddHandsItem;
  30. protected ButtonWidget m_AddActor;
  31. protected ButtonWidget m_Play;
  32. protected ButtonWidget m_Stop;
  33. protected ButtonWidget m_Save;
  34. protected ButtonWidget m_Load;
  35. protected ButtonWidget m_Reset;
  36. protected ButtonWidget m_AddKeyframe;
  37. protected ButtonWidget m_SaveKeyframe;
  38. protected ButtonWidget m_DeleteKeyframe;
  39. protected ButtonWidget m_ViewKeyframe;
  40. protected ButtonWidget m_AddEvent;
  41. protected ButtonWidget m_SaveEvent;
  42. protected ButtonWidget m_DeleteEvent;
  43. protected ButtonWidget m_ViewEvent;
  44. protected ButtonWidget m_CopyButton;
  45. protected ButtonWidget m_ApplyButton;
  46. protected EditBoxWidget m_CameraEditbox;
  47. protected TextWidget m_CameraValues;
  48. protected string m_CameraToolsDataPath;
  49. void CameraToolsMenu()
  50. {
  51. m_CameraToolsDataPath = "$profile:/CameraTools";
  52. m_Cameras = new array<ref CTKeyframe>();
  53. m_Events = new array<ref CTEvent>();
  54. m_Actors = new array<ref CTActor>();
  55. m_Camera1 = Camera.Cast(GetGame().CreateObject("staticcamera", GetGame().GetPlayer().GetPosition(), true));
  56. m_Camera2 = Camera.Cast(GetGame().CreateObject("staticcamera", GetGame().GetPlayer().GetPosition(), true));
  57. m_Instance = this;
  58. }
  59. void ~CameraToolsMenu()
  60. {
  61. SaveData();
  62. m_Camera1.SetActive(false);
  63. m_Camera2.SetActive(false);
  64. DeveloperFreeCamera.DisableFreeCamera(PlayerBase.Cast(GetGame().GetPlayer()), false);
  65. MissionGameplay ms = MissionGameplay.Cast(GetGame().GetMission());
  66. if (ms)
  67. ms.GetHud().Show(true);
  68. }
  69. override void OnShow()
  70. {
  71. super.OnShow();
  72. if (!m_IsPlaying)
  73. {
  74. GetGame().GetMission().AddActiveInputExcludes({"menu"});
  75. }
  76. }
  77. override void OnHide()
  78. {
  79. super.OnHide();
  80. if (!m_IsPlaying && GetGame() && GetGame().GetMission() && GetGame().GetUIManager())
  81. {
  82. GetGame().GetUIManager().ShowUICursor(false);
  83. GetGame().GetMission().RemoveActiveInputExcludes({"menu"},true);
  84. }
  85. }
  86. void SelectKeyframe( CTKeyframe kf )
  87. {
  88. if (m_SelectedKeyframe)
  89. m_SelectedKeyframe.Unselect();
  90. m_SelectedKeyframe = kf;
  91. m_SelectedKeyframe.Select();
  92. }
  93. void SelectEvent(CTEvent ev)
  94. {
  95. m_SelectedEvent = ev;
  96. }
  97. void SelectActor(CTActor ac)
  98. {
  99. m_SelectedActor = ac;
  100. }
  101. override Widget Init()
  102. {
  103. layoutRoot = GetGame().GetWorkspace().CreateWidgets( "gui/layouts/camera_tools/camera_tools.layout" );
  104. m_KeyframeContent = layoutRoot.FindAnyWidget( "keyframe_list_content" );
  105. m_EventContent = layoutRoot.FindAnyWidget( "events_list_content" );
  106. m_InterpTypeCombo = XComboBoxWidget.Cast( layoutRoot.FindAnyWidget( "interp_type" ) );
  107. m_InterpTypeSpeedCombo = XComboBoxWidget.Cast( layoutRoot.FindAnyWidget( "interp_speed_type" ) );
  108. m_BlurEditWidget = EditBoxWidget.Cast( layoutRoot.FindAnyWidget( "blur_value" ) );
  109. m_ActorTypeWidget = EditBoxWidget.Cast( layoutRoot.FindAnyWidget( "add_actor_type" ) );
  110. m_ActorIdWidget = EditBoxWidget.Cast( layoutRoot.FindAnyWidget( "add_actor_id" ) );
  111. m_ActorItemTypeWidget = EditBoxWidget.Cast( layoutRoot.FindAnyWidget( "add_item_type" ) );
  112. m_AddKeyframe = ButtonWidget.Cast( layoutRoot.FindAnyWidget( "add_keyframe" ) );
  113. m_AddEvent = ButtonWidget.Cast( layoutRoot.FindAnyWidget( "add_event" ) );
  114. m_AddItem = ButtonWidget.Cast( layoutRoot.FindAnyWidget( "add_actor_item" ) );
  115. m_AddHandsItem = ButtonWidget.Cast( layoutRoot.FindAnyWidget( "add_actor_item_hands" ) );
  116. m_AddActor = ButtonWidget.Cast( layoutRoot.FindAnyWidget( "add_actor" ) );
  117. m_Play = ButtonWidget.Cast( layoutRoot.FindAnyWidget( "play" ) );
  118. m_Stop = ButtonWidget.Cast( layoutRoot.FindAnyWidget( "stop" ) );
  119. m_Save = ButtonWidget.Cast( layoutRoot.FindAnyWidget( "save" ) );
  120. m_Load = ButtonWidget.Cast( layoutRoot.FindAnyWidget( "load" ) );
  121. m_Reset = ButtonWidget.Cast( layoutRoot.FindAnyWidget( "reset" ) );
  122. m_SaveKeyframe = ButtonWidget.Cast( layoutRoot.FindAnyWidget( "save_keyframe" ) );
  123. m_DeleteKeyframe = ButtonWidget.Cast( layoutRoot.FindAnyWidget( "delete_keyframe" ) );
  124. m_ViewKeyframe = ButtonWidget.Cast( layoutRoot.FindAnyWidget( "snap_to_keyframe" ) );
  125. m_SaveEvent = ButtonWidget.Cast( layoutRoot.FindAnyWidget( "save_event" ) );
  126. m_DeleteEvent = ButtonWidget.Cast( layoutRoot.FindAnyWidget( "delete_event" ) );
  127. m_ViewEvent = ButtonWidget.Cast( layoutRoot.FindAnyWidget( "snap_to_event" ) );
  128. m_CopyButton = ButtonWidget.Cast( layoutRoot.FindAnyWidget( "CopyButton" ) );
  129. m_ApplyButton = ButtonWidget.Cast( layoutRoot.FindAnyWidget( "ApplyButton" ) );
  130. m_CameraEditbox = EditBoxWidget.Cast( layoutRoot.FindAnyWidget( "CameraEditbox" ) );
  131. m_CameraValues = TextWidget.Cast( layoutRoot.FindAnyWidget( "CameraValues" ) );
  132. MissionGameplay ms = MissionGameplay.Cast( GetGame().GetMission() );
  133. ms.GetHud().Show( false );
  134. DeveloperFreeCamera.EnableFreeCameraSceneEditor( PlayerBase.Cast( GetGame().GetPlayer() ) );
  135. m_BlurEditWidget.SetText( "0.0" );
  136. LoadData();
  137. return layoutRoot;
  138. }
  139. PlayerBase GetActor( int index )
  140. {
  141. if ( index > -1 && index < m_Actors.Count() )
  142. return PlayerBase.Cast( m_Actors.Get( index ).GetObj() );
  143. else
  144. return null;
  145. }
  146. static void PlayAnimOnActor( int actor, int anim )
  147. {
  148. if ( m_Instance )
  149. {
  150. PlayerBase p = m_Instance.GetActor( actor );
  151. if ( p )
  152. {
  153. EmoteCB cb = EmoteCB.Cast( p.StartCommand_Action( anim, EmoteCB, DayZPlayerConstants.STANCEMASK_ALL ) );
  154. cb.EnableCancelCondition(true);
  155. }
  156. }
  157. }
  158. void LoadData()
  159. {
  160. if (!FileExist(m_CameraToolsDataPath))
  161. MakeDirectory(m_CameraToolsDataPath);
  162. m_Cameras.Clear();
  163. m_Events.Clear();
  164. m_Actors.Clear();
  165. string errorMessage;
  166. CTSaveStructure saveData = new CTSaveStructure();
  167. if (!JsonFileLoader<ref CTSaveStructure>.LoadFile(m_CameraToolsDataPath + "/keyframe_data.json", saveData, errorMessage))
  168. SaveData();
  169. m_InterpTypeCombo.SetCurrentItem(saveData.m_InterpType);
  170. m_InterpTypeSpeedCombo.SetCurrentItem(saveData.m_InterpSpeed);
  171. SetBlurValue(saveData.m_BlurValue);
  172. foreach (Param6<vector, vector, float, float, float, int> transform : saveData.m_Cameras)
  173. {
  174. CTKeyframe keyFrame = new CTKeyframe(
  175. m_Cameras.Count(),
  176. transform.param1,
  177. transform.param2,
  178. transform.param3,
  179. transform.param4,
  180. transform.param5,
  181. transform.param6,
  182. GetTotalTime(m_Cameras.Count()),
  183. m_KeyframeContent,
  184. this,
  185. );
  186. keyFrame.SetInterpTime(transform.param3);
  187. m_Cameras.Insert(keyFrame);
  188. }
  189. foreach (Param4<int, int, float, bool> eventEntry : saveData.m_Events)
  190. {
  191. CTEvent ev = new CTEvent(
  192. m_Events.Count(),
  193. eventEntry.param1,
  194. m_EventContent,
  195. eventEntry.param4,
  196. this,
  197. );
  198. ev.SetEventType(eventEntry.param2);
  199. ev.SetEventTime(eventEntry.param3);
  200. m_Events.Insert(ev);
  201. }
  202. foreach (Param5<vector, vector, string, ref array<string>, string> actorEntry : saveData.m_Actors)
  203. {
  204. CTActor ac = new CTActor(m_Actors.Count(), actorEntry.param1, actorEntry.param2, actorEntry.param3, actorEntry.param4, actorEntry.param5, this);
  205. m_Actors.Insert(ac);
  206. }
  207. }
  208. void SaveData()
  209. {
  210. if (!FileExist(m_CameraToolsDataPath))
  211. MakeDirectory(m_CameraToolsDataPath);
  212. CTSaveStructure saveData = new CTSaveStructure();
  213. saveData.m_InterpType = m_InterpTypeCombo.GetCurrentItem();
  214. saveData.m_InterpSpeed = m_InterpTypeSpeedCombo.GetCurrentItem();
  215. saveData.m_BlurValue = GetBlurValue();
  216. foreach (CTKeyframe keyframe : m_Cameras)
  217. {
  218. Param6<vector, vector, float, float, float, int> transform = new Param6<vector, vector, float, float, float, int>(
  219. keyframe.GetPosition(),
  220. keyframe.GetOrientation(),
  221. keyframe.GetInterpTime(),
  222. keyframe.GetFOV(),
  223. keyframe.GetDOF(),
  224. keyframe.GetPin(),
  225. );
  226. saveData.m_Cameras.Insert(transform);
  227. }
  228. foreach (CTEvent eventEntry : m_Events)
  229. {
  230. Param4<int, int, float, bool> ev = new Param4<int, int, float, bool>(
  231. eventEntry.GetEventActor(),
  232. eventEntry.GetEventType(),
  233. eventEntry.GetEventTime(),
  234. eventEntry.GetEventWalk(),
  235. );
  236. saveData.m_Events.Insert(ev);
  237. }
  238. foreach (CTActor actorEntry : m_Actors)
  239. {
  240. Param5<vector, vector, string, ref array<string>, string> ac = new Param5<vector, vector, string, ref array<string>, string>(
  241. actorEntry.GetPosition(),
  242. actorEntry.GetRotation(),
  243. actorEntry.GetActorType(),
  244. actorEntry.GetItems(),
  245. actorEntry.GetHandsItem(),
  246. );
  247. saveData.m_Actors.Insert(ac);
  248. }
  249. string errorMessage;
  250. if (!JsonFileLoader<ref CTSaveStructure>.SaveFile(m_CameraToolsDataPath + "/keyframe_data.json", saveData, errorMessage))
  251. ErrorEx(errorMessage);
  252. }
  253. void ResetAll()
  254. {
  255. CTSaveStructure saveData = new CTSaveStructure();
  256. string errorMessage;
  257. if (!JsonFileLoader<ref CTSaveStructure>.SaveFile(m_CameraToolsDataPath + "/keyframe_data.json", saveData, errorMessage))
  258. ErrorEx(errorMessage);
  259. LoadData();
  260. }
  261. float GetTotalTime( int index )
  262. {
  263. float time;
  264. index = Math.Clamp( index, 0, m_Cameras.Count() );
  265. for ( int i = 0; i < index; i++ )
  266. {
  267. time += m_Cameras.Get( i ).GetInterpTime();
  268. }
  269. return time;
  270. }
  271. void AddKeyframe()
  272. {
  273. if ( Camera.GetCurrentCamera() )
  274. {
  275. vector pos = Camera.GetCurrentCamera().GetWorldPosition();
  276. vector orient = Camera.GetCurrentCamera().GetOrientation();
  277. CTKeyframe kf = new CTKeyframe( m_Cameras.Count(), pos, orient, 1, 70, 50, -1, GetTotalTime( m_Cameras.Count() ), m_KeyframeContent, this );
  278. m_Cameras.Insert( kf );
  279. SelectKeyframe( kf );
  280. }
  281. }
  282. void SaveKeyframe()
  283. {
  284. if ( m_SelectedKeyframe && Camera.GetCurrentCamera() )
  285. {
  286. m_SelectedKeyframe.SetPosition( Camera.GetCurrentCamera().GetWorldPosition() );
  287. m_SelectedKeyframe.SetOrientation( Camera.GetCurrentCamera().GetOrientation() );
  288. }
  289. }
  290. void DeleteKeyframe()
  291. {
  292. if ( m_SelectedKeyframe )
  293. {
  294. int index = m_Cameras.Find( m_SelectedKeyframe );
  295. m_Cameras.Remove( index );
  296. index = Math.Clamp( index, 0, m_Cameras.Count() - 1 );
  297. if ( m_Cameras.Count() > 0 )
  298. {
  299. SelectKeyframe( m_Cameras.Get( index ) );
  300. }
  301. }
  302. }
  303. void ViewKeyframe()
  304. {
  305. if ( m_SelectedKeyframe && Camera.GetCurrentCamera() )
  306. {
  307. Camera.GetCurrentCamera().SetPosition( m_SelectedKeyframe.GetPosition() );
  308. Camera.GetCurrentCamera().SetOrientation( m_SelectedKeyframe.GetOrientation() );
  309. }
  310. }
  311. void AddActor( string actor_type )
  312. {
  313. vector pos = GetCameraLookDir();
  314. CTActor ac = new CTActor( m_Actors.Count(), pos, "0 0 0", actor_type, new array<string>, "", this );
  315. if ( ac.GetObj() )
  316. m_Actors.Insert( ac );
  317. }
  318. void AddEvent( int actor_index )
  319. {
  320. if ( actor_index > -1 )
  321. {
  322. CTEvent ev = new CTEvent( m_Events.Count(), actor_index, m_EventContent, false, this );
  323. m_Events.Insert( ev );
  324. }
  325. }
  326. void AddItem( string id, string type )
  327. {
  328. int id_int = id.ToInt();
  329. if ( m_Actors.Count() > id_int && id_int > -1 )
  330. {
  331. CTActor ac = m_Actors.Get( id_int );
  332. if ( ac )
  333. ac.AddItem( type );
  334. }
  335. }
  336. void AddHandsItem( string id, string type )
  337. {
  338. int id_int = id.ToInt();
  339. if ( m_Actors.Count() > id_int && id_int > -1 )
  340. {
  341. CTActor ac = m_Actors.Get( id_int );
  342. if ( ac )
  343. ac.SetHandsItem( type );
  344. }
  345. }
  346. void SaveEvent()
  347. {
  348. }
  349. void DeleteEvent()
  350. {
  351. }
  352. void ViewEvent()
  353. {
  354. }
  355. Param6<vector, vector, float, float, float, int> GetCameraLine( int index )
  356. {
  357. if ( index > -1 && index < m_CameraLines.Count() )
  358. {
  359. return m_CameraLines[index];
  360. }
  361. return null;
  362. }
  363. void Play()
  364. {
  365. if (Camera.GetCurrentCamera())
  366. Camera.GetCurrentCamera().GetTransform(m_FreeflightCamTransform);
  367. if ( m_Cameras.Count() > 0 )
  368. {
  369. layoutRoot.Show( false );
  370. GetGame().GetUIManager().ShowUICursor( false );
  371. m_CameraLines = new array<ref Param6<vector, vector, float, float, float, int>>;
  372. foreach ( CTKeyframe keyframe : m_Cameras )
  373. {
  374. Param6<vector, vector, float, float, float, int> transform = new Param6<vector, vector, float, float, float, int>( keyframe.GetPosition(), keyframe.GetOrientation(), keyframe.GetInterpTime(), keyframe.GetFOV(), keyframe.GetDOF(), keyframe.GetPin() );
  375. m_CameraLines.Insert( transform );
  376. }
  377. foreach ( CTActor ac : m_Actors )
  378. {
  379. ac.Hide();
  380. }
  381. foreach ( CTEvent ev : m_Events )
  382. {
  383. ev.GetEventTime();
  384. }
  385. DeveloperFreeCamera.DisableFreeCamera( PlayerBase.Cast( GetGame().GetPlayer() ), false );
  386. float time = SetCameraData( GetCameraLine( 0 ), GetCameraLine( 1 ) );
  387. if ( GetCameraLine( 0 ).param6 > -1 )
  388. {
  389. m_FollowingTimeFinished = time;
  390. m_NextCamPosition = "0 0 0";
  391. m_Camera1.SetActive( true );
  392. }
  393. else
  394. {
  395. m_NextCamPosition = m_Camera2.GetPosition();
  396. m_FollowingTimeFinished = -1;
  397. m_Camera1.SetActive( true );
  398. m_Camera1.InterpolateTo( m_Camera2, time, m_InterpTypeCombo.GetCurrentItem() );
  399. }
  400. m_NextCameraIndex = 1;
  401. m_IsPlaying = true;
  402. m_Time = 0;
  403. }
  404. }
  405. void Stop()
  406. {
  407. layoutRoot.Show( true );
  408. GetGame().GetUIManager().ShowUICursor( true );
  409. m_Camera1.SetActive( false );
  410. m_Camera2.SetActive( false );
  411. FreeDebugCamera.GetInstance().SetActive(true);
  412. m_NextCameraIndex = 1;
  413. m_IsPlaying = false;
  414. foreach ( CTEvent ev : m_Events )
  415. {
  416. ev.Stop();
  417. }
  418. foreach ( CTActor ac : m_Actors )
  419. {
  420. ac.Reset();
  421. ac.Show();
  422. }
  423. Camera.GetCurrentCamera().SetTransform(m_FreeflightCamTransform);
  424. }
  425. vector GetCameraLookDir()
  426. {
  427. vector dir = FreeDebugCamera.GetInstance().GetDirection();
  428. vector from = FreeDebugCamera.GetInstance().GetPosition();
  429. vector to = from + ( dir * 10000 );
  430. vector contact_pos;
  431. vector contact_dir;
  432. int contact_component;
  433. Object ev_obj;
  434. if ( m_SelectedEvent )
  435. ev_obj = GetActor( m_SelectedEvent.GetEventActor() );
  436. if ( DayZPhysics.RaycastRV(from, to, contact_pos, contact_dir, contact_component, null, null, ev_obj) )
  437. {
  438. return contact_pos;
  439. }
  440. return "0 0 0";
  441. }
  442. vector GetMouseLookDir()
  443. {
  444. vector dir = GetGame().GetPointerDirection();
  445. vector from = FreeDebugCamera.GetInstance().GetPosition();
  446. vector to = from + ( dir * 10000 );
  447. vector contact_pos;
  448. vector contact_dir;
  449. int contact_component;
  450. Object ev_obj;
  451. if ( m_SelectedEvent )
  452. ev_obj = GetActor( m_SelectedEvent.GetEventActor() );
  453. if ( DayZPhysics.RaycastRV(from, to, contact_pos, contact_dir, contact_component, null, null, ev_obj) )
  454. {
  455. return contact_pos;
  456. }
  457. return "0 0 0";
  458. }
  459. override void Update( float timeslice )
  460. {
  461. string camPos = MiscGameplayFunctions.TruncateVecToS(FreeDebugCamera.GetInstance().GetPosition(),0);
  462. string camOri = MiscGameplayFunctions.TruncateVecToS(FreeDebugCamera.GetInstance().GetOrientation(),0);
  463. m_CameraValues.SetText("Pos:" +camPos + " | Rot:" + camOri);
  464. #ifdef DIAG_DEVELOPER
  465. if (DiagMenu.GetBool(DiagMenuIDs.CAMERATOOLS_ENABLE_REMOTE_CAMERA_BROADCAST))
  466. {
  467. Camera cam = Camera.GetCurrentCamera();
  468. if (!cam && m_Camera1)
  469. cam = m_Camera1;
  470. if (cam)
  471. {
  472. Param4<vector, vector,float,float> p4 = new Param4<vector, vector,float,float>(GetGame().GetCurrentCameraPosition(),GetGame().GetCurrentCameraDirection(), cam.GetNearPlane(), cam.GetCurrentFOV());
  473. GetGame().RPCSingleParam(null, ERPCs.DIAG_CAMERATOOLS_CAM_DATA, p4, false);
  474. }
  475. }
  476. #endif
  477. if ( m_CameraLines && m_IsPlaying )
  478. {
  479. foreach ( CTEvent ev : m_Events )
  480. {
  481. if ( ev.IsTime( m_Time, m_Time + timeslice ) )
  482. {
  483. ev.Play();
  484. }
  485. }
  486. m_Time += timeslice;
  487. if ( !Camera.GetCurrentCamera() || !m_Camera1 || !m_Camera2 )
  488. {
  489. return;
  490. }
  491. if ( m_FollowingBone )
  492. {
  493. PlayerBase p = GetActor( m_FollowingBone.param1 );
  494. if ( p )
  495. {
  496. vector pos = p.GetBonePositionWS( m_FollowingBone.param2 );
  497. int bone_index = p.GetBoneIndexByName("LeftHand_Dummy");
  498. float bone_rot[4];
  499. p.GetBoneRotationWS( bone_index, bone_rot );
  500. vector new_orient = Math3D.QuatToAngles(bone_rot);
  501. //Print("Rot: "+ new_orient[0] +", "+ new_orient[1] +", "+ new_orient[2]);
  502. float temp = new_orient[1];
  503. new_orient[0] = new_orient[0] + 325; // vertical
  504. new_orient[1] = new_orient[2] + 245;// horizontal
  505. new_orient[2] = temp + 290; // tilt
  506. //Print("PostRot: "+ new_orient[0] +", "+ new_orient[1] +", "+ new_orient[2]);
  507. m_Camera1.SetPosition(pos);
  508. m_Camera1.SetOrientation(new_orient);
  509. }
  510. }
  511. if ( m_NextCameraIndex + 1 == m_CameraLines.Count() )
  512. {
  513. Stop();
  514. DeveloperFreeCamera.EnableFreeCameraSceneEditor( PlayerBase.Cast( GetGame().GetPlayer() ) );
  515. foreach ( CTEvent ev2 : m_Events )
  516. {
  517. ev2.Stop();
  518. }
  519. return;
  520. }
  521. if ( Camera.GetCurrentCamera().GetPosition() == m_NextCamPosition || ( m_FollowingTimeFinished != -1 && m_Time >= m_FollowingTimeFinished ) )
  522. {
  523. float time;
  524. if ( GetCameraLine( m_NextCameraIndex - 1 ).param6 > -1 )
  525. {
  526. m_NextCameraIndex--;
  527. GetCameraLine( m_NextCameraIndex ).param6 = -1;
  528. time = SetCameraData( GetCameraLine( m_NextCameraIndex ), GetCameraLine( m_NextCameraIndex + 1 ) );
  529. }
  530. else
  531. {
  532. time = SetCameraData( GetCameraLine( m_NextCameraIndex ), GetCameraLine( m_NextCameraIndex + 1 ) );
  533. }
  534. m_NextCameraIndex++;
  535. if ( GetCameraLine( m_NextCameraIndex - 1 ).param6 > -1 )
  536. {
  537. m_FollowingTimeFinished = time + m_Time;
  538. m_NextCamPosition = "0 0 0";
  539. m_Camera1.SetActive( true );
  540. }
  541. else if ( GetCameraLine( m_NextCameraIndex ) )
  542. {
  543. m_NextCamPosition = GetCameraLine( m_NextCameraIndex ).param1;
  544. m_FollowingTimeFinished = -1;
  545. m_Camera1.SetActive( true );
  546. m_Camera1.InterpolateTo( m_Camera2, time, m_InterpTypeCombo.GetCurrentItem() );
  547. }
  548. else
  549. {
  550. Stop();
  551. DeveloperFreeCamera.EnableFreeCameraSceneEditor( PlayerBase.Cast( GetGame().GetPlayer() ) );
  552. FreeDebugCamera.GetInstance().SetOrientation( "0 0 0" );
  553. foreach( CTEvent ev3 : m_Events )
  554. {
  555. ev3.Stop();
  556. }
  557. }
  558. }
  559. }
  560. else
  561. {
  562. if ( m_Camera1.GetPosition() == m_NextCamPosition )
  563. {
  564. DeveloperFreeCamera.EnableFreeCameraSceneEditor( PlayerBase.Cast( GetGame().GetPlayer() ) );
  565. }
  566. for ( int i = 0; i < ( m_Cameras.Count() - 1 ); i++ )
  567. {
  568. vector pos0 = m_Cameras.Get( i ).GetPosition();
  569. vector pos1 = m_Cameras.Get( i + 1 ).GetPosition();
  570. Debug.DrawArrow( pos0, pos1, 2, COLOR_RED, ShapeFlags.ONCE );
  571. }
  572. if ( m_SelectedActor )
  573. {
  574. if ( !g_Game.IsLeftCtrlDown() )
  575. m_SelectedActor.SetPosition( GetMouseLookDir() );
  576. else
  577. {
  578. vector from = m_SelectedActor.GetPosition();
  579. vector to = GetMouseLookDir();
  580. Debug.DrawArrow( from, to, 0.5, COLOR_RED, ShapeFlags.ONCE );
  581. m_SelectedActor.SetRotation( vector.Direction( from,to ).Normalized().VectorToAngles() );
  582. }
  583. }
  584. foreach ( CTActor ac : m_Actors )
  585. {
  586. ac.Update( timeslice );
  587. }
  588. }
  589. }
  590. float SetCameraData( Param6<vector, vector, float, float, float,int> transform1, Param6<vector, vector, float, float, float, int> transform2 )
  591. {
  592. float int_value = transform1.param3;
  593. if ( m_InterpTypeSpeedCombo.GetCurrentItem() == 1 )
  594. {
  595. int_value = vector.Distance( transform1.param1, transform2.param1 ) / int_value;
  596. }
  597. PlayerBase p;
  598. float pQuat[4];
  599. int b_index;
  600. if ( transform1.param6 > -1 )
  601. {
  602. p = GetActor( transform1.param6 );
  603. if ( p )
  604. {
  605. b_index = p.GetBoneIndexByName( "LeftHand_Dummy" );
  606. m_FollowingBone = new Param2<int, int>(transform1.param6, b_index);
  607. }
  608. }
  609. else
  610. {
  611. m_Camera1.SetPosition( transform1.param1 );
  612. m_Camera1.SetOrientation( transform1.param2 );
  613. m_FollowingBone = null;
  614. }
  615. m_Camera1.SetFOV( transform1.param4 * Math.DEG2RAD );
  616. m_Camera1.SetFocus( transform1.param5, GetBlurValue() );
  617. if ( transform2 )
  618. {
  619. if ( transform2.param6 > -1 )
  620. {
  621. pQuat[4];
  622. p = GetActor( transform2.param6 );
  623. if ( p )
  624. {
  625. b_index = p.GetBoneIndexByName( "LeftHand_Dummy" );
  626. if ( b_index != -1 )
  627. {
  628. m_Camera2.SetPosition( p.GetBonePositionWS( b_index ) );
  629. p.GetBoneRotationWS( b_index, pQuat);
  630. vector v = Math3D.QuatToAngles( pQuat );
  631. v[0] = fixAngle_180_180( v[0] - 180 );
  632. v[1] = fixAngle_180_180( v[1] - 270 );
  633. v[2] = fixAngle_180_180( v[2] + 90 );
  634. DbgUI.Text( v.ToString() );
  635. m_Camera2.SetYawPitchRoll( v );
  636. }
  637. }
  638. }
  639. else
  640. {
  641. m_Camera2.SetPosition( transform2.param1 );
  642. m_Camera2.SetOrientation( transform2.param2 );
  643. }
  644. m_Camera2.SetFOV( transform2.param4 * Math.DEG2RAD );
  645. m_Camera2.SetFocus( transform2.param5, GetBlurValue() );
  646. }
  647. return int_value;
  648. }
  649. void SetBlurValue( float blur )
  650. {
  651. m_BlurEditWidget.SetText( blur.ToString() );
  652. }
  653. float GetBlurValue()
  654. {
  655. return m_BlurEditWidget.GetText().ToFloat();
  656. }
  657. override bool OnMouseButtonDown( Widget w, int x, int y, int button )
  658. {
  659. if ( w == layoutRoot && button == MouseState.RIGHT && !m_IsPlaying )
  660. {
  661. GetGame().GetInput().ResetGameFocus();
  662. GetGame().GetInput().ChangeGameFocus(-1);
  663. GetGame().GetUIManager().ShowUICursor(false);
  664. GetGame().GetMission().RemoveActiveInputExcludes({"menu"});
  665. SetFocus( layoutRoot );
  666. return true;
  667. }
  668. else if ( !IsFocusable( w ) )
  669. {
  670. SetFocus( layoutRoot );
  671. }
  672. return false;
  673. }
  674. override bool OnMouseButtonUp( Widget w, int x, int y, int button )
  675. {
  676. if ( w == layoutRoot && button == MouseState.LEFT )
  677. {
  678. SelectActor( null );
  679. return true;
  680. }
  681. return false;
  682. }
  683. override bool OnClick( Widget w, int x, int y, int button )
  684. {
  685. if ( button == MouseState.LEFT )
  686. {
  687. if ( w == m_SaveKeyframe )
  688. {
  689. SaveKeyframe();
  690. return true;
  691. }
  692. else if ( w == m_DeleteKeyframe )
  693. {
  694. DeleteKeyframe();
  695. return true;
  696. }
  697. else if ( w == m_ViewKeyframe )
  698. {
  699. ViewKeyframe();
  700. return true;
  701. }
  702. else if ( w == m_SaveEvent )
  703. {
  704. SaveEvent();
  705. return true;
  706. }
  707. else if ( w == m_DeleteEvent )
  708. {
  709. DeleteEvent();
  710. return true;
  711. }
  712. else if ( w == m_ViewEvent )
  713. {
  714. ViewEvent();
  715. return true;
  716. }
  717. else if ( w == m_AddKeyframe )
  718. {
  719. AddKeyframe();
  720. return true;
  721. }
  722. else if ( w == m_AddEvent )
  723. {
  724. AddEvent( 0 );
  725. return true;
  726. }
  727. else if ( w == m_Play )
  728. {
  729. Play();
  730. return true;
  731. }
  732. else if ( w == m_Stop )
  733. {
  734. Stop();
  735. return true;
  736. }
  737. else if ( w == m_Save )
  738. {
  739. SaveData();
  740. return true;
  741. }
  742. else if ( w == m_Load )
  743. {
  744. LoadData();
  745. return true;
  746. }
  747. else if (w == m_Reset)
  748. {
  749. ResetAll();
  750. return true;
  751. }
  752. else if ( w == m_AddActor )
  753. {
  754. AddActor( m_ActorTypeWidget.GetText() );
  755. }
  756. else if ( w == m_AddItem )
  757. {
  758. AddItem( m_ActorIdWidget.GetText(), m_ActorItemTypeWidget.GetText() );
  759. }
  760. else if ( w == m_AddHandsItem )
  761. {
  762. AddHandsItem( m_ActorIdWidget.GetText(), m_ActorItemTypeWidget.GetText() );
  763. }
  764. else if ( w == m_CopyButton )
  765. {
  766. string clipboardIn = FreeDebugCamera.GetInstance().GetPosition().ToString(false)+"|"+ FreeDebugCamera.GetInstance().GetOrientation().ToString(false);
  767. GetGame().CopyToClipboard( clipboardIn );
  768. //Print(clipboardIn);
  769. }
  770. else if ( w == m_ApplyButton )
  771. {
  772. string camText = m_CameraEditbox.GetText();
  773. if (camText && camText.IndexOf("|") !=-1)
  774. {
  775. int seperatorIndex = camText.IndexOf("|");
  776. int length = camText.Length();
  777. string posStr = camText.Substring(0,seperatorIndex);
  778. string oriStr = camText.Substring(seperatorIndex+1, length - seperatorIndex - 1);
  779. FreeDebugCamera.GetInstance().SetPosition(posStr.ToVector());
  780. FreeDebugCamera.GetInstance().SetOrientation(oriStr.ToVector());
  781. }
  782. }
  783. }
  784. return false;
  785. }
  786. override bool OnMouseEnter( Widget w, int x, int y )
  787. {
  788. if ( w == m_CameraEditbox)
  789. m_CameraEditbox.SetText("");
  790. return true;
  791. }
  792. override bool OnMouseLeave( Widget w, Widget enterW, int x, int y )
  793. {
  794. return true;
  795. }
  796. override bool OnFocus( Widget w, int x, int y )
  797. {
  798. if ( IsFocusable( w ) )
  799. {
  800. ColorRed( w );
  801. return true;
  802. }
  803. return false;
  804. }
  805. override bool OnFocusLost( Widget w, int x, int y )
  806. {
  807. if ( IsFocusable( w ) )
  808. {
  809. ColorWhite( w, null );
  810. return true;
  811. }
  812. return false;
  813. }
  814. bool IsFocusable( Widget w )
  815. {
  816. if ( w )
  817. {
  818. return ( w == m_SaveKeyframe || w == m_DeleteKeyframe || w == m_ViewKeyframe || w == m_SaveEvent || w == m_DeleteEvent || w == m_ViewEvent || w == m_AddKeyframe || w == m_AddEvent || w == m_Play || w == m_Stop || w == m_Save || w == m_Load || w == m_InterpTypeCombo );
  819. }
  820. return false;
  821. }
  822. override bool OnKeyPress(Widget w, int x, int y, int key)
  823. {
  824. if (!w && key == KeyCode.KC_P )
  825. {
  826. if ( !m_IsPlaying )
  827. {
  828. Play();
  829. return true;
  830. }
  831. else
  832. {
  833. Stop();
  834. return true;
  835. }
  836. return false;
  837. }
  838. else if ( g_Game.IsLeftCtrlDown() && key == KeyCode.KC_S )
  839. {
  840. SaveKeyframe();
  841. return true;
  842. }
  843. else if ( g_Game.IsLeftCtrlDown() && key == KeyCode.KC_Q )
  844. {
  845. AddKeyframe();
  846. return true;
  847. }
  848. else if ( g_Game.IsLeftCtrlDown() && key == KeyCode.KC_E )
  849. {
  850. DeleteKeyframe();
  851. return true;
  852. }
  853. else if ( !w && g_Game.IsLeftCtrlDown() )
  854. {
  855. SelectActor( null );
  856. return true;
  857. }
  858. return false;
  859. }
  860. //Coloring functions (Until WidgetStyles are useful)
  861. void ColorRed( Widget w )
  862. {
  863. //SetFocus( w );
  864. if ( w.IsInherited( ButtonWidget ) )
  865. {
  866. ButtonWidget button = ButtonWidget.Cast( w );
  867. button.SetTextColor( ARGB( 255, 255, 0, 0 ) );
  868. button.SetAlpha( 0.9 );
  869. }
  870. }
  871. void ColorWhite( Widget w, Widget enterW )
  872. {
  873. if ( w.IsInherited( ButtonWidget ) )
  874. {
  875. ButtonWidget button = ButtonWidget.Cast( w );
  876. if (button)
  877. {
  878. button.SetTextColor( ARGB( 255, 255, 255, 255 ) );
  879. button.SetAlpha( 0.75 );
  880. }
  881. }
  882. }
  883. }