earlyaccessmenu.c 450 B

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  1. class EarlyAccessMenu extends UIScriptedMenu
  2. {
  3. void EarlyAccessMenu()
  4. {
  5. }
  6. void ~EarlyAccessMenu()
  7. {
  8. }
  9. override Widget Init()
  10. {
  11. layoutRoot = GetGame().GetWorkspace().CreateWidgets("gui/layouts/day_z_early_access.layout");
  12. return layoutRoot;
  13. }
  14. override bool OnClick(Widget w, int x, int y, int button)
  15. {
  16. super.OnClick(w, x, y, button);
  17. if (w.GetUserID() == IDC_OK)
  18. {
  19. Close();
  20. return true;
  21. }
  22. return false;
  23. }
  24. }