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- class InventoryQuickbar extends InventoryGridController
- {
-
- protected ref TItemsMap m_Items;
- protected InventoryGrid m_Grid;
- protected int m_DraggingIndex;
-
- void InventoryQuickbar(Widget quickbarGridWidget)
- {
- m_DraggingIndex = INDEX_NOT_FOUND;
- m_Items = new TItemsMap;
- UpdateItems( quickbarGridWidget );
- }
- void ~InventoryQuickbar()
- {
- }
-
- void UpdateItems( Widget quickbarGridWidget )
- {
- if( !quickbarGridWidget )
- {
- return;
- }
-
- PlayerBase player = PlayerBase.Cast( GetGame().GetPlayer() );
- if ( !player )
- return;
-
- int i;
- // create grid and align it to center
- if( !m_Grid )
- {
- quickbarGridWidget.GetScript( m_Grid );
- m_Grid.SetController( this );
- m_Grid.GenerateQuickBarBackgroundTiles( 10 );
- }
-
- m_Items.Clear();
- InventoryItem item;
-
- if( m_Grid )
- {
- if( m_Grid.GetGridSize() != player.GetQuickBarSize() )
- {
- m_Grid.SetGridSize( player.GetQuickBarSize() );
- }
- }
-
- for( i = 0; i < m_Grid.GetGridSize(); i++)
- {
- item = InventoryItem.Cast( player.GetQuickBarEntity(i) );
- if( item )
- {
- m_Items.Set( item, Vector(i, 1, 1) );
- }
- }
-
- if( m_Grid )
- {
- m_Grid.UpdateQuickbarItems( m_Items );
- }
- }
- void Remove(InventoryItem itemToRemove)
- {
- PlayerBase player = PlayerBase.Cast( GetGame().GetPlayer() );
- for ( int i = 0; i < m_Grid.GetGridSize(); i++ )
- {
- InventoryItem item = InventoryItem.Cast( player.GetQuickBarEntity(i) );
- if(item == itemToRemove)
- {
- player.RemoveQuickBarEntityShortcut( item );
- }
- }
- }
-
- // InventoryGridController override
- override void OnItemEnter(InventoryGrid grid, Widget w, int row, int col)
- {
- Widget quickbar = grid.GetRoot();
- if( quickbar )
- {
- // quickbar.SetColor( 0xFFFFFFFF );
- }
- }
- override void OnItemLeave(InventoryGrid grid, Widget w)
- {
- Widget quickbar = grid.GetRoot();
- if( quickbar )
- {
- // quickbar.SetColor( 0x7FFFFFFF );
- }
- }
- override void OnItemDraggingOver(InventoryGrid grid, Widget w, int row, int col)
- {
- ItemPreviewWidget iw;
- InventoryItem dragged_item;
- iw = ItemPreviewWidget.Cast( w.FindAnyWidget( "Render" ) );
- if( !iw )
- {
- string name = w.GetName();
- name.Replace( "PanelWidget", "Render" );
- iw = ItemPreviewWidget.Cast( w.FindAnyWidget( name ) );
- }
-
- if( !iw || !iw.GetItem() )
- {
- return;
- }
-
- if(!dragged_item && iw)
- dragged_item = InventoryItem.Cast( iw.GetItem() );
- if ( dragged_item == NULL)
- return;
-
- if (dragged_item && dragged_item.GetInventory().CanRemoveEntity() == false)
- {
- int color;
- color = ARGB( 150, 255, 1, 1 );
- if( w.FindAnyWidget("Cursor") )
- {
- w.FindAnyWidget("Cursor").SetColor( color );
- }
- else
- {
- name = w.GetName();
- name.Replace( "PanelWidget", "Cursor" );
- if( w.FindAnyWidget( name ) )
- {
- w.FindAnyWidget( name ).SetColor( color );
- }
- }
- }
- else
- {
- color = ARGB( 150, 1, 255, 1 );
- if( w.FindAnyWidget("Cursor") )
- {
- w.FindAnyWidget("Cursor").SetColor( color );
- }
- else
- {
- name = w.GetName();
- name.Replace( "PanelWidget", "Cursor" );
- if( w.FindAnyWidget( name ) )
- {
- w.FindAnyWidget( name ).SetColor( color );
- }
- }
- }
- }
- override void OnItemDropReceived(InventoryGrid grid, Widget w, int row, int col)
- {
- PlayerBase player = PlayerBase.Cast( GetGame().GetPlayer() );
-
- ItemBase dragged_item = ItemBase.Cast( ItemManager.GetInstance().GetDraggedItem() );
-
- ItemPreviewWidget iw = ItemPreviewWidget.Cast( w.FindAnyWidget( "Render" ) );
- if( !iw )
- {
- string name = w.GetName();
- name.Replace( "PanelWidget", "Render" );
- iw = ItemPreviewWidget.Cast( w.FindAnyWidget( name ) );
- }
-
- if(!dragged_item && iw)
- dragged_item = ItemBase.Cast( iw.GetItem() );
-
- if(dragged_item && dragged_item.GetHierarchyRootPlayer()!= GetGame().GetPlayer())
- return;
-
- ItemBase quickbar_item = ItemBase.Cast( player.GetQuickBarEntity(col) );
-
- if (m_DraggingIndex != INDEX_NOT_FOUND)
- {
- dragged_item = ItemBase.Cast( player.GetQuickBarEntity(m_DraggingIndex) );
- }
-
- if (dragged_item && dragged_item.GetInventory().CanRemoveEntity())
- {
- player.SetQuickBarEntityShortcut(dragged_item, col);
-
- if (quickbar_item && quickbar_item != dragged_item && m_DraggingIndex != INDEX_NOT_FOUND)
- {
- player.SetQuickBarEntityShortcut(quickbar_item, m_DraggingIndex);
- }
- }
- m_DraggingIndex = INDEX_NOT_FOUND;
- InventoryMenu menu = InventoryMenu.Cast( GetGame().GetUIManager().FindMenu(MENU_INVENTORY) );
- if ( menu )
- {
- menu.RefreshQuickbar();
- }
- }
-
- override void OnItemDrop(InventoryGrid grid, Widget w, int row, int col)
- {
- if (m_DraggingIndex != INDEX_NOT_FOUND)
- {
- PlayerBase player = PlayerBase.Cast( GetGame().GetPlayer() );
- InventoryItem dragged_item = InventoryItem.Cast( player.GetQuickBarEntity(m_DraggingIndex) );
- Remove(dragged_item);
- m_DraggingIndex = INDEX_NOT_FOUND;
- }
-
- InventoryMenu menu = InventoryMenu.Cast( GetGame().GetUIManager().FindMenu(MENU_INVENTORY) );
- if ( menu )
- {
- menu.RefreshQuickbar();
- }
- ItemManager.GetInstance().HideDropzones();
- }
- override void OnItemDrag(InventoryGrid grid, Widget w, int row, int col)
- {
- PlayerBase player = PlayerBase.Cast( GetGame().GetPlayer() );
- InventoryItem item = InventoryItem.Cast( player.GetQuickBarEntity(col) );
- if (item)
- {
- m_DraggingIndex = col;
- m_Grid.SetItemColor(item, InventoryGrid.ITEM_COLOR_DRAG);
- }
- }
-
- override int GetQuickbarItemColor( InventoryGrid grid, InventoryItem item )
- {
- int color = 0x0AFFFFFF;
- PlayerBase player = PlayerBase.Cast( GetGame().GetPlayer() );
- EntityAI itemInHand = player.GetHumanInventory().GetEntityInHands();
- if ( player && itemInHand == item )
- {
- if ( player.GetHumanInventory().FindUserReservedLocationIndex(item) != -1 || grid.CanAddItemInHandToInventory() )
- color = InventoryGrid.ITEM_COLOR_QUICKBAR_H_GOOD;
- else
- color = InventoryGrid.ITEM_COLOR_QUICKBAR_H_BAD;
- }
- else if ( itemInHand )
- {
- if ( !grid.CanAddItemInHandToInventory() && !GameInventory.CanSwapEntitiesEx(item, itemInHand) )
- color = InventoryGrid.ITEM_COLOR_QUICKBAR_I_BAD;
- }
- return color;
- }
-
- override int HasItemQuantity( InventoryItem item )
- {
- return QuantityConversions.HasItemQuantity( item );
- }
- override string GetItemQuantityText( InventoryItem item )
- {
- return QuantityConversions.GetItemQuantityText( item );
- }
- override float GetItemQuantity( InventoryItem item )
- {
- return QuantityConversions.GetItemQuantity( item );
- }
-
- override int GetItemQuantityMax( InventoryItem item )
- {
- ItemBase ib = ItemBase.Cast(item);
- return ib.m_VarQuantityMax;
- }
-
- override int GetItemCount( InventoryItem item )
- {
- ItemBase ib = ItemBase.Cast(item);
- return ib.m_Count;
- }
-
- override bool CanAddItemInHandToInventory()
- {
- PlayerBase player = PlayerBase.Cast( GetGame().GetPlayer() );
- EntityAI itemInHand = player.GetHumanInventory().GetEntityInHands();
- return itemInHand && player.GetInventory().CanAddEntityToInventory(itemInHand);
- }
- }
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